I agree with mostly everything that was stated in the video and I really appreciate how you look at this from multiple perspectives. My thoughts:
While I am admittedly aggravated that so many weapons are being nerfed across the board, the one thing that stands out in all of this controversy is that Bungie is meddling in a lot of things that the community has [i]never mentioned[/i]. I, personally, have never witnessed the outcry of an icebreaker nerf, or a gally nerf, or a PvE nerf whatsoever. It is my belief that Bungie is artificially extending their content and simultaneously trying to detach us from weapons that have stuck around too long. I have made the arduous decision to take an extended break from Destiny, now that my season pass is used up. I'm not going to play a game where the incentive is "grind repetitive strikes and raids for loot so we can lower the overall PvE damage that loot does in one swing of a nerf bat".
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I think they realized they made vanilla weapons and armor too good. They can't make anything better or it will be too OP. So they are going to weaken what we have so TTK weapons look stronger and than Bungie hopes we replace them.
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They could make it you know,just as good?
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Edited by REdrUm0351: 7/19/2015 2:48:04 AMThey could but even Deej expressed an unfavorable view of us wanting to keep our old weapons. Then they nerf a bunch of our favorites. I haven't been playing I am kinda unsure if I will again I wish they would of kept their whole PVP won't affect PVE promise but they didn't. I love hand cannons and while I have played IB I am more of a PVE player. I am tired of them messing with exotic hand cannons and hand cannons in general due to PVP. Also it took me over 500 hours to get Ghallahorn and more to get Hawkmoon then they nerf em. I really don't know if I am coming back to this game and now I am not pre ordering TTK. I hope more people follow suit. I bet Bungie is letting this patch out so close to TTK DLC drop in hopes people get so excited for new content that they forget about it. I have been here since day one and survived 2 clans falling apart over the crap they pull but I think I am done. The story of the vanilla game has alot to do with it to. The whole reason for grimoire cards was because they cut their whole story before launch I get that. Well 2 dlcs came out and no new story expanding the vanilla game just nore grimoire. Theres better fan fiction than what Bungie has put out! Now TTK is coming out and I don't see anything expanding the original story so yea I think I might be out.
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But do you not think that bosses like Skolas have been designed with gjallarhorn in mind? If it didn't exist or was less powerful then he and other bosses could have less hps. Look at Cerberus Vae III. Loads of people dropped out every time it came up in rotation so they nerfed his health to make it a quicker strike. Powerful weapons mean more bullet sponges not less.
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Bungie would have you believe that [i]every[/i] boss is designed with [i]every[/i] weapon in mind. Why did Valus get his HP cut? Because people wanted a shortcut and refused to do it without one. Leaving was simply faster than killing him, even with Gjallarhorn. Now, the nerf bat implies that every boss will be a Valus. Powerful weapons means things die quicker.
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Except if they have an ideal run time in mind for a strike or boss battle then they will set that with the most powerful weapons in mind. Do they want Skolas to be a 150 minute battle or did they work on the basis that you'd have two or three gjallarhorns?
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Does that make it right to nerf the weapon's power, by that logic? That only serves to increase the run time.
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Unless they also nerf the encounter again which wouldn't surprise me as is anyone running it without gjallarhorn?
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It's artificially increases difficulty and playtime so they can go to their Activision overlords and say "X person has been playing X amount of hours per day."
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That's how I feel, too. I don't really have info on whether or not this is Activision's interference, but I assume it's not. It has taken me a long time to realize this game is the same content repeated into infinity.
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And that same content is going to get even longer. However, I do believe Activision has some say in this. They're the ones who signs the check for Bungie seeing as how they're the publisher. How much interference, however, I do not know.
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I agree with that. Activision decides what gets cut and what gets released. Shameful.
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What sucks is instead of being able to play x amount of time and manage 3 characters because of what activities I can get through in my allowable play time, now I may only be able to play enough for 2 characters since everything will forcibly take longer. Decreasing my drops and hence the chances I have of getting something new and shiny I'm chasing I'll likely be fed up and call it off faster.
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Agree with this - I think weapon balancing for PvP was needed as was something to stop Gally only groups - but they could have solved this by having Xur sell it I think if this gets the balance between fun and grind wrong then the game doesn't have the legs to last to year two or three
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Precisely this. You can't [i]know[/i] what you're getting from a nightfall until it's finished (RNG) so the logical answer is to complete the strike as soon as possible. Bungie is reducing damage for the majority of weapon types in PvE and it simply feels wrong, to me.
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Agreed. They're at the point of unnecessarily touching stuff to force things on their player base. No thanks
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Maybe if RNG wasn't such a lazy way to reward people and make the rewards worth the grind and effort and maybe if bosses at higher levels weren't just bullet sponges then maybe yeah I'd agree with the nerf. Instead I'm going to be spending 20 minutes on a strike instead of ten just get my 10 strange coins. It's not worth the playing time. I've maybe played a grand total of two hours this week playing Destiny because its getting to be not worth it.
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Agreed. I did Skolas a few times and quickly realize it's a waste of time. And that's while we had weapons to deal with these bullet sponges.
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Edited by SheGoesRawr: 7/18/2015 6:53:14 PMPerhaps this nerf won't impact the game as much as we think, but the fact remains we all agree this is what Bungie wants; artificial length for redundant content. I stand by my decision to take a break, based on principle and not 'rage', but i would not begin to impose my opinions on someone else if they truly want to continue playing. I would leave those people with this: You can tell me that the nerf is necessary to introduce balance into the game and let all the weapons duke it out for superiority, but that's the catch 22. Something will always reign supreme in Destiny, and Bungie is trying to take that away. You might not realize it, but players will always take any shortcut they can when the content is this redundant.
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^This. 100 times this. You get it. Maybe if Bungievision released a more complete game where loot isn't 100% based off RNG then maybe we would find other ways to play that's more fun instead of the same repetitive strike and the same bullet sponges that we call bosses. I know I'd like to get my strange coins in 10 minutes or less and not any longer. The rewards are not worth the effort 95℅ of the time.
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Bingo!
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Maybe if we threw our money at the screen!! [i]Keeps throwing money at the screen.[/i] Did it work for you?
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Edited by SheGoesRawr: 7/18/2015 7:01:43 PMNo, I threw my money at my dog and got more entertainment value out of it. 😼
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Exactly. Imagine how nightmarish rng will be now. where id be able to get 5 or 6 shots at something good in an hr of play now I may only get 2 or 3 bc of forcing things to take longer. And I gotta say if it took me double the play time to get where I am there's no way I'd have played half of the time I have. I would have dropped this game long ago