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Edited by Hopeinmo: 2/21/2015 1:10:08 AM
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Your post confused me, especially when I try to compare it to your replies in this thread, all I will say, is that, I agree with some things they are doing, but definitely not all, (they need to add some proper large maps, I have played maybe... 2 maps where a sniper rifle actually has a proper place that I have noticed, even so, the ridiculous glare mechanic (first multiplayer with glare sniper I've played) doesn't help. I think most of my frustrations with weapons in multiplayer is that there are no maps to truly compliment mid and long range weapons effectively.) My opinion on how weapons should be for range (primaries) is HROF Auto Rifle Hand Cannon LROF Auto Rifle Pulse Rifle Scout Rifle I think (even if others think its a crap idea) we need 1 sandbox arena/firing range, where players can get better feel and knowledge over their weapons, because so far, as far as weapon mechanics go, I think a lot of what bungie has right now, are not functioning properly compared to other weapon classes. (I need to try bad juju with its perk, make taking out a group of guardians less terrifying, even more so if they line up, that ammo perk ^^ since replenishes magazine with each kill with a damage boost in case anyone is wondering)
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  • Edited by Hettar393899: 2/21/2015 1:46:53 AM
    The glare thing is in BF4 as well, at least. I'm actually ok with it. Too many CoD morons trying to bush wookie as it is. In spite of the fact they're all complaining that other weapons can hit them, since the maps can be sprinted border to border in what, 30 seconds?

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  • Most them yep sounds right, I was shocked playing this game at first when I found out my bullets curve to get precision shots (fps game I came from was Metroid Prime Hunters.... no sniper glare in that, nor this bs bullets curve to target, if you missed in MPH you missed :P the controls with touchscreen aiming though, I had develope some decent precision skills in that, could headshot someone flying through the air, and If you were sniped in that game (well the sniper weapon left a red beam for about 1 whole second in the air) you retaliated, and could snipe the camper (were some very very wide maps so a sniper that didn't move was vulnerable)... was nice gameplay till action replay hackers flooded it) Destiny sniping feels ... yicky, more than likely if I'm trying to retaliate to a sniper, he doesn't have to keep a close eye on vulnerable counter points, glare gives me away, and these people used to the auto/aim assist win every time :/ (I however like to duck behind something semi transparent, and snipe through using AP ammo, some know what I'm up to, others don't :P)

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