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originally posted in: Hold X to dismantle misconceptions
Edited by mrsjimmymare: 6/14/2015 2:30:05 PM
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Are you saying that TLW gets hipfire bonus dmg from Aiming Down Sight is a myth? Are you also agreeing that Handcannons should have range longer than Pulse? If Handcannon can be used to snipe and that shows the player is skilled because he can (according to your words), then please explain the use of Sniper Rifles. Thank you. Can we agree on whether there is a short invulnerability after teleportation (both Hunter and Warlock has this) that can allow player to use Shotgun without getting damaged? There is nothing wrong with Thorn being a better gun, but when it's an all around gun - you can close range and long range with it, you can headshots or bodyshots wait for damage to kill that player. That's why a lot of players are spamming the hell out of this gun. Also I don't think Hunters Super is OP, and I don't think Titan is the weakest. :) And I swear this forum has the worst spellcheck ever. LOL. XD
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  • Nope. that should be patched. Just I don't consider it the biggest problem at present time since you can't really abuse it. they don't? pulse rifles get better zoom, aim assist at distances, and a bigger clip with less recoil compared to hand cannons. just not of the levels of scouts. I though I did explain. though maybe in a different thread. with a sniper you get one hit kills at any distance. that alone should be a reason to snipe. You also have much better zoom and aim assist at those long ranges. It sounds like you're saying it's a simple feat to snipe with a hand cannon. I'd like to see some actual solid proof before I agree to that. I've killed someone mid blink several times before. Though I have heard that blinking and sliding does some major spooky shit with hit boxes and damage on last gen systems. It is an all around gun. Much as the BR is in halo. But the BR gets beat out by snipers at range DMR included and SMG's shotguns in close range. Just like thorn can be out sniped by a sniper and out gunned in close quarters by the last word. It's a master of none gun imo.

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  • Edited by mrsjimmymare: 6/14/2015 2:58:52 PM
    I just watched a vid by this player call Im cool guy, sorry forgot the actual spelling. He demonstrated the damage of Thorn sniping long range vs Red Death. Thorn is more efficient. This part is already wrong, handcannon having such effective range, then what's the use of Pulse and Scout?? Recoil is not that much of a problem when you're firing one shot at a time compared to Pulse firing in bursts. Not saying it's a simple feat to snipe with Handcannon, I'm saying it shouldn't be possible. You should see a dmg drop. And that's the reason for Sniper Rifle (long range). You want to snipe? Use Sniper Rifle. There's a reason Handcannon is on Primary slot, Sniper Rifle on Secondary. People do Thorn for EVERYTHING now. What do you mean you can't abuse TLW dmg bug when you are firing the gun throughout entire match?? So you're saying people unintentionally abused it. :/ It's still abuse. And I'm not here to argue with you. Just stating my personal views. :) Off to eating my uncle's birthday cake. :)

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  • Yeah at extreme ranges it's going to be easier with a hand cannon compared to a pulse rifle. That is because hand cannons fire in one shot and pulse rifles in 3. pulse rifles strongly rely on landing a full burst for good damage. That doesn't mean anything is wrong with hand cannons. it's more about the design of a pulse rifle at that point. Pulse is better at ranges outside extreme close quarters compared to hand cannons because they have more sticky aim/aim assist/better zoom.less recoil. And I've already explained the benefits of using a scout at ranges compared to a hand cannon. At this point I feel like your asking "if I can snipe with a hand cannon why use other primaries?" well for you there is no point. But not everyone can do so. and those weapons make ranged combat easier for those who can't snipe with a hand cannon. The recoil per shot both visual and actual is still more then any other primary. I spend lest time having to wait for my recoil to settle for follow up shots on scouts and pulses at distances compared to a hand cannon. that's just science. Well then I don't know what to tell you. If they made the design decision to make bullets disappear at distances for hand cannons they'ed have to do the same for every other primary to make things fair. Which they won't do. You already agreed it's not easy to snipe with one so I don't see the problem. I'm saying when you ADS headshot with TLW it's not always bugging for the extra damage. it just happens randomly. And there is no method to make it happen everytime you do ADS headshot. hence forth you can't abuse it.

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