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#feedback

7/22/2015 11:11:52 PM
11

Are 'Sticky Grenades' too powerful in PvP?

Yes (Option A)

7

Yes (Option B)

16

Yes (Option A+B)

10

No (please state reasons below)

57

I want to emphasise PvP ONLY! Fusion grenades, Flux grenades and Sticky Grenades all one shot a full health guardian currently. (Not including warlocks wearing the RAM helmet) Personally I think this is a cheep way in getting a kill. They require very little skill to use unlike the Tripmine grenade which requires a good placement and doesn't track their targets. If you agree with me, I have 2 options that I think might solve this problem. (feel free to add to this list) [b]Option A[/b] Reduce damage - [u]Sticky Grenades[/u] both pulses do half the damage and total equally to the flux and fusion grenades damage each. (They all do equally the same damage to a guardian) [b]Option B[/b] Reduce 'target tracking' (still 1shots) - currently all you need to do is throw these grenades in your targets general direction and walk away awaiting their death. This gives the target no possible way of evading and surviving the encounter. - by reducing the tracking, it makes it a lot harder to hit a moving enemy and requires a lot more skill to use. [b]Only ways to Evade[/b] • activating super upon detonation • blink jumping at the correct time • a warlock wearing 'The Ram' helmet with full armour stats. (I will add to this list if I'm missing anything) These are very situational and prove that warlocks are the best class (JK ;) I just want to remind people that this is my opinion and I would like to hear yours. I've used no crude language here and I hope you won't too. Thanks.

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  • Not if your a Titan as you can blink and remove them if your a blade dancer or a void walker!!!

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  • Sticky grenade damage is fine, it should kill you because they are stuck on you. What they should remove is the homing they have when thrown at players, that is what annoys me

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  • Blink jumping at the correct time is actually an unintended consequence of lag. I'm correct model location identity or some such shennanigans.

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  • I can't stand the tracking on stickys. I hit people in the face and it just rolls off of them like they are covered in ky jelly. Then at other times I random throw one and it tracks them around the corner for 2 feet and kills them. The grenades consistency is absolutely horrible. I would much rather have no tracking. They would be far more brutal.

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  • The option to reduce the magnetic grenades damage of pulses wouldn't be okay since it's already a weaker grenade and you can easily walk out of the second burst

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  • Only the warlocks, that thing will jump across the map to stick to you and with the other classes "sticky" grenade you have to hit them directly

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  • Just tune down the tracking a lil

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  • You have to be stuck or be Insanely close for it to be a one hit, not that bad imo.

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    1 Reply
    • Annoying, yes. powerful, no

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    • No its hard to hit someone with them without dying

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    • they are not too powerful IMO a sticky should be a 1 hit kill. The issue is some sticky grenades track better than others (Fusion will stick from a much further distance than tripmine grenade). IMO they should all have equal passive "tracking" and then this won't be an issue.

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