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Edited by werofpm: 10/18/2014 6:51:52 AM
19

Randomize teleport?

Yes, it will be fun.

109

No, it removes tactics, planing and roles

412

My answer is no and for the following reason, I know "hardcore gamers" will call me a noob and say "you're just saying that because you suck". I am and have been an avid gamer since the NES and I love a good challenge but this particular HOT FIX is horrible, I'm glad Bungie wants everyone to be able to perform every roll but in reality not everyone is a sharpshooter just like not everyone is great at close quarters. Being able to assign roles lets the team: 1- gear accordingly And 2 - play on the strengths of each teammate. The hot fix removes this because now THERE WILL BE A SET BUILD(which I thought BUNGIE was against) to face atheon, no personalized choices because you NEED to be ready for those oracles so everyone will sport their strongest AR and rocket launcher. I am the relic holder in my group but until that part I like to rock a hand cannon. Now I need to always equip my raid elemental weapon like eeeeveryone else because I may be going into the portal instead of doing the fight the way I enjoy doing it. Just my opinion. Please vote and let me know what you think. Maybe we'll get someone's attention. EDIT: not just about me wanting to use my hand cannon lol Also it will be tougher for people who have never done VoG to get a group that won't boot them, insult them or just have 0 patience with them after so many deaths or mistakes you know?

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  • Edited by Russian refugee: 10/20/2014 5:27:29 PM
    Like their going to listen to us

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    • Randomizing it ruins the point of teamwork. Just because people have mastered your mechanics that you thought were super secret (It's the internet not sure why they're surprised) is not a reason to change it. The change just feels like Bungie is being a petulant child and saying, "NO FAIR IT WAS A SECRET"

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      • Your whole post is to argue against the patch! and the only way you give yourself any credit before you went on about "team building" was that you've been playing games since the NES.

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        • Randomizing the encounter just means all players will have to be ready for the portal. That kinda ruins the teamwork that was there to begin with, people had roles in which they were doing, now that it's random, it can be a pain for those who aren't properly equipped for the portals.

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          • lol @ NES Just because you played games for a long time doesn't mean you'll be any good. not calling you wrong but I wouldn't use that argument If you're trying to prove a point.

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            • All I know is no more helping new teams once that update is live.

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              • I've been thinking... as soon as you enter the portal there is a delay between entering and when the oracles spawn. Switch to an oracle killing weapon duing that pause while the relic holder kills the enemies. You can quickly change back later.

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                • No but maybe for hard level of raid it would be okay

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                  • This whole update is a very bad idea what's wrong with having the choice of pushing him or doing it legit?

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                    • What it just means from now on is that everyone wil have to know what to do in the portal or outside portal. The main issue is inside is more of a hassle then outside, outside the portal is easy, just shoot and kill harpy's from cover or elevation. The people who are in the portal just need to be able to handle the enemies and take out the oracles. Basically majority of people in the raid need to know what to do when inside the portal since people will randomly go in their.

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                      • What if it was always random? Would we be wishing it wasn't or would we have just figured out the strategy?

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                        • Keep hearing rumors of randomizing the gorgons in the maze in next big update

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                        • No one is going to wanna carry randoms/newbs through the VoG after this, even i would rather a capable bunch then some one who could be a weak link and keep fudging it up

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                        • I remember the precise moment when we figured out the teleport mechanics against Atheon. It was probably the 2nd night of trying to beat him, when we figured out that it was the 3 ppl furthest away that got moved. It was great because we finally felt like we unlocked the puzzle (progressive raiding = exactly this), and then we went on to master the puzzle (2 hunters with gunslinger always going through the timestream). It felt like one of those things that you had to accomplish in order to move on in the raid, and once you figured it out, it was great. That's why I don't understand these changes. What Bungie seems to be ignoring, is the fact that the VoG has been live for like 6 weeks now - people know how to do it because they are familiar with it. Is being familiar a good enough reason to make changes? You don't see FIFA changing the size of their nets because players are "familiar" with scoring goals, or NHL changing their puck size because players are familiar with their game. So why make these changes based on familiarity with VoG? If this is where it's at, why not change the entire raid? Oracle positions, conflux locations, portal locations, Minotaur spawn rates, etc, and completely re-design the VoG's challenge? These changes don't make sense, and completely remove the ability to use team work, coordination, and pre-planning - something that is crucial in raiding. Not a fan. I've not been happy wjth many of the changes they've introduced, but they've largely left VoG alone so I've not really fussed. But now that they are messing with it, even I, a big fan of Destiny, am finding I have less and less motivation to play the game these days

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                        • Yea but now everyone can go in the middle and be in the relics bubble shield and not worry about jumping out to make it to the back of the room.

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                          • Edited by Tony_Tekilla: 10/18/2014 6:45:08 AM
                            Great post. But common if your only reason for voting "No" is because of not being able to equip your hand cannon then you deserve a back slap :). I vote yes mainly because The should have done this from the very beginning and then no one would have complained. Somehow I still think there would be a slight negative effect, more players not finding competent raid teams

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                            • I vote no. Now I might be teleported when I'm Cleary needed inside or vice versa. With my warlock, my intellect is high which makes me ideal for carrying the shield. My titan on the other hand has high disciple which makes it very useful against harpies and defending the plates. This is going to be a mess, and I foresee a lot of people abandoning the less experienced players for someone who knows what they're doing.

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                              • I think they're trying to prevent future exploits by randomizing the encounter. I believe there to be no other reason. The teleporting was never an issue so why "fix" it?

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                                • U guys can still choose who to stay and kill oracles... It's time consuming but if as soon as the people get teleported in u figure out what side they on u can manually open the portals yourself and let in who needs to do it and let out the people who are going to keep it open. I know it's pretty difficult but it's your only option if you want to decide who is inside and who stays outside

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