]
A note is tacked to the nearest wall
[i]It is over. All of our efforts have been broken apart. I no longer wish to lead. I am not worthy of leading this many people... Please, go elsewhere.[/i]
There is a piece of the note that is folded up
[spoiler][i]for now.[/i][/spoiler]
Near the note, there is a plaque placed on to the only remaining tree. It reads:
[spoiler][b]Here once stood a mighty place, a place to fight, a place to reconcile with friends and foes alike, a place to be free, to let creativity flow and fill the hallways with inventions, ideas, and the will to fight, the will to fight for what we thought was right. Fallen by many, it stood up time and time again, only to fall unto itself. "What stands must fall", and so it did, and it fell leaving a mark on the people who came, the people who we lost, and the people who we helped, supported most in their times of need. We left a mark, and it was a damn good one at that. Many have fallen, many have been lost, but we still moved forward until it came too much. But until the very end, we did what we did best: we fought. Our wills clashed until the end, and that is all I could ever ask for. Here once stood the mighty Dojo, the Dojo that was and always will be, my home.
[I]And always remember, even if we don't meet again, you will all be, in my heart. -Alonfé, The Archsage[/I][/b][/spoiler]
*starts punching a DUmmy*
You know i think i should pass on some of my techniques.
So.
I will be teaching some of my tehcniques (but no signature moves eample: Alpha punch)
Ask me if you wish to learn.
My sister will also be teahcing but due to (insert plot here) you cant use both in the same combat.
(more to be added as I make up more)
Salazar (heavy damaging techniques deadly chained but have a 2 to 4 turn cooldown)
Charge (bonus damage no cooldown cna be used 3 tiems )
Mountain stand (Heavy dfense reduces mobility while used can be held as pleased but 3 truns between uses)
Counter (instantly reflects any melee attack 3 turn cooldown)
Bizon axe. (a axe kick/dash comibnation allowsing to clsoe the gap whiel delaing damage 2 turns)
Dragon jump (flaming upercut gaining height 4 turns)
Alpha rumbler (A medium ranged shockwave, trips enemies. 4 turn cooldown)
Anna (low damage but quick moving attack wiht small cooldowns)
blink (short but quick teleport 1 turn cooldwon, every 3 uses most have a 4 turn cooldown)
Moon kick (a bell kcik sends enemies into air, depending their weight. 1 turn)
thunder Elbow (quick elbow strike stuns light enemies 1 trun)
Alpha shark (sends a underground porjectile that tracks itse nemy)
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