To me the multiple benefits (auto reload, super regen, full auto) of Bad Juju outweigh the slight dmg boost and healing of RD.
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Red Death helps you strafe faster while ADS, it not only heals you but starts battle recovery after every kill and has a flinch perk which makes flinching unnoticeable. Full auto is useful but not that useful, precise trigger pulls on a skilled player make Red Death far superior to Bad JuJu.
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Edited by sergantsnipes05: 3/23/2015 4:16:35 PMRed death is the best Thorn counter. Plus it lets me go all toughness and agility. Red death also has the increase reload speed with a kill
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Edited by Mournblood: 3/23/2015 4:15:58 PMIn both cases, the perks of Bad Juju and Red Death are intended for facing more than one enemy either consecutively or simultaneously. It's a FULL heal you get from kills with Red Death. That far outweighs the auto-reload of Bad Juju because if I'm facing multiple opponents either consecutively or simultaneously, that full heal will actually help keep me alive long enough to engage the rest. Having a fully reloaded magazine doesn't help you much if you're dead. As for the reload benefit of Bad Juju, it's only taking me 2 shots to kill someone with Red Death (3 if my aim is off) which is the same for Bad Juju. So it's unlikely I'll have to reload before I run out of players to kill in PvP, and I've never been caught reloading my Red Death. On the other hand, Bad Juju won't even reload automatically if you don't get the kill shot. Finally, Bad Juju does not compete well against all the Thorn users. Even if you kill them first, which you'll usually do, the DoT from the Thorn will still kill you. Red Death is the only gun I've seen that can keep you alive after beating someone with a Thorn. Not even the SUROS could do that, at least not consistently.
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Though I believe the RD is better, you do not get a full heal, you get a quarter heal which also activates your battle recovery.