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originally posted in: josh, jon, how is damage calculated?
2/28/2015 4:02:59 PM
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Assume job thank you very much. So from what I can understand this recent buff to pulse rifles would be as easy as increasing the value of the constants? I means since the constants represent weapon type. Could this equation be this long and so many variables so they can change certain gun groups easier then for example chafing each gun one by one?
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  • The more I look around the forums and vast difference the 2.5% is the more confidant I am that it's the coefficient they've changed to make the damage rise due to impact smaller...

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  • Ye pretty much, each gun group has it own equations to make balancing mass guns easier, or atleast that would make more sense especially with the vex accident bug. And I'm gonna look into the change to see if it's the coefficient or the y cross point that is the changer. Unfortunately to free up vault space I've sapped most of the guns I used to test, back to crucible and the gunsmith for me lol...

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  • Edited by Vetorracer89: 2/28/2015 9:56:11 PM
    I also have another question concerning crit damage for example head shots. Would that also be a basic constant for each gun type correct? Also I feel your pain for devs not admitting is this is the equation or not, you put a lot of work into it they should just tell you flat out. But I guess there trying to keep security protocols in place because if someone found out the equation maybe the game could be hacked.

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  • It looks to be a constant for each gun type, hand cannons being 3x, autos being 3x, and snipers being 1.5x...

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