Something needs to be done. But I don't agree with everything that video says. One of his first points in that video is that it adds play time. It could also easily destroy the amount of playtime for players. If you have a new player just starting the game and he plays the story and reaches 20. That player then has a friend who has played for months and is level 32 and sitting on a trove of unused exotic and legendary gear they have built up. They give their unused exotics and legendary and ascendant materials to the new player and then he almost instantly becomes level 32. What would have been potentially 100s of hours of playing to acquire that gear himself is instead a few hours and then it is handed to him by a friend. What incentive does that new player have to keep playing now? They just hit max level and got the best gear in what could easily be under 30 hours.
English
-
easily averted by only allowing trades between items of similar rarity
-
Edited by GatorArmy: 2/23/2015 10:53:50 PMAnd how does your idea avert the threat of less playtime, as that was my original point. If you can trade then you aren't grinding away and playing to get the gear you want/need. Which in turn reduces your playtime and makes the game end quicker for you. I'm lost on how removing the grind would increase playtime.
-
That seems stupid. Exotics for only exotics and so on. That means someone with 3 ghallarhorns can't trade one of them for a fatebringer that they haven't gotten yet. That would just enrage the entire community if they put restrictions like that on it.
-
its the only fair thing I can think of and who cares if play time is lowered? That's not an argument in the games favor you know that right? If removing the barrier to gain specific items is detrimental to the game for the reason that now I need to play less, the game is not very intrinsically enjoyable in some way. Its more of a slot machine that I reliably pull in the vague hope that I get something new. You are making an argument that the game should be artificially extended by a random item hunt that becomes exponentially harder the further you get in (get your first 4th duplicate of a single exotic and you will know pain). As for your second point, the way drops in this game work exotics for exotics is the only thing that makes sense. There is no particular mission I can point to that will guarantee me a red death, I cannot grind a single boss, I cannot grind a single mission, everything is to the absolute mercy of the rng. However, for raid items, I know exactly what I can do to get those. If I want a fate bringer, I can run the templar on hard for my chance. If that doesn't work the first time, I do it again the next week for the same chance at the item. However for items like the helm of st 14, my chances are limited to the nightfall, which is so hopeless random and filled with horrible loot that I barely consider that a specific chance, or xur, and xur's inventories don't ever seem to sell particularly good armor, except once in a blue moon. If the entire game worked more like the raids, giving specific gear at specific points, trading would not be necessary. However, only with non-exotic bounty exotics, they are distributed so randomly and chaotically that eventually they become some of the most frustrating drops in the game. However, they are no longer frustrating with trading. Suddenly, that 4th gjallarhorn is my ticket to something I actually want instead of piss in the wind. So for once, can this game do something that is friendly to the players instead of constantly manipulating us into playing more so they can sell us more $20 dlc?
-
Your slot machine reference sounds a lot like what the game is right now. That is this game. Or at least that's how I see it. Its all luck. But hey, you seem to have a lot to say on this, which good. But I wouldn't expect anything anytime soon, like within the next 8 months, it won't change I say. I had a topic up that was pretty interesting a few weeks back about something similar though. Instead of trading, it was gear loaning within your fireteam. Would only be within your current fireteam and you could loan and receive 1 piece of armor and a weapon from each person. Once you leave the fireteam the gear is returned. Wouldn't break anything and would greatly help in raids and night falls. At least until, if ever, bungie changes the game to where full gear trading is fully viable.
-
I like that idea, although the implementation would be funky. At the very least, certain exotics, like gjallarhorn, would be useful past 3 drops. Still, I feel like exotic drops should never piss me off, like they have been for the last month which that idea would alleviate to an extent, but I am still making no personal progress. Sadly though, I believe you are right and we won't see a change like this until the comet dlc.