Another idea for patrol I'd like to see are high level patrol zones that are in a constant state of "The enemy is moving against each other". They could call those zones "The Front", and it could rotate zones weekly on every planet. Maybe even add weekly modifiers too.
Imagine huge numbers of high-level & yellow bar enemies (and vehicles) to the point where it's almost a suicide mission to set foot in there without a full fireteam. It would definitely spice things up when doing bounties, and give a more interesting glimmer farm option than running Exclusion Zone for the millionth time.
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But that would have to only pop up if you're like 30+
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Eh...not necessarily. It would just be like stumbling down the stairs in the cosmodrome to where the "??" level hive were when we were level 4. You get your ass handed to you, but then you just come back when you're higher level. It would be nice to have zones in patrol where players were in imminent danger, regardless of level. There's no sense of peril in the open world areas at later levels. That feeling kind of goes away too early in this game, imho.
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Well the "the enemy moves forward" idea takes place in the middle of an area, so it would basically create a blockade and exclude an entire area of the planet. Unless they have them in secluded little areas or areas only higher levels could access, it would be annoying to lower levels.
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Ah true. I guess by this point I just assumed the only low levels I see on patrol are just alt characters and not actual new players.
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bump great idea. would love to see that gonna need more content for pve players
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Would probably be complained about, but not bad
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Lol right. There's always something for someone to complain about here. Great thread btw. You have good ideas. Stuff like this makes me excited to play.
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Thanks