Hey Bungie,
An idea to help solve the problems with Gambit. Can you link an invaders health, length of time invading or ability to use heavy weapons to how many motes they take with them to invade?
This would mean invaders have to also risk something while invading.
My general idea is that without any motes an invader gets their standard health as the players they are invading on when they dont have any motes.
If they invade with 5 motes they get the extra shield as they currently do now.
If they invade with 10 motes, on top of the shield they get a bit of extra time to run around invading.
If they invade with 15 motes, as well as the benefits above, they unlock the use of their heavy weapon while invading.
If the invader dies while invading all motes are given up to the other team to collect.
I think this would level the field and make motes dual use meaning that you have to use them to build your own bank or use them to help slow the other team building their bank.
I also believe this would also solve the unbalance pve vs pvp heavy ammo economy.
Hopefully you find something useful in this suggestion.
Thanks for the great game.
pr0-ss-pect
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