This is a "nerf" to everyone not just voidwalkers idiot...
..plus your saying "the timing is killer" is extremely bullshit lol. When heavy ammo is out most players dont pay attention to the map so its an easy kill (im invisioning the heavy spawn at Venus on B). Run, blink, bomb and they will be wondering how they didn't notice you. Alternatively you could just use Lancer for a farther shooting NB (yes I know nothing beats Vortex it's true)
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I'm always looking at my radar when waiting for friends to come pick up the heavy and I know everyone else is. Also they're not in just 1 big group next to the heavy. Some of them are sprinting for the heavy and run into you. or the sniper in the back who's too cool for heavy. There's a lot of shit going on its not as smooth as yo think. I have over 34k kills with voidwalker top1% dtr and I used to do this 3 times a game. Trust me it's not that easy because if anyone is in the way you need to run past them to keep up with the time. and how did everyone suffer from this as much as the void walker. Maybe the striker but not blade dancer. The one bad thing about blade dancer is it can't go for the heavy. And please if you're going to say you can slice though the team with their rockets and machine guns you're not good THEY suck. But the blade dancer can still get an avg 3 kills along with golden gun. The bubble still pops it's bubble and sunsingers can still chuck grenades. But the striker and void walker had an opportunity to make a big play for themselves. Taking all that heavy. Now we have to wait till we see 2 people to use it. Which for me doesn't happen as often as heavy spawns. Idk man I'm still going to have to go with void walker and striker. I just didn't mention the striker because 1 I don't use him 2 this post was long enough
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[quote]I'm always looking at my radar when waiting for friends to come pick up the heavy and I know everyone else is. Also they're not in just 1 big group next to the heavy. Some of them are sprinting for the heavy and run into you. or the sniper in the back who's too cool for heavy. There's a lot of shit going on its not as smooth as yo think. I have over 34k kills with voidwalker top1% dtr and I used to do this 3 times a game. Trust me it's not that easy because if anyone is in the way you need to run past them to keep up with the time.[/quote] Hello...? I play destiny as well so I know the heavy scenarios. But it is very easy to stop heavy grabbers with or without a super and if you Blink-Bomb id say 95% of the time its easy as hell to do (considering I've done it). [quite]and how did everyone suffer from this as much as the void walker. Maybe the striker but not blade dancer. The one bad thing about blade dancer is it can't go for the heavy. And please if you're going to say you can slice though the team with their rockets and machine guns you're not good THEY suck. But the blade dancer can still get an avg 3 kills along with golden gun. The bubble still pops it's bubble and sunsingers can still chuck grenades. But the striker and void walker had an opportunity to make a big play for themselves. Taking all that heavy. Now we have to wait till we see 2 people to use it. Which for me doesn't happen as often as heavy spawns.[/quote] Are you dumb? Real question....because this is a nerf to [b]all players not a subclasses[/b]. But sure let's play your game on "it nerfed my subclass". A gunslinger can ruin anyone getting heavy, a stealth bladedancer can ambush, striker can FoH, voidwalker can NB.....its really on Defenders and Sunsingers who [[b]may[/b] have a hard time killing heavy grabbers. Also "make a big play" sorry that's another nonsensical comment there. Strikers make "big plays" every time they FoH becomes working as intended. Voidwalkers are no different seeing as how Shatter or Vortex will still rack up [b]at least[/b] 2 kills per bomb. But you are gonna complain that now you can't bomb, grab ammo, truth and say its a Voidwalker nerf!? You know what tonight how bout I Golden Gun everyone, not get heavy ammo from drop, and go say "its the biggest nerf to gunslingers". [quote]Idk man I'm still going to have to go with void walker and striker. I just didn't mention the striker because 1 I don't use him 2 this post was long enough[/quote] Its okay you make no sense either way
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On a diffrent topic I think I read you're nlb review and liked how someone isn't jamming on it. I use it often but one thing I notice the stats don't seem to go along with the other snipers. This gun can't kill an enemy with 1 shot when their friend picks them up. And there's no way the rof are the same but I still use it often and love it. Also you forgot to mention the biggest perk. "Enemies killed with this gives a chance for rage quiting" lol
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On that note I heard the sound of disks breaking yesterday after I played a few control matches on Twilight Gap using NLB. Its definitely a niche weapon with two faults: low impact (though the same impact as Icebreak) and an iron sight that still has scope glare.....dafuq bungie
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There's a glitch to speed up rof you have to reload then sprint. But with a new mag not just cockpit back the handle. It speeds it up like 3 times but it can't be controlled to the point whe r you can shoot them and land them because you know how guardians like to bring the gun along with the aim sight to the ground so they can cock it.
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Well considering I don't have many CQC scenarios when using NLB I don't think I've ever hd to exploit that
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It's good for when you miss a shot and pop into cover real fast so you can get out faster giving less time for the Enemies to per pair
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And 2 kills isn't a big play unless they had heavy. Anyone can do that with a shotgun
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[quote]And 2 kills isn't a big play unless they had heavy. Anyone can do that with a shotgun[/quote] Then go shotgun everyone and grab heavy ammo. This is still not a nerf to any subclass just because Bungie tampered with your playstyle
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Okayyy I see where we got off the wrong foot. I didn't mean that they did something to the voidwalker that made his nb weaker or slower. Let's say they buff melee attacks strong enough to kill a blade dancer in 1 hit it's sorta the same thing as a nerf on the blade dancer. Yes all players expect for foh can be melee out of their supers, but only the blade dancer has go up and touch them. so yes it would be a nerf to everyone, but the question is how bad was the nerf for diffrent classes. Because not all of them get impacted the same.
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That's not exactly the same lol. Not to be a douche but if we talk about OHKO melees there are 4: Shoulder Charge - free OHKO, ground & aerial, takes 2 seconds of sprint to charge; Radiance Scorch - only capable while Radiance is active, most people equip Flame Shield to Scorch, Claws of Ahamkara give 2 Scorch charges if equip; Backstab - Blink Strike becomes OHKO if striking from behind; ArcBlade - Super melee attack If other* melees became OHKOs against ArcBlade the "nerf" would be very minimal because ArcBlade has speed and stealth over all melees. This is to say only bad players would consider it a nerf. If you want to argue the lack of heavy drop weakens a Voidwalker's DPS i.e. nerf then I could argue that Gunslingers were hit hard. Why? As you say this now ruins "big plays" so couldn't I before use my 4 golden gun shots to kill everyone who picked up heavy, steal their drops, and then go on a further killing spree?
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But you can always melee a blade dancer. They'll kill you yes but they do take damage, and I can't even count how many times I put damage on him and finished him off with a melee. And how well is blink going to shake them off in small room where you hit your head on the ceiling. And where did I say they lower the dps on void walkers? Listen I don't know what you waste you're nb on but my is usually saved for heavy. Even if I couldn't bomb them at their heavy I was still able to use it and take a rocket to the chest. But you think a golden gun THAT MAKES THAT MUCH NOISE has a chance against me with early prox around the conner then 1v1 me lol just joking. But even if you get 1 kill with a golden gun just for some heavy is it worth it? you can take out 3-4 people on a controlled point with very little threat against you. That's not the same for heavy. And I guess its because they have a time limit with their golden gun that they're forced to charge in. But that's where 95% of my golden tears come in. You're acting like golden gun is golden god. I can hear where you're coming from and if I'm close enough I can hear when you're just about to turn the conner to shoot my rocket/nb/shotguns etc. No one hides be hide the pillar when someone's on the radar but me and crew will jam be hide the pillar if we hear a golden gun. Yeah you can pull it off against bad kids but not us. We're ready for the worst. Are you coming through the door? Good we'll welcome you with 6 grenades. Oh wait you're coming from a far away place yeah most likely I can hide and pick up the heavy. And please don't act like you have the drop against anyone with a pair of 50$ head phones. It wouldn't be the first time the guy says heavy on the way and we hear a golden gun. there's usually a second for me to get close enough to wall and pop a shot from the nlb and hide. You might know that I'm by the heavy. But I know exactly where you're going to turn the corner. Some of the guys I play with will just snipe you before you even shoot. We do have the better spot because we know where you're going becoming from. But you'll have the better gun. Question is do you think you can take on 2-3 snipers and some extra because we're not picking up the heavy with a golden gun making noise. But now let's says you were a using nova bomb. You can blink past the points where you think they might looking for you. You make no noise. And if you have the skull on snipers are a joke. You blink in the air and they have to dramatically re aim they're shot. To make things harder for them you'll be stronger. Unless you got ap on your golden gun your most likely not going to win against 4-6 people looking at you from the beginning. Unless they're that bad. (BTW when I make up examples I'm assuming people know what they're doing but most don't in this game. But I'm not going to keep talk about golden gun being a good super to pull this off or not. I want to focus on what these supers have left now that they can't be used to kill them as they pick up heavy. You can find 3-4 people walking around much more often than 3 people in one spot. It's usually only 2 people and I have to wait a lot longer for that to happen. okay I'll change my words around for you. The striker and the voidwalker take the biggest impacts because they can't go around and kill 3 people on avg with their supers. You hunters still can. How are you missing that??? I striker or nb can take them out even after they pick up the heavy. I love to see your golden gun take out the team with rockets heading you're way. The golden gun only sags heavy if you kill them with it in their hands. But once they pick it up their loaded and ready to fight. Now that I think about the only time you can really come in and take out a team is before the pick up heavy. If you do after not only a re you facing rockets but they know what door you're coming from. In just one blink I can be somewhere far away from my friends in the room. But I'll most likely kill you with early prox before you're body even passes the door frame. It's very very very very easy to time it with the noise golden guns let off
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Okay read a bit....and i repeat this is not a nerf to voidwalkers it is only a nerf to your playstyle. You can say xyz all you want but what i am saying is [b]fact[/b]. You are conplining you cant kill heavy grabbers and steal their dropped ammo thus Voidwalker nerf. No it did nothing to your subclass it only damaged your playstyle of "let me quick kills on heavy grabbers then take their ammo"... ...which any Striker, Voidwalker, Gunslinger, or Bladedancer could do with their supers. You could argue this fact too but there are perhaps a handful of heavy spawns that could not be covered from afar (since I brought up Gunslinger).
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Got a little off topic but that was the smart time to use those supers no debate. But now there is a debate on weather or not it's worth it. Because your opportunity cost is 4 rockets. That's 4-5 kills rights there. But if I don't use these supers on the heavy when do I use them? I played a few games this morning and I shit you not I didn't come against more than 1 person at all. I was trying to kill 2 people with it, and our team was wining all the heavy battles so I wasn't able to use it them. You can call it my play style/ choice. But what do you expect me to do not take that choice. it was the best option. And now that we can't do this I can finally agree that the best 2 supers for pvp belong to the hunter. Not being able to pull of this great stunt is a huge hit on the void walker and striker. My title might say they nerfed it but that's just to shorten it up so people are a little more attracted to the post but that's not what you'll read In the story. let's say sun singers could fly and that that was their thing and how you play them. Then they came out with a bunch of changes on the maps. Instead of open areas it was one big room with a low ceiling. Yes everyone is affected because they can all jump higher than the ceiling but some take bigger hits than others. Titans would have no use for the higher up lift. Hunters are impacted but not to the point where it's actually changed the game for them. However the flying sun singers would be able to fly. This hits them the hardest and while it not a technically a nerf on his ability to fly people he has become less effective. I just used the word nerf in the title to make it shorter. I don't think that heavy not dropping is taking away from his ability to jump, damage, etc. But it does make him less effective
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I'm not saying they nerfed our charters but they changed something in the game that made foh, ands nbs less effective. What better opportunity to use a nb or foh then at their heavy spawn. Before I could wait around the conner and look at the heavy logo and when it disappeared I would go in. Now I have to hope they're there as it spawns. Because I can't let them pull a fast one and get out with the heavy. But I know they're going to wait for some more friends to come by. So now I have to play it safer and bomb right away. This will mean less kills and a risk that I might not get any heavy. I think what I'll try to do it bomb it right away and blink right In to steal it. But most likely I won't make it out because there were players running towards the heavy and they see me. I think people are really assuming this is so much easier than It is because they have super lmfao. dude check my stats I'm not bad. But my aim is and my game play is based on smarts I could never run and gun to hard for me. But hey if you thinking timing is a joke then you're imagining running though open fields with flowers everwhere. Because the time to hit wasn't at 9:00 when heavy drops. You needed to allow time for them to pick it up. Come to early and you'll -blam!- up the whole thing. Come 2 seconds later they have sprinted to far away from each other to kill a group. Just picture what you do whe. You po icky up heavy. You jet it once you get some because you need to get to that spot before they do. You can say anything you want but the timing is something that isn't up for debate. If it was that easy you think someone in the top1% of dtr would -blam!- it up more than 60%. The right moment is 1 second after they pick it up and a good way to do this is stay just far enough off the radar. When it spawns give it a few seconds. Then charge in. You being on the radar usually gets them to pick it up. It's not as easy as it sounds if it was I be at a 4.0 k/d
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Very few people play the same style you do. So for the last time....it is a nerf to your playstyle , which any player & class can do, not just you and VW
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Not trying to sound like a dick but very few people know what to do in this game. Unless you can tell what else I can do with this nuke that's anywhere near effective then the game has change in a way that the void walker means less. THAT was the only big play to for a nova bomb that would pop up 3 times a game. Other than that it very rare to find 3 people next to each other. And for the final time time I agree with you its not a nerf on the vw himself...technically. but it is an easy discription on what has happen to the vw and how what he can do. And it fits nice in a title
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You can do that with any class super though lol whatever agree to disagree
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If you go against the worst kids you can run up with a bubble and do it. But you can also place that bubble on B or in a hot spot with blessings. And it's still pretty effective. But when going up against better kids the foh and nb were best at it. Now that the feature is taken out we have to use our supers on other things. (I don't agree it's still good to try and bomb because the opportunity cost is high) but what can we use them on the rare times when I see 3 people. Or on just one blade dancer. You have to understand what we're left to work with. It's not anywhere as near as much as it was before.
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If by that you mean no more ambushing heavy rushes sure...that still doesn't cut you have of making big plays just limits them. Plus you have to understand every map has a "super deathzone" for FoH, Bubble, and NB. Sorry I continue to disregard what you say but it really sounds like a complaint over your playstyle taking a hit, not the usage of your subclass. Now instead of you racking kills by taking the ammo you simply stop the other team from using it. Before it was low risk, high reward; now its high risk, low reward
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Not to be that guy but TL:DR
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But invisibility can easily be spotted and it only take 2 fusion blasts to kill. Their little shock wave can be jumped over. And golden guns can be heard from a mile away and give time for people to stay be hide something. Not all heavy spots are great for defending against golden gun but you have to confess there are some spots where you can easily gernade the door or stay be hide a pillar. On rusted lands both heavy spots provide either places to hide from a golden gun while still being able to pick up heavy. Or they're forced to come though a door that can be bombed. Also if anyone has another super they can take him out. It's really hard to take out a nova bomb in the air or a fist from the sky compare to a golden gun walking in. You couldn't even pop a golden gun in time to kill the nova bomb if he sneaks up or kill a fist of havoc. But your missing the bigger picture. A golden gun can still get way more kills Tham a nova bomb or a fist of havoc on the avg. yes I understand your point about other supers being able to pull of the same thing but they can't do it as constantly. How are you going to say the golden gun got nerfed just as bad? The golden gun can still run around with 3 bullets. Yes the golden gun has lost is opportunity at heavy also but it will still rack up kills. please I'm trying to have a debate on this subject not a fight. I belive debates are good and they lead to better understanding of things for everyone over all. But leave the idiot out of this. That's no way to convince others into your thinking. It just builds resentment towards you.
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[quote]But invisibility can easily be spotted and it only take 2 fusion blasts to kill. Their little shock wave can be jumped over. And golden guns can be heard from a mile away and give time for people to stay be hide something. Not all heavy spots are great for defending against golden gun but you have to confess there are some spots where you can easily gernade the door or stay be hide a pillar. On rusted lands both heavy spots provide either places to hide from a golden gun while still being able to pick up heavy. Or they're forced to come though a door that can be bombed. Also if anyone has another super they can take him out. It's really hard to take out a nova bomb in the air or a fist from the sky compare to a golden gun walking in. You couldn't even pop a golden gun in time to kill the nova bomb if he sneaks up or kill a fist of havoc.[/quote] Ever here of pre-popping your super? Just because you can blink-bomb just mean I can't stealth-blink-chidori or Roger Moore a player from a distance [b]before[/b] they get heavy ammo. You just tossing out your Bomb to get kills and grab heavy drops is LITERALLY no different. Before 1.11 I could 007 guys if they were ready for me, steal their ammo, and go to town on people. Now I just have to do it before they get ammo. Change up your playstyle and stop complaining this is (again) not a nerf to a subclass. [quote]But your missing the bigger picture. A golden gun can still get way more kills Tham a nova bomb or a fist of havoc on the avg. yes I understand your point about other supers being able to pull of the same thing but they can't do it as constantly. How are you going to say the golden gun got nerfed just as bad? The golden gun can still run around with 3 bullets. Yes the golden gun has lost is opportunity at heavy also but it will still rack up kills. please I'm trying to have a debate on this subject not a fight. I belive debates are good and they lead to better understanding of things for everyone over all. But leave the idiot out of this. That's no way to convince others into your thinking. It just builds resentment towards you.[/quote] You are making no sense lol. Call it what you will this did not nerf a subclass. Voidwalkers were not the only players who benefitted from heavy drops. Strikers were not the only players who benefitted. You are trying to argue that Bungie nerfed your subclass because you can't play the way you did before. Bungie reduced the range on my handcannons am I going to complain my Gunslinger took a [b]HUGE[/b] hit because of this? No lol it's just a minor inconvenience I have to live with.
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Why would you pre pop. Most of the time it's just a guy walking in with no super. Also my helmet allows for me to take a bullet from the golden gun....so good luck because I'm blinking though the door not walking. And the nb after effect only kills idiots. After a while you'll see a lot less kills from it. I remember when people must of thought that the big purple ball was like extra points or shield or something lmao. but those days are fading away, and the Christmas noobs are getting better
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[quote]Why would you pre pop. Most of the time it's just a guy walking in with no super. Also my helmet allows for me to take a bullet from the golden gun....so good luck because I'm blinking though the door not walking. And the nb after effect only kills idiots. After a while you'll see a lot less kills from it. I remember when people must of thought that the big purple ball was like extra points or shield or something lmao. but those days are fading away, and the Christmas noobs are getting better[/quote] Because Hunters who pop your super as they run towards an enemy are bad players lol. There is a reason why our supers are Timed Supers. With that said, okay you can take one but your not taking 2 and if I'm golden gunning I won't be putting myself close enough to get NB'd (unless your running Lancer). If Strikers have the best melee supers, Gunslingers certainly have the beat range supers (Sundancers are the jack of all trades and masters of none).