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originally posted in: Preordering, Why Is It Bad?
2/20/2015 9:06:22 AM
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Pre-ordering is killing the gaming industry, paying in advance means that the developer has no need to innovate and make their game worth buying because they know you will pay anyway. The argument that they need that money to make a quality game is bs. That pre-order adds to the money for their marketing if anything. The argument that they need you to preorder so they can ship enough games is now defunct, you can buy games a few days after release from shops, they never run out. If you live in a small town/city you can order from online retailers so you will still get your game. Also with digital downloads there is no need to pre-order anymore. No one said do not buy games but after recent years pre-ordering is counter productive. When the next AAA title comes out incomplete or broken, pat yourself on the back and say well done.
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  • I've gone into detail about this with another poster but I'll keep it simple and ask you this. How many preorders would a company have to get to to be able to get away with releasing "incomplete or broken" games as a percent of total sales? Preordering is a drop in the bucket compared to the number of sales they get after the reviews are out and the incompleteness and brokenness is public knowledge. My point is the majority of both post and pre sales are made by consumers who don't read reviews and gaming news. Your issue isn't with preorders, it's with consumers who make "bad" buying decisions. This is a "problem" that extends well beyond the scope of gaming. Preordering is not the problem. I agree with you that in many instances it doesn't make sense but it in no way effects the trajectory in the successful launch of a game(in terms of completeness and unbrokeness).

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  • Thanks for keeping it simple, stopped reading at that point. You can try and justify why you pre-order and are killing the industry but idk.

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  • Well think about it like this man. Activision is pushing Destiny to release the game. They need x number of people to buy it to break even. So they slap a day one special on it and everyone preorders. The hit their x number of people to break even and get lazy or rush the game out the door to make their money back sooner. I feel like this is why so many games frop with big day one patches. X company hit y sales on pre order. Box it and send it. Worry about the patch later as people have already payed for the product with no chance of refund so it doesnt matter of its broken for the first week. Okay another example. If you are making something, lets say furniture for example. And lets also say you have a no refund policy (since thats the game industry standard as well). If someone hands you 100$ and says, i want a chair you say, awesome 100$! Guess i better make that chair. Someone says, hey ill give you 100$ IF you make it WORTH the money, youre gonna bust your ass and do everything in your power to make it a 100$ chair. Because you arent getting that 100 unless you deliver quality like the guy asked. Its just business man. You wouldnt go to walmart and give them money ahead of time or anywhere else for that matter. That is standard practice cuz im sure people used to get ripped off a lot when humanity was trying to figure out bartering and trading in the beginning. It became you make goods, i pay for good afterwards. Dunno if you've ever payed a carpenter or painter for a job ahead of time. But almost always they start showing up late/doing a shitty job. And most people wont complain for refunds in this day and age cuz they're timid. So the carpenter/painter does a mediocre job cuz they already have the money. They have no drive. They just want to be done and go home. Why should i think any of that is different with the gaming industry?

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  • [quote]Why should i think any of that is different with the gaming industry?[/quote] I actually don't think you should. I don't think preordering is (normally) a good idea. I'm just having trouble seeing it as "bad." Laziness keeps being brought up and from what I've read and what I know (from people working at some of these companies) it's never laziness and always deadlines that create broken games. I'm not sure where this idea of preordering makes developers lazy comes from... I agree that it sucks that companies can get away with releasing broken (essentially unfinished) games but that's just the nature of modern technology. A game really had to be finished back when it was released on a cartridge. Thing about those days is games were vastly simpler than today. While modern tech has allowed games to be released before being finished (same day patches are a clear indication of that) it's also brought a host of positives that vastly out weight the negatives.

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