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It's because the 10 years is for the Destiny franchise
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[quote]Why is there a #satire?[/quote]It is making fun of all the conspiracy nuts who swear up Nd down that all content is on the disc already just because they saw someone else say so and its a current fAd.
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Oh so it's jabbing at the logical users, I see.
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Logical? Logical to make heinous claims that Bungie made years of content and put it away to make sure they would have DLC for years to come at the price of locking it away from the consumers? There is no proof of any of this. Anything show from the Dev videos YEARS before release has since been removed and forgotten or changed completely to fit the new game. All areas "locked" away were never ready for use and were still under major development. The ONLY complaint that can truthfully be made about destiny is that it was definitely not a 100% finished product. To claim there was locked content would imply they had a finished game to begin with.
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Edited by ch33zy burrito: 5/14/2015 12:37:34 AMYup, it makes perfect sense. Does that mean for sure it's what happened? No. If you want more details look at my reply to another user.
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Edited by DV-Insomniac: 5/14/2015 12:46:35 AMYour defense on that the content was locked is that it was "glitched into by other users". Place holders. And clearly so. The terminus has changed a great deal from when it was first glitched into and when it was shown for HoW videos. The " Fallen Captain" in King's watch is an Ultra, which "if you piece two-and-two" together means its Skolas, which has ALSO changed dramatically since it was first seen. All glitches content is not final content. There is no way any content seen through glitches was ready for play, therefore was not locked content. It was just all IN DEVELOPMENT. Placeholder areas are used a GREAT deal in online games, particularly in PC games. The 6 years of development went down the drain when Activision stepped in about content CHANGES (not taking content away for later use), and when chunks of their team left, leaving them scrambling to put their shell back together.
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It's rather ironic that your claim is just as likely as mine (and I agree with you). However the [b] [u]existing[/u][/b] content is not simply a place holder. The dark below and house of wolves alone proved this. Each one having completely set up areas. The only thing left to do what to place enemies, stomp out any bugs, etc.
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Edited by DV-Insomniac: 5/14/2015 1:01:24 AMAgain, areas are used as placeholders often in online games. These places that TDB brought were glitched into after they were added through patches and updates (which they have admitted to doing, adding things through patches bit by bit for future releases), but many of them had texture issues or devoid of any AI. Just because a place is blank does not mean its even close to being used. Enemies cannot be simply "added" as they have to react and use the environment around them without breaking the coding, which takes a substantial amount of time to do. A basic understanding of game and simulation programing proves this. Areas are easy to do. Filling them is substantially more difficult. Nothing. Was. Locked. Period.
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Edited by ch33zy burrito: 5/14/2015 1:25:16 AM[quote]These places that TDB brought were glitched into after they were added through patches and updates (which they have admitted to doing, adding things through patches bit by bit for future releases)[/quote] What? No they weren't... the Jovian complex and the second mission in TSB (I forget the name) were glitched into since the beta. As for Bungie admitting they were wrapping up the dlc, they said, and I quote: "When people get into areas that aren't unlocked right now, they're seeing pieces we built and shipped ahead of time, but they're by no means the finished experiences or even the finished content." So it's clear that the majority was done before hand, the only thing left to do was to tidy up what was left which is, as you said, adding NPC's, audio, and whatnot. [quote]but many of them had texture issues or devoid of any AI.[/quote] Not completely true. Did you even glitch into these areas yourself? [quote]Just because a place is blank does not mean its even close to being used. Enemies cannot be simply "added" as they have to react and use the environment around them without breaking the coding, which takes a substantial amount of time to do.[/quote] Enemies can be spawned. The code is already there. That's how it works you're making it seem a lot more complicated than it needs to be. The testing is done afterwards to see how these new elements react to their pre-built environments. It doesn't take [i]that[/i] long. Other secs have done more than Bungie in less time, with less of a budget, and less staff. The only thing I see as a problem are bugs and those take only a few days/weeks to stomp out. Bungie themselves said they would have people working 24/7 to test and run their products. There are no excuses. [quote] Its becoming more and more clear that you are just basing these claims on bits of unfinished code they put in bit by bit, but have no understanding of how coding works in a game and simulation environment. [/quote] I have enough knowledge of coding to understand the basics of the challenges they face and it's NOT as bad as you describe. Regardless, this is how they get paid and they've been doing it for over 20 years. As I said there are no excuses. What I know is based off of personal experience, people around me, and Bungie themselves. Nothing you have brought forth is anything I haven't already stated yet you have a very different outlook for whatever reason. [quote] Nothing. Was. Locked. Period.[/quote] lol.
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If you're really thinking all ten years of content are on the disk you really need to wake up and get your head out of your ass. It is in no way logical to think they've already made 10 years of content.
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Edited by ch33zy burrito: 5/14/2015 12:38:55 AMI'm sure they have. Bungie had 6 years to do so with a +500 crew staff along with Activisions support. As for the 10 years of content I'm referring to what's in the first game, nothing else. [i]You[/i] should get your head out of your ass. Much of the content has already been glitched into. It doesn't take a genius to put the pieces together and see as how half-assed their content is.
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Do you actually have any idea how long it takes to make content for a video game? It can literally take weeks or even months to make one area. Sure they might have it planned and a concept of what they want to do, but there's no way in hell they already have it designed, coded, and implemented.
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They have more time, resources, and staff than most. GTA, Skyrim, and Fallout are games that had less [i]everything[/i] and much more content.
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This whole comment thread has made me so happy. My troll belly is bursting
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