originally posted in:Social Drinkers
I wanted some thoughts on groups in the Crota Raid possibly having a "spec check" for each phase. Am I overthinking it? Are my suggestions not correct? If so, what do you think works better?
[b]Lamps[/b]: Spec for armor and agility. Seems like you are either being hoarded or free from attack for a few seconds, so recovery might not be high value
[b]Bridge[/b]: Armor and recovery. You want to stay alive on all the plates, speed doesn't matter as much defending a point
[b]Deathsinger[/b]: Players preference, agility/armor/recovery all could have a place here
[b]Crota[/b]: Armor and agility, there is no regen, so 0 need whatsoever for recovery
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On crota last night I noticed as a swordrunner, holding the chalice with low recovery results in a very long health regen time. But, if you have someone take the chalice away from you and grab it back, it starts the regen almost immediately. Also Titans, it seems as though popping your bubble regen's your health fully. If that is tied to a specific perk, I can't find which one by any description.
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I know I always do the Lamp spec and then forget to set my Recovery back up for the bridge. Is it a death sentence? No, but I feel like it does make a difference, if/when I do switch it back. Totally forgot to mention it in our raid last night, so I'm trying to drill it into my mind.
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To combine Bat's lamp idea and this one, would it be worth it to tweak stats depending on your lamp role I wonder?
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These seem like tweaks that are completely overlooked, by me anyway, and I'm betting they could really help.