I appreciate that a competitive tournament will be held, but I have to ask why on earth Final Round is banned, yet Blink/shotgun is okay to do. It just doesn't make sense. The tournament seems like its going to devolve into who can shotgun blink the best.
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Lol if you can't counter blink shortly, it's going to be a quick tourney for you xD... You should meet war bulletproof's last word.
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Squadly the thing is that Final Round is like if "I see you, you are dead". Blink shotgun you have to be close to get the "if I see you, you are dead" effect and the truth is that most players are either going to use a sniper or shotgun as their secondary. So if you are using a shotgun then you have a perfectly fine defense against Blink Shotty, if you are sniping then it is your job to communicate with your team and set up so that you do not have to worry about some one catching you off guard with a blink shotgun.
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[quote]So if you are using a shotgun then you have a perfectly fine defense against Blink Shotty[/quote] The defense against a shotgun should not have to be another shotgun. Again, as I had said, I am for the ban of Final Round. Blink should also be banned though. Gameplay is negatively effected by it. The fact that it can basically double the range of a shotgun is absurd. Couple that with the fact that it is entirely possible to blink out of a rocket's or grenades damage (which yes, I understand that heavies are barred) makes for a broken mechanic that has no legs to stand on in the competitive arena.
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Yea man it sounds like this tournament is not for you.
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Final round is way easier since its like a golden gun shot from a distance that can't be countered very well. BlinkShot can be countered by a good player so it is not looked down upon as much. All the twitch sweatys ban final round snipers.
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Blink shotty is not simply "countered" by a good player. As one of those "sweatys" I can assure you that blink shotgun is nearly as powerful as a one hit sniper. My post isn't to allow one hit sniping; it is simply calling out the BS that blink/shotgun brings to the table. Final Round helps to counter blink shotgun, and by banning it, blinking becomes all the more powerful. I get that the twitch players ban final round, yet the majority are blinking around. Competitive should really be focused on primary weapons (TLW, Thorn, Read Death), not shotguns. This isn't to say that the current "competitive" rules are not an improvement to the game, but there are very clearly some gaping holes that still need to be addressed.
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If you are this worried about not being able to use a last round sniper then you must be a no skill player with real weapons. It's the rules just play by them. Banning blinking shotties is the dumbest thing I've ever heard of. Last round snipers are cheap just like pocket infinity that is why they are banned. This way skill prevails weapon perks.
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[quote]If you are this worried about not being able to use a last round sniper then you must be a no skill player with real weapons. It's the rules just play by them. Banning blinking shotties is the dumbest thing I've ever heard of. Last round snipers are cheap just like pocket infinity that is why they are banned. This way skill prevails weapon perks.[/quote] I urge you to read what was actually posted and the discussion that followed before making comments such as this. And for your information, I do not have a Final Round Sniper. As for your comment on the rules, who exactly made them? Why are they set in stone? To say that these are perfect and in no way shape or form should be tweaked in downright silly. These rules are clearly an improvement over Crucible, but that does not mean they are perfect.
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Bro these aren't MLG rules it's just a recognition tourney. You or me or anybody can have their own tourney and make their own rules if they want just like this tourney. Are the rules perfect? Maybe not, but set in stone yes. And if he decides to change them just roll with it. It's just part of it. Don't let rules determine how you play, let's skill determine how you play.
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[quote]these aren't MLG rules it's just a recognition tourney.[/quote] It's an introduction to the competitive scene, following the competitive rules. This is what people consider to be the equivalent of "MLG" rules. [quote]Are the rules perfect? Maybe not, but set in stone yes. [/quote] I understand for this tournament that the rules have been decided. But to say that it can't at the very least be debated is completely counter-intuitive to growing the community. [quote]Don't let rules determine how you play, let's skill determine how you play.[/quote] What is and isn't allowed will completely alter gameplay. Judging by your response as a whole, it doesn't seem like you read my post. Please do that to catch yourself up on all of the points. I don't want to repost everything.
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Nothing against you, they are just cheap and should never be allowed in competitive play.
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Dude your logic is so broken its laughable. How does a Final Round Sniper help counter a blink shotgun. Do you plan on using the final round to no scope the guy who just blinked at you with a shotgun out?
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Yes. [spoiler]lol[/spoiler]
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I can understand where the confusion lies in this, as I didn't clarify my position fully. I don't mean to say that a Final Round sniper only counters blink shotgun; to the contrary, it is a very overpowered perk that has a severe negative impact on gameplay in general. Being a one hit kill, teams who have the lead are able to hold back and let their Final Round player(s) keep people back. A majority of the maps have chokepoints, and a team should be able to control one side. Final Round makes pushing much harder, therefore "countering" blink shotgun. Perhaps a bit of a stretch, but I don't think it is completely out of the question to be able to quickscope someone in the body who blinks towards you. Remember, not every blink will put you directly on top of someone.
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Consider this please, there are reasons why these rules are in place. They've been tested, certain weapons lead to complete stale game play. When top tier players use final round you LITERALLY can not move. The game might end 6 kills - 5 kills after 12 minutes. The same goes for Pocket Infinity it promotes an overly defensive level of play. That's why these weapons/perks are banned because it makes top tier gameplay literally impossible. Not everyone can take a final round or PI and do this but the majority of top tier players CAN. Blink shotgun on the other hand falls in a completely different category, its hyper aggressive. During these sweaty matches teams dont play aggressive, its usually one team trying to hold a choke point or power point then slaying those who challenge. In sweaties you dont win 1v3s or really 1v2s unless you make an amazing play, you will not be able to blink into a positioning set up and kill 3 players before you die. You'll get called out via radar, then team shotted. You might kill one person, and then your team would attempt to rush in kill the other 2 before they're able to get a revive. Blink shotgun is a strategy that can easily be countered. Not everyone will be able to counter this playstyle, but thats a learn to play issue. Not a balance mechanic.
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[quote]Consider this please, there are reasons why these rules are in place.[/quote] I feel like I have to reiterate this: I am for the banning of Final Round. My own thought on blink is that it is detrimental to competitive play. That is it. My issue with blink is that it is the only jump ability that grants momentary invulnerability. While yes, heavies are banned, just humor this for a moment. A person can blink out of rocket damage. That is absolutely ridiculous. A person can blink out of a grenade stick. Again, outrageous. Perhaps my qualm is that I am more readily thinking about typical crucible, where additional rules (such as no heavies) aren't in the mix. But to say that blink isn't superior to other jumps is a bit silly. Felwinter's Lie already has an outrageous range to it, and coupled with blink, it is nearly doubled. [quote]Sounds like you clowns want these rules. 1. Everyone uses only an AR, no other primaries no other weapon types. 2. No Jumping[/quote] No need to dismiss an argument in this manner. Should competitive games not be more about gun skill? The Last Word, Thorn, Red Death. Remember, there isn't any official organization coming up with these rules. This is player collaboration, and there is literally no reason not to continue to innovate and discuss rules to maximize game balance.
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Yes you can blink out of a grenade, and a rocket. How many players actually have that amount of skill? Very very few can consistently do that, blink has a high skill gap. There is a reason why new guys label it as the worst jump. Its the hardest to master by far. Blink does not double the range of felwinter's lie. A good team will call out that pushing player instantly and team shot him. None of us really have a problem with blink, its a bit predictable once you learn it. There's a large pause after the animation where you cant shoot often times that will get you killed.... you can also shoot at where a blinker just was and if you do it fast enough due to lag compensation he will die. So it does have its weaknesses.
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[quote]Yes you can blink out of a grenade, and a rocket. How many players actually have that amount of skill? Very very few can consistently do that[/quote] It is unequivocally the jump that can be abused the most. Perhaps this is just my thought on competitive play, but I would not expect for such a potentially abused mechanic to be allowed. Again, my argument is not that it is the end all be all; I understand that there are ways to deal with it.
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What is your definition of abused? I think you just have a personal vendetta against blink. Which is pretty interesting to hear since you are the first person to so vehemently oppose it.
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[quote]What is your definition of abused?[/quote] I would consider anything abusive that can "break" the game. Final Round does so by making map movement near impossible. Blink does so by giving momentary invulnerability. Just because it isn't easily "mastered" as you say, does not mean that it fair to use. [quote] I think you just have a personal vendetta against blink. Which is pretty interesting to hear since you are the first person to so vehemently oppose it.[/quote] This is a fallacy in reasoning. And I most certainly am not the first person to be opposed to blink. On an unrelated note, I was curious if you knew if it were possible to search up game history against specific players, or if I have to scroll through my games until I find the exact one.
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Not sure if you can look up individual players. Blink is not game breaking. Its not even a split second of invulnerability and no one can consistently repeat that.
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[quote]Blink is not game breaking. Its not even a split second of invulnerability and no one can consistently repeat that.[/quote] Your story has now changed. Competitive play should include the removal of as much randomness as possible. Players shouldn't be rewarded with momentary invulnerability because of their jump. Also, what is your thought on Snipers that are not one hit kills with Final Round?
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Story? I didnt realize i was telling a story. I am attempting to have a discussion about game mechanics and how they affect competitive gaming, but you are more concerned with being a keyboard warrior then actually discussing these mechanics. I am vehemently against final round in sweaties because it makes it literally unplayable. Do i have one? Yes, do i use it when i find another team using final round in matchmaking? You can bet your ass. Also LMFAO @ you being in a group called forum tryhards.
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[quote]Story? I didnt realize i was telling a story.[/quote] Your argument has changed. You said that blink rewards competitive play because it is hard to master, and then you said that it's impossible to abuse because no one can do it consistently. [quote]I am attempting to have a discussion about game mechanics and how they affect competitive gaming, but you are more concerned with being a keyboard warrior then actually discussing these mechanics. [/quote] I've been cordial this entire conversation; you have not been. Your discussion of mechanics can be summarized as "Final Round is bad for competitive, blink is both unable to be abused for momentary invulnerability and is easily countered by a team working together". [quote]I am vehemently against final round in sweaties because it makes it literally unplayable.[/quote] Please reread what I had posted. Not all snipers with Final Round are one hit kills. There are more snipers that aren't than are. So again, my question is if it is okay to use a sniper with the Final Round perk that does not have a high enough impact to be a one hit kill.
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My argument never changed you are attempting to put words in my mouth. Final rounds on lower impact snipers are fine, but i think they are still not allowed to be used.