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2/26/2015 10:24:15 PM
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dont agree. less rockets on the map makes the game a lot more cohesive
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  • I kinda like heavy time. But that's totally up to opinion. And I'm not going to say you're wrong for that lol. But I feel heavy is great/fair for times when the enemies have the better side. In halo mlg they allowed rockets because it was a tool to push up the team and generally it did. It shook the game up. This was good because if you cap 1 flag all you had to do was defense. But the rockets along with swords and snipers made it to hard to just camp.

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  • completely different.. rockets spawned for one person rather than everyone with 6. tracking on RLs put them way over the top.

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  • I think it's harder to dodge rockets in halo. Blast Radius Was huge and people didn't blink everywhere. But I don't see how it's to diffrent. I usually use truth so you already know lol. When I'm on a team of randoms I use blink/truth combo to turn the sides all the time. If anything is op it's that lmao it's very hard for me to lose battle l With it. And since I was able to pick up ammo I really could drill the enemies right out of c

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  • i hear you for sure... ive been frustrated by rocket deaths especially watching them curve into me

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  • Little tip to make those turns that make you drop your jaw. 1 use truth lol 2 when you're locked on and they're turning around a corner aim at them until you hear that beep beep and dramatically turn to the opposite side of where they're heading. You'll give the rocket more time to go forward so I doesn't hit the wall it's way to the target. As long as the beep is still on, the rocket will always try to lock on

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