If you could name a weapon in Destiny, what would it be called? Make sure to specify what type of weapon it is, and explain why you bestowed the name upon it.
Methuselah's Might - Legendary Shotgun
Why: Every time you tear into an enemy with this weapon, you leech health from it and gain the HP for your own (Methuselah was a biblical figure renowned for his unnaturally long life).
Examples revealed by Bungie:
- Fate of All Fools
- Cudgel of Zanthor
- Thorn
- Arcus Regime
- Gjallarhorn
- Red Death
- Thunderlord
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Doomed Star: Class: Shotgun Shotgun that focuses on restoring your Sun Singer super ability. When fully upgraded has the chance to buff nearby allies when getting precision kills.
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1 ReplyHuckleberry, Hand cannon that does extremely high critical damage, around 4x , and has extremely high fire rate.
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Super Nova: Class: Handcannon Nova damaging Handcannon that when fully upgraded causes enemies to explode like a nova bomb on precision kills.
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Cudgel of zanthor doesnt exist in destiny...was confirmed in a video discussing raids by urk.
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1 ReplyBad Voodoo: Sister weapon of Bad Juju, fires arc rounds that when fully upgraded have a %30 chance to shock enemies nearby the one you are shooting at.
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Arc Of The Covenant: Class: Scout Rifle Solar damage weapon, fires a solar round that can pierce through enemies. When fully upgraded every time you reload with a clip at 0 rounds a solar explosion surrounds you killing nearby enemies.
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Average Joe-Hand cannon
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Edited by asir: 8/20/2014 6:16:09 AMSurprise!: An exotic shotgun with a blast warning sticker on the side, and it fires frag rounds that leave a puff of thick smoke where they land and cause general confusion towards whatever it hits. Maybe an upgrade would be explosive slug rounds, which fire a single slug for increased accuracy and range, but less smoke and a less potent confusing effect. [spoiler]there I contributed[/spoiler]
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Heart Breaker .. high zoom. high damage Legendary sniper rifle If you can see it you can stop it Blind Justice .. triple barrel Legendary Shotgun Pre made Decision triple action Devils Spit .. fire elemental and fast Legendary auto rifle .. When it's get really hard to chew on ... Mad Raider .. high damage Legendary pistol Just to made you move and grove Walking tall.. infrared zoom big clip and penetrate trough line of enemy's Legendary sniper Rifle You can see beyond the enemy Scouty Scout.. big ammo cpcty and high damage Legendary Scout Rifle Will get you a bit Spoiled
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1 ReplyEdited by Clorox: 8/11/2014 4:31:13 AMAngel's Retribution ( Exotic pulse rifle) [i]I have deemed you pure of heart and mind, may your journey henceforth continue with my blessing[/i] Killing the enemy that killed another guardian revives them, they gain double damage for 20 seconds. Demon's Delight ( Exotic auto rifle ) [i]I put a hundred here, a hundred there... Good, that's enough bullet holes for a while.[/i] Extremely high rate of fire and extended clip with only slight penalties to damage and accuracy. Chaos Enfusion ( Exotic Sniper rifle ) [i]Chaos is only another type of order. The one only the insane can decipher.[/i] Enemies that are not outright killed and put below 50% hp will fight their allies for a limited time ( will not work on special enemies ) Trinity ( Exotic hand cannon ) [i]They say two heads are better than one. So three barrels should give me a pretty good guarantee I'll get both.[/i] Weapon has three barrels. Each barrel has a chance to inflict random elemental damage. Uses only two bullets per shot. Penta-what? ( Exotic shotgun ) [i]They say the devil had a pitch fork, so that he may kill three men with a single stroke. But I can kill five.[/i] Weapon fires five bullets with a pentagram shape laser grid in the center. Lasers deal mid damage fire element while bullets deal high normal. Two bullets a clip. Divine Fury ( Exotic Rocket launcher ) [i]When you've managed to stir the heavens, you'd find it a good time to hide[/i] Rockets move at extreme speed. Upon reaching a certain height above ground ( if pointed towards it ) it splits into five smaller rockets each finding their own targets. If fired laterally ( and due to speed it is possible ), the upon hitting target a large shock wave is released dealing a random elemental damage to enemies. Chain of Fate ( Exotic Fusion rifle ) [i]When you strike down one foe, you cannot help but strike more.[/i] Somewhat longer charge time than normal but deals void damage that penetrates all resistance. Main beam deals double damage to first target before scattering into 3 other bolts dealing 1x damage with random elemental effect Archangel's Equalizer ( Exotic scout rifle ) [i]Death, the ultimate equalizer. Go guardian of light. Make their dead equal to yours.[/i] Very high power scout rifle. Deals both void and fire damage that partially negate resistance. Upon striking an enemy bullets have a high chance to pierce and align to a new enemy. It will have a medium and then low for each subsequent hit. Bullets have tracers and there is a small reduction in fire rate. Plz send feedback on weapons, this was fun. All were based off of my name. If u give me a weapon type I will make a gun for u too. Rate fairly and no hatin. Thx! The way I wrote it was based on someone else.
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Blood Moon: cause nothing looks better in the moonlight then Headshots
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[b]Great Journey[/b]- Exotic Sniper Rifle [i]"Each bullet is a new story waiting to be told to someone who will never comprehend it."[/i] The greater the distance your target is, the more damage you do and the higher the multiplier is for precision damage. [b]Time Untold[/b]- Exotic Auto Rifle [i]"You have all the time in the world, and your enemies will soon find they do not have the same."[/i] The longer this gun is fired, the higher all of its stats increase. [b]Uncharted Lands[/b]- Exotic Scout Rifle [i]"A gun with near legendary status among those who carried out interplanetary expeditions during the beginnings of The Golden Age."[/i] Gain the ability to mark targets and other points of interest when aiming down the sights that can be seen by fireteam members. [b]Time is Money[/b]- Exotic Machine Gun [i]"Skills may pay the bills, but this gun writes the checks."[/i] Enemies killed have a slight chance to drop glimmer. The more that are killed in succession, the higher the chance for each. [b]War Catalyst[/b]- Exotic Rocket Launcher [i]"One of the few weapons that has started as many wars as it's ended."[/i] Kills cause secondary explosions that have a chance to refill this weapons ammo past the maximum amount allowed. [b]Gambler's Delight[/b]- Exotic Hand Cannon [i]"I'm not a betting man, but I suppose you already knew that."[/i] Each a bullet has a chance to have an element added to it. If the element is strong against the enemy it hits, is does triple damage. [b]Unfair Advantage[/b]- Exotic Shotgun [i]"A weapon feared by Guardian and alien alike."[/i] Aiming down the sights greatly increases both range and accuracy while only slightly reducing damage. [b]Hopeless Lover[/b]-Exotic Pulse Rifle [i]"I can only hope this weapon protects you and yours as you have for me."[/i] Damage done to enemies that have attacked fellow fireteam members increases exponentially based on how much damage they have done. Enemies take a massive amount of damage for a short period time after a teammate has fallen in battle. [b]Split Personality[/b]- Exotic Fusion Rifle [i]"A highly experimental, and controversial, weapon, the few that have used it aren't usually the same again."[/i] Matches it's element with the enemies weakness while also doing increased damage to shields, but has a chance to sometimes temporarily decrease defense of the user. That was fun!
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Divine rage: legendary hand cannon "Forged from the raw metal of the god chains that once held a being of great power and fury and the light and grace of a caring goddess any who hold this gun shall become their champion and share in their power"
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Hunters pocket: A hand cannon that has increased ammo capacity, you can also convert some of the hand cannon ammo to your sniper rifle if it's the the same element (arc,void or solar) This hand cannon also has a knife under the barrel to have a faster melee
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Bi-Polar. Exotic Auto rifle. The top half of the magazine shoots slower but has increased impact. The lower half of the magazine has lower impact but the fire rate is increased significantly.
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Edited by Starfall Shadow: 8/11/2014 3:15:43 AMMoonlight Shadow - Exotic Sniper Rifle - Void Damage "Precision kills with this weapon grant stealth for a short time." The Moon shines its light down on an enemy from afar, while simultaneously hiding you in its shadow.
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Longarm Shotgun Arc damage Final perk= any kills with this weapon increase falloff range until you reload or die 5 round capacity
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Ragnarok!
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The Hybrid A Legendary Auto/Pulse Rifle Hybrid that fires full auto at 900rpm (15/s) for hip fire but switches to burst fire at 720rpm (12/s) when ADS. Burst fire improves range, stability, and accuracy and upgrades can allow options of 3 round bursts (at 4/s), 4 round bursts (at 3/s), or 6 round bursts (at 2/s). Upgrade options for magazine size could range from 36 to 48 to 60 rounds. Other upgrade options include iron sights, x1.5 Holosight, or x2.5 square scope.
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The Burn An Exotic Belt-Fed Heavy Machine Gun that deals Solar damage, it fires at a blistering ROF of 1800rpm due to its 6 rotary barrels, has relatively low impact per bullet, and low to moderate range and stability and relatively long reload time for its 180 round drum magazine. The upgrade "Fireball" allows shots to ricochet off of hard surfaces at lower angles to create a spark that lights that round on fire to deal additional Solar damage and shots that impact hard surfaces at higher angles combust into a fireball dealing a small amount of splash damage. The final upgrade "Catching Fire" allows the barrel heat built up after 3 seconds of continuous full auto to ignite all bullets fired which then cause additional Solar damage that can set enemies on fire. At 30 shots per second, this continuous stream of flaming bullets effectively turns The Burn into a flamethrower during the bottom half of the magazine.
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Maury Povich - Shotgun.
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Singularity An Exotic Rocket Launcher that deals Void damage, it has a triple-tube rotary magazine (akin to the dual-tube magazine of Halo's SPNKR Rocket Launcher) and fires at 60rpm (relatively high ROF for a Launcher), smaller blast radius than most, excellent velocity, good stability, and a slow reload (due to loading 3 rockets). The final upgrade is Singularity: to make up for its relatively small blast radius and poor ability to kill non-direct hits with splash damage, each shot forms a temporary singularity (black hole) upon impact that can suck nearby enemies inside before imploding after 6 seconds.
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Mystery Man {destroys the faces of my enemies so badly they are unrecognizable!!!)
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Edited by PandaTheeInsipid: 8/11/2014 3:15:24 AMThe Face Cannon Head shots 2x Damage
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Brain Burglar Auto rifle- Head shots do increased damage...
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Edited by UbiquitousChris: 8/11/2014 3:12:32 AMBolt An Exotic Sniper Rifle that deals Arc damage, firing mode is Bolt-action at 60rpm making it the slowest of all the snipers, but has a 4 round magazine and has the highest impact, best range, and best stability of the snipers. Looks vaguely like the sniper from the "Law of the Jungle" trailer only black and menacing with lightning running up and down its frame and following the deafening crack of its .60 cal round leaving the barrel, in place of the usual smoke trail tracer, it leaves behind a visible lightning bolt tracer for a short time. Optional upgrades could include better scopes with x6, x2-8, or x4-12 magnification and ammo types that allow for 4, 5, or 6 round extended magazines. First non-optional upgrade would be Lightning Hands: normally your character will automatically cycle the bolt to load the next round from the magazine but only if you are not currently aiming down sights, therefore if you ADS and fire, you must drop out of ADS to load the next shot- however with Lightning Hands, you increase weapon handling, improve ROF to 75rpm and gain the ability to cycle the bolt while ADS (you will notice a very slight nudge up and to the left and see your hand cycling the bolt in your periphery). The final upgrade before lock-in is Thunder Bolt: if it wasn't loud enough, now shots ring out even louder and the sonic boom creates a shockwave that can damage enemies that get too close to the barrel (this short range effect has angular spread like a shotgun, only deals less damage) and the lightning bolt tracer left behind for 3 seconds after each shot will deal Arc damage to enemies nearby (Read: even at the longest of ranges, a near miss means that enemy will be electrocuted and still take some damage).