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3/23/2015 12:53:37 PM
18

RATE MY IB WEAPONS PLZ

I recently got two Jolders Hammer's from this weeks IB and I just want some opinions on the rolls I got. I'm mainly want to use the JH for PVP, so keep that in mind plz. 1st JH; Solar damage Aggressive ballistics Smooth ballistics Soft ballistics Rangefinder High caliber rounds Hammer forged Skip rounds And grenadier. 2nd JH; Solar damage CQB ballistics Linear compensator Field choke Counterbalance Perfect balance Hammer forged QuickDraw and feeding frenzy. Im just curious to what ppl think I should keep or re-roll to keep trying. Remember I'll mainly be using it for the Crucible(pvp)

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  • Could someone rate my Jolder's Hammer: [b]Element:[/b] Solar [b]Tier 1:[/b] Soft Ballistics [b]Perk 1:[/b] Counterbalance [i]-Increase Weapon Stability[/i] Damage Upgrade 1 [b]Tier 2:[/b] Hammer Forged [b]Perk 2:[/b] Feeding Frenzy [i]-Kills with this weapon increase reload speed. [/i] Then it is all damage from there. So is that a good Jolder's Hammer? Seems to work pretty well for me.

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  • Edited by Capt Popcorn: 3/24/2015 3:01:30 PM
    i got rodeo field scout and grenadier on my first roll. decided to keep it but what do you guys think? should i re-roll it next iron banner or just stay with it. but for your perks the second one is probably better considering how it should have good stability and feeding frenzy. grenadier seems almost useless for pvp

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  • Not to hijack thread. Can you rate my FL and JH. Both equipped on my warlock

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    • No2 is better PvP than no1

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    • I would get field scout on it, and if you can manage crowd control with it. FS turns it to 50 round mag which makes crowd control soooo worth it.

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    • Rodeo, field scout and crowd control. Love mine

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    • Edited by I Lahey II: 3/24/2015 12:19:42 PM
      I like my roll, void damage , counter balance, field scout, crowd control It's on my hunter .

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    • Sombody rate my guns on my 32 hunter plz

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    • Agressive balastics; field scout; and kills increase reload speed; Void damage. You like?

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    • Mine has Persistece, field scout and feeding frenzy. How good it is?

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      • The best rolls are: Agressive ballistics Rodeo/counterbalance Field scout Crowd control/feeding frenzy You should reroll

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        • Edited by Da_curry_monsta: 3/23/2015 6:54:02 PM
          Both are crap u need field scout

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          • First one is pretty crap, second one is decently good. I feel like I rolled a near perfect one though: Arc Accurized ballistics Smooth ballistics Soft ballistics Persistence Field Scout Hammer Forged Speed Reload Crowd Control I don't mean to brag, but I think this is pretty much the ideal machine gun. Only thing that would be better is counterbalance over persistence.

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            • I hate myself i had a freat roll with fs and crowd control.

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              • Just re-rolled, and got Accursed ballistics Smart drift control Field choke Spray n play High caliber rounds Field scout Skip rounds and grenadier Not too bad of a roll but I'm prolly jus being greedy. I'll prolly re roll this too. I don't care too much for grenadier

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              • No field scout, reroll both. If I had no motes I'd use the first one for pvp. Aggressive ballastics and hammer forge

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              • No field scout? My JH has (Void) Accurized ballistics Linear compensator Field choke "my pick" Spray and play Perfect balance Field scout "my pick" Quickdraw Feeding frenzy. I think that spray and play is a little overkill for reload, when I already have feeding frenzy. But still happy with all my rolls

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                • I would say the first one is a 6 and second is a 7 second would be a 9 if it had field scout

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