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6/26/2015 2:01:27 AM
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No, just nerf pulse rifles slightly (DAMADGE is too much) and nerf hand cannon stability, to about what we saw at that e3 build. Problem solved, gameplay more like halo.
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  • It's damage, you illiterate shit.

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  • So angry..

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  • You have smartphones that spell it for you these days. No excuses.

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  • Heh, I actually didn't notice my phone corrected it [i]to[/i] DAMADGE from damage

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  • Nerf pule rifles lol. Are you on crack.

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  • When no impact pulse rifles like Over Soul can drop you in 3 burst head shots, yeah, they need a slight nerf. They shouldn't be hitting like a prepatched Red Death.

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  • I'm saying that the messenger kills in two bursts from sniper range. That's all. It's like autos, actually that's exactly what it is. Nerf hc range, and nerf scouts and pulse rifle DAMADGE, and buff autos, and you are set!

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  • Nerf scout? Never heard that before and cant say that i agree to that... Havent seen a scout that makes a 2 headshot kill... Only a 3shot for the lowest firerate but those fire slower then handcannons with less damage and only more range wich in regular crucible on most map is pointless as most maps are not that big....

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  • Good point, nvm. I come from halo so I like slower kill times, none of this arc grenade thorn one hit business.

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  • Lol the pvp balance is crappy in deed but most iratating about pvp is that when using a multitool you get outranged by Thorn.... I mean come one bungie the only exotic scoutrifle in the game get out ranged by a handcannon wth?

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  • Auto Rifle damage should be high in close quarters to mid range. What do you expect from a weapon shooting fully automatic at you? For the bullets to do close to nothing or something, cause that really wouldn't happen. But the damage should be high, though balanced enough for it to not be too overpowered in its own right.

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  • Edited by Xena: 6/26/2015 3:20:29 AM
    Interesting take. I prefer AR's and would love to use them again in pvp. Theyre absolutely useless at the moment

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