It's much more simple than that I think. BungieVision can only charge new players about as much as what the game should have cost up to now. The players having long felt overcharged, now see clearly how they paid 2x for a game which had content removed to provide for multiple paid DLC updates.
BungieVision chickens are coming home to roost. IMHO, BungieVision earned a front row seat at this cluster and the uproar is not likely to die soon.
All the latest juggling of the TKK pricing feels like Titanic staff busily trying to sell reservations for the remaining deck chairs.
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Very true, Destiny did feel somewhat underwhelming. That being said, you have to remember that Destiny isn't just a normal FPS. It's a unique blend of FPS, MMO, and RPG and Bungie needs to figure out how to wrestle this strange new hybrid. A normal FPS would just be charging for a yearly game and some DLC. Same for an RPG. An MMO is entirely different. You buy the base game, then there's huge expansions every year or few years that vastly expand the game universe (look at WoW). Plus they have microtransactions for a lot of cosmetic and small stuff. AND they also charge a subscription fee (at least WoW used to. I think they stopped). Bungie has the brand new problem of combining all of that into one game. They need to figure out how to accurately charge people for the big expansions, the smaller DLCs, and the cosmetic things. All without having a subscription fee. Some have argued that's why the original Destiny was seemingly chopped up. So Bungie could get the same amount of money they would have if there had been a subscription, which might have turned some people off.