[quote] Titans have the best nades (lightning and suppressor) titans have the ability to one hit almost anyone with their standard melee.
Titans can carry 2 of the best nades in the game with an exotic [/quote]
I disagree with a lot i see there, but this is where i have a problem.
Since hunters can super glitch grenades to give them an instant super with the right armor, that is now the best grenade.
Lightning grenade is good if the enemy team sucks. Just shoot it and its gone.
Supressor, lol if only you knew how often it doesnt work because of its small blast radius. Have to stick them unless they arent moving (never).
We get an exotic that lets us carry 2 grenades? Warlocks get that with a perk. Thats not all, how about the exotics that replenish grenade energy on respawn? Combine those and you have a class.
Shoulder charge is not titan standard melee, it takes a perk. Very easy to dodge if you have your eyes open.
*think of it like this: a TITAN (brute force) will never win a melee battle against a warlock even if the titan punches first. They have almost double the range for a melee plus an overshield ON HIT. (Even life steal now) Hunters have a standard melee that is long range and can get you down to red with a crit, and if speced right, can throw another for the kill
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And don't forget the ram. When I wear that shoulder charge becomes useless against warlocks.
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I'm speaking on normal game levels. as In how the game is meant to be by design. the hunter scatter nade glitch is not by design. I guess you need to get better at placing them and using them at the right time. I've seen someone get a triple right off the bat on rusted lands with one. People make the same claim with trip mines. It's all about how you place them and when you use them. I've used the nade in pvp. I will admit it's difficult to use because you need to predict with it. However that doesn't downplay the fact that it gets rid of supers. Yeah. But warlock grenades are not as strong. and the ones that can OHK via stick are easily countered by the ram or any damage protection. they are the weakest sticky of all stickies. As previously stated it doesn't matter how easily something is countered it doesn't change how strong something is. I use shoulder charge as a means to surprise people and to get out of bad situations. And I consider it standard because it triggers transfusion. But I suppose I could have worded it better. Still the fact that you don't need your fist charged let alone a super going to one shot near anyone with shoulder charge is something you can't argue with. Pretty sure if the titan starts the melee fight and has feedback fences on he wins. Pretty sure feed back fences win you 90% of melee fights.