Armamentarium and flash bangs....One thing people don't realize as well is that you get grenades back 2x as fast when you have armamentarium on (since you get two grenades in the time you normally get one).
Edit: I guess it does matter what subclass you are on. Armamentarium would be completely useless on a defender, since all of their grenades are pretty terrible.
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I shit on Omnigul by spamming her with suppressor grenades. Sounds situational but then again nightfalls..
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What does that do to omnigul? The only thing I've ever found suppressors good for in PvE is that they will stop vex from teleporting.
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Wizards of all kinds are rendered completely powerless besides being able to fly. Basically when it comes to suppressor grenades any ability the enemy had is rendered useless, guns and shield still work but teleporting, energy blasts from their body, the heavy poison fog, ect are all disabled while under the effects of a suppressor. Also works in pvp to completely disable an enemy's perk tree, even jumping.
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So basically the suppressor grenade is an anti-wizard beast that can stop vex from teleporting? I guess that's something. Still kind of bunk compared to the flash bang which blinds basically anything.
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I think it stops ogres eye canons as well. Havent tried server's healing effect but Id bet it stops that too. Yeah the flash bang its better in effect but i think suppressor effects the bigger enemies flash bang doesnt.
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Once I got the flashbang/shotgun combo down packed, I stopped using a defender that much, so it has been a while since I've messed around with those grenades, but I do remember them not really doing much to just about any enemy. Though it is possible somewhere along the line bungie 'ninja buffed' them.
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But stickies are the best!