the lag should be the #1 concern and after that kill time balancing on the guns. i don't even pvp that much and those 2 things are screaming apparent
ammo drops and the rest are trivial and heavy ammo exists to possibly change a game if a team uses it right. without heavy it would be very hard to recover when you're down 4k points.
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I'm definitely not saying heavy ammo should be got rid of. If you think I'm saying that, then please re-read my initial post.
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you're saying less and as it sits there are only 2 drops per match in average games. they already have timers on it. on average you get 3-4 rockets and even if all those hit that's 3-4 kills. a machine gun can be a table turner but also requires a skilled player to stay alive and put the hammer down
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As it sits there are an average of THREE drops every match. It's only two if one team is completely annihilated.
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last one is worthless. you have less than 60 seconds max to use it, often times even less. also with the host advantage 20k to 10k games are fairly common if you have someone lagging
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We must get into different matches, because the ones I play are usually fairly competitive, score wise, so the third one gets decently used. Also, 60 seconds or even 30 seconds is still an alright amount of time for aggressive players to get a good enough of kills with a heavy, especially a rocket launcher. It's fine if you disagree with me though.
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you're lucky. close games are usually a sign of a decent connection. i'm always happy when i get into one of those