I think I'd like to see different paths in the raid. Kinda like a tunnel system that teams of 2 have to fight through. This concept really isn't that different than ones in place now.. Confluxes, bridge, etc. players split up to a certain side
English
-
that's why there should be 6 similar arena's, 1 per player, in which the individual needs to fight his way through, and overcome a doable solo-obstacle! The idea is to be completely apart from each other, only able to communicate through headset. The next stage is the reuniting of the players, or perhaps 2 groups of 3, which still are completely apart.
-
Glad to see that my thoughts are being expanded on and created such a buzz. Yeah, that was my idea about that split start of a raid. Events that forces good team communication and that of course the solo part is absolutely doable with a 30 sec "self ress" timer. A bit longer than the spawn timer on patrols and story missions today. I want to be challenged and make it challenging and rewarding for a raidteam to work like a unit, not just like 6 guardians with guns. And perhaps to give the players more incentive to do this is to add bonus rewards if it is completed with no deaths, min deaths and/or quicker completion times etc.