[b][url=https://www.bungie.net/en/Forum/Post/105039990/0/0]Ranked PVP: Appropriate for Destiny?[/url][/b]
[spoiler][b]Q:[/b] I would like to know the developer's take on ranks in Crucible. Perhaps inferno could evolve to be the ranked playlist? Is this even a topic of discussion? Why or why not? -Myzster
[b]A: We didn't do ranks in the Crucible right out of the gate for a number of reasons, but they could make an appearance someday. Inferno playlists will add some cool variety, but I don't think they are "the way" to play Destiny. [/b]-mantis[/spoiler]
[b][url=https://www.bungie.net/en/Forum/Post/105048862/0/0]Some Exotics aren't receiving the love they deserve[/url][/b]
[spoiler][b]Q: [/b]Hello developers first off great job so far ! Now my concern is that some of the exotic weapons aren't receiving the love they deserve. A quick reference to this would be the universal remote or the no land beyond and some of the less used exotics. I truly want each and every exotic to feel "exotic" in their own right even if that might mean buffing them but not there whole entire gun group. Thoughts ?
- Torn Physic
[b]A: You unknowingly touched on a very tricky part of making exotic guns. They need to be unique AND useful. Unique implies different and special. Useful implies accessible and understandable to many players. Some exotics do this well and some leave players wanting a little bit more.
I will never forget an interaction I had with a co-worker during the first exotic patch. He was lamenting Thorn, he didn't like the slow reload or the shallow 6 round magazine. This was addressed in the patch. We have it 9 rounds and a faster reload. The day after the patch went live, he sadly told me he thought Thorn had lost its character. Even though it got better and we had addressed his pain point, his fantasy of what made Thorn unique was reduced.
We'll continue to try and find the right balance for all the exotic guns. We know they're special. We consider them important items in the Destiny world and they will always be looked at for future patches.[/b] - Newsk[/spoiler]
[b][url=https://www.bungie.net/en/Forum/Post/105030369/0/0]Can Inferno be a permanent playlist?[/url][/b]
[spoiler][b]Q:[/b] I think I would play more crucible I'd inferno were a permanent playlist instead of every now and again. It's a great idea and I think inferno will attract many more players. Keep up the good work! -GingerSnap
[b]A: Hey, GinerSnap
Thanks for the feedback. The advantage of debuting modes like Inferno in the rotating playlists are, among other reasons, the bigger the population, the better the match-making. Having mode variants leave and come back from time to time raises the overall quality of the experience for everybody. If we see big enough consistent numbers of players over a long enough time line, that opens the conversation of finding a more permanent home for mods like these. In the future, we want a healthy ecosystem of modes that balances playlist quantity with quality, as it gives us the most room to make new, awesome stuff. But, community feedback on what modes & variants you want to see in Destiny will always be super helpful to us.
Thanks, again![/b]
-Leif/DeadAlive23[/spoiler]
[b][url=https://www.bungie.net/en/Forum/Post/105032512/0/0]Development of Crucible: Control[/url][/b]
[spoiler][b]Q:[/b] As far as multiplayer shooters go, generally Team Death-match is usually the king of all playlists with the highest player populations. But, Destiny seems to introduce players to the Crucible through Control. It feels like the game-type was built for all slayer fans, but it does a wonderful job urging new players to move around the map and learn the various power locations (A, B, C).
Can you talk more about the design intentions for Control in the Crucible and offer insight on the development of the game-type?
I’d love to hear insight on how the game-type evolved (from early development) as well as if starting player’s competitive multiplayer careers in Control has any other intended benefits for the player base. -Lord Revan
[b]A: Control was designed as a light-objective layer on top of a basic deathmatch foundation. Players who want to just kill and ignore their team can do that. Players who aren't as confident in their thumbskill can run bases and help out their team just by capturing zones. That's the basics.
We wanted players to start out in Control because it's super-fun and very "Destiny", and keeps players near obvious locations so anyone can follow waypoints to find a fight.[/b] -mantis[/spoiler]
[b][url=https://www.bungie.net/en/Forum/Post/105059277/0/0]Why buff Pulse Rifles?[/url][/b]
[spoiler][b]Q: [/b]I'm just wondering why you guys decided to buff them -rancorslayer
[b]A: We've been playing the game, watching you guys play the game, listening to feedback and watching the data... The Pulse Rifle was a gun everyone liked, but it definitely needed a little more love... I'm happy to say that 1.1.1 has brought that love... Let the Year of the Pulse Rifle commence! Judge JuJu for life![/b] -imtylerdurden[/spoiler]
And finally,
DeeJ, My Question to you is:
Will there be an OpenHouse with more emphasis in [u]PvE[/u] related topics?
[b]Thank you everyone for your interest in the Developers OpenHouse.
Don't Forget to Thumb Up and leave feedback![/b]
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thanks do this more
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Is there a way to block Deej?
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I'm still pushing to ammo synthesis hotkeys, increased vault space, and customizable audio controls. Thanks.
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Thanks for this.
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Thanks for posting.
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Thanks for posting this!
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Reading the Devs responses made me a little sick. It was like a political convention full of, possibly, maybe, could happen, we'll see and other half hearted responses. I learned absolutely nothing from this "open house". Blade Dancer PVE orb question had in my opinion one of the most stupid responses! I'll paraphrase, "dudes like they totally can do other stuff other classes can't so it's like fair and stuff". Yea Bungie last I checked every class could come back to -blam!-ing life.... Or have a bubble shield which makes you hit 30% harder. This response was so ignorant it made me truly understand Destiny's problem. This studio clearly has a talent problem.
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I'm still pushing to ammo synthesis hotkeys, increased vault space, and customizable audio controls. Thanks.
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I consider warlock as healer class with certain perks active, titan is defender, and hunter is DPS. They all have that, PLUS an offencive super. The hunter bladedancer can rip through hordes of enemy mobs with one swipe, or shot from golden gun can overpenetrate and cause them to explode causing massive damage to horde. Think of Bladedancer as mob control, the orbs come in smaller amounts because you kill plenty of enemies with one super.
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I think they were referencing invisibility.
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And that is different to Rez how? Lol
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You need a super to activate self-res, while you can simply crouch to go invisible.
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Bump, this is neat thanks for sharing it.