Can I just say, while I see what you're doing, I've heard of something similar happening to a guy who let his 3 year old play for a crucible match. The 3 year old only got 4 kills, and had a blast playing, and the man came back to the rewards screen when his son was done and found that he had been rewarded the Gjallarhorn.
Not even mad.
English
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Wait. 4 ppl died to a three year old? I suck, but God dayum. AFKers or BS. Take your pick.
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3 year olds are OP, they need the nerf IMO
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Lol thats an emotionally stimulating argument, and is not good grounds for a successful debate. Although it is cool that the kid got his dad the Gjallarhorn, it still shouldn't be as common as it is. The top 4 players in each game and the top player on each team should be guaranteed at least a blue engram. Crucible matches are not much shorter than strikes and can actually take longer than some of the strikes. Bottom players should rarely receive a drop. The game needs to feel rewarding. This game sucks your soul out through your nose and turns you into a zombie searching for drops you should be able to obtain through specific trials. (i.e., certain bosses should have a small chance to drop certain weapons similar to how the blades drop husk of the pit). The only person getting exotic rolls in PvP should be the MvP for each team.
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Edited by jay p: 3/17/2015 5:07:57 PMOnly the top gets an exotic chance? Are you ready for some great 1v1 control and clash?
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I think it's viable. With as little as I am on top (every ten games or so) I wouldn't be upset with it.
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I'm not great at PvP, but I do finish on top a decent amount. I would never purposely finish another game in which I wasn't first. I think a fair number of people would do that. Which compounds the problem of people being swapped into a game almost over. It would be a disaster.
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So even though you would still get drops you would leave because you're aren't in first and didn't deserve an exotic chance anyway? hmmm your mentality is more of a problem than the proposed system
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Edited by jay p: 3/20/2015 3:07:24 PMMaybe. Maybe not. But I'm not the only one that would do that. In fact, I think it would be a significant group of people, enough to be a problem. And it would be a compounding problem. Because of one person quits, then the person that takes his or her spot might quit because they joined late and had no chance at the top spot. If enough people feel like this (which I believe there will be), than it is a problem with the proposed system.
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No one who isn't 20 years or younger would care about having to come in first every game. You shouldn't get an exotic if you didn't cause your team to win a game.
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So if I come in second with 30 kills, one behind the leader with 31 kills, I didn't help my team win?
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Edited by Xx Post It xX: 3/20/2015 3:22:23 PMKills only matter in Clash. If you have 30 kills in Control and someone has a higher score than you, then you didn't do as much as them to help win. Hell I imagine the top three getting a chance wouldn't even be a bad stance. Just weight the drop rate accordingly. Last place should only have a chance for rare items. Everyone that isn't dead last should also be guaranteed at least one blue engram.
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But therein lies the problem. Only leaving it for the top person makes it feel less rewarding for other people. Especially people that come in a close second. And you'll still get a decent amount of people quitting. Extending it to the top 3 means it's much, much more likely people will drop in order to place in the top 3. You'll get games that devolve into essentially 3 versus 3 or 3 versus 6. My whole point is that there is not an easy solution to this problem. I would think a better way would be granting you 3 tokens for first place, 2 tokens for second and third, and one token for the rest. Turn in tokens for exotic weapons. Maybe 150 for one. Or turn them in for exotic weapon engrams if you feel like you need another layer of RNG.
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Edited by Xx Post It xX: 3/20/2015 6:19:29 PMWow you might be the most entitled person on the forums. If you never rank in the top 3 and only play for exotics then your team won't miss you. If you can't rank in top 3 then why the hell should you feel rewarded? ha. Earn the loot or get out of PvP. No one likes hand-outs except for low-class scum. You think it is okay to 0-15 and get an exotic? That is pathetic. Thanks for ranking among the dumbest people I've seen on the forums. Go play the nightfall and raids to get exotics if you're that bad at PvP. Ha People play PvP for the fun experience and competitive atmosphere. Only idiots quit and you're among them. May God have Mercy on Your Soul
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[quote]People play PvP for the fun experience and competitive atmosphere. [/quote] So why aren't you fine with the person in last place getting an exotic?
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Because they didn't do shit for the team. They shouldn't even get a reward at all. Perhaps a green engram for effort, or lack thereof
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Its not like you wouldn't get engrams (legendary and rare) for finishing not last place, but there are plenty of other activities that drop exotics that MVP in PvP would feel rewarding when you got one finally.
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I can see the problem in that now.
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I wish they had head to head matches
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I'm not arguing against the drop rate. I'm not even arguing against you. I'm trying to argue all the people getting irrationally mad and angry over a someone doing poorly and getting a good drop. To the people getting mad not over the games mechanics, but the players benefiting from terrible mechanics. I absolutely understand where the crap mechanics are failing, and absolutely agree.
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Oh yea I agree that people shouldn't get mad. Me and my buddy Oceanic just laughed about it
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Haha, yes. Like, me and a group of friends were doing the Death Singer on hard mode, and one of the guys fell asleep under the crystal room, in the pool of water, before we even started. Well, we get through it, and finish clearing the adds, and he gets a hawkmoon! He got kicked not even a minute later. It was hilarious. I feel the loot for everything needs a massive overhaul. I don't think it's a fair and equal system. I think it's a "non-discriminatory" system, for legals and such (if anyone could even sue for that?), but I think that it's not equal to amount of work put in, which should be an easy formula. Easier for crucible, since a kill is a kill, whereas PvE a strike boss kill is better than a regular kill. But let's say you took down 90% of his health, and someone else did the other 10%, I don't see why that would be too difficult to have the system track, especially since it's just numbers anyways.