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originally posted in: Vex mythoclast.... Did you hear??
6/2/2015 11:24:40 PM
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Sigh. Please read before you post. This hotfix re-introduces the nerf that fusion rifles received in 1.1.1. But since the vex was not affected by 1.1.1, it has no affect now.
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  • Edited by killedmehdead: 6/2/2015 11:58:51 PM
    Please read before you post... BUNGIE ADMITED THEY MESSED UP THE VEX... They lumped it in with the other fusions & have only fixed the ammo problem. The hit cone and other things effecting fusions is still there. Well documented that it wasn't fixed after the 1.1.1 Nerf...

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  • Sorry Bruh, wrong. You're talking to a lifetime vex user. Wrecked yesterday, wrecks today. Absolutely no change. Zero nadda nil zilch zip nought nix scratch void null goose egg And this is coming from one of the lucky few to have it way back when it could one shot. Though it was brief, it was marvelous.

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  • I agree it isn't bad now... Not saying it is. I know for a fact that they messed up the hit cone, range & mag size along with the other fusion rifles in the 1.1.1 patch. Deej even said they were working on a fix... I also know for a fact that it has not been addressed as being fixed since that patch... Thus I am led to believe that with these last two weeks reverting all fusion rifles back to pre 1.1.1 that the vex was included... I also have had the vex since about the 4th-5th week. Before the first Nerf. Regardless, that in no way effects what is stated above... I still played with it post 1.1.1 & love it for a few maps. If you get headshots it melts.. I am simply saying that you got a slight buff to range and a slight buff to potential shot accuracy during the say two weeks without knowing it. [spoiler]if it was ninja "patched" then so be it, but I have not read about it anywhere on here or redit so I doubt it[/spoiler]

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