I'm glad that special ammo got limited. Now all we need it to lower hand gun power and raise auto rifle power to bring the balance back.
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I agree with the special ammo. I disagree with HC statement. They just need ranges lowered, a wee bit. ARs need their power brought back, but the current range they are at.
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No hand cannon power in crucible needs to be lowered. That or their fire rate.
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Except for two in particular, no other hand cannons are overpowered. Hand cannons are precision weapons designed to inflict maximum damage. As a whole, they are very close to working as intended. The range is a bit far reaching, and that should be slightly lowered for the class. Thorn and TLW are exceptions, and need more tweaks. Venation, Timur's, Her Mercy, TFWPKY, and numerous others are in a very good place.
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True. A Thorn is a Sniper Rifle in PvP. And combine that with the Damage or Time effect it and the last word can not be stopped. Certainly by a assault rifle user like me. (Monte Carlo Headshot expert.) Trials of Osiris can be difficult in all honesty....that being said I haven't actually played it yet (I know better until they try to make a way to put a filter in for all the flawless teams to fight each other.)
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I don't know if you enjoy elimination style playlists, but I had fun in ToO. I'm excited that the normal variant has finally hit. I will be putting in the hours on that this week. A no-pressure mode to work on teamwork is exactly what noobs like me need.
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It's only staying for 1 week bro
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Its going into rotation with Salvage and Combined arms. It'll be back.
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They should just get rid of Salvage. I like combined arms just a bit.
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I don't play either, but salvage is likely as close to CTF as we'll get. I keep telling myself that I need to get a core group together for these gametypes, but I never do. I really want to put 5 others together to build a cohesive team for upcoming R6: Siege. Skirmish, Elimination, and Salvage are good gametypes to build small unit teamwork.