Hi, there. As I'm sure many of you have already realized and some of you might soon realize, Armor 2.0 isn't all it's cracked up to be. Either through massive blunder and mis-execution, ignorance of players' outcry for a nerf to the cost of a Masterwork, or as an act to deliberately infuriate players, Bungie has once again taken a very simple problem with a very simple solution and somehow made it much, much worse. Without really talking about what else makes Armor 2.0 a disaster (like arbitrarily attaching elements to mods for no real reason than to artificially inflate gameplay time or changing the amount of dice you have to roll to get a piece of armor you want from two (perk slots) to six (attribute rolls), I want to go over the most glaring issue. The one the community has been begging to be fixed since before I started playing again in Forsaken after my post-Vanilla hiatus.
In it's old state, Masterworking a single armor piece costed a significant amount of enhancement cores, a relatively rare resource. Enough, in fact, that I never bothered to Masterwork a single armor piece because I could not justify the time spent versus the reward. After listening attentively to it's community, Bungie changed that system by adding two new resources with which to upgrade armor, one of which costs some of the other and the other of which costs enhancement cores. The problem arises in how the cost of the two interact.
The resource you need to finalize a masterwork costs ten of the resource before it. And that doesn't sound too terribly bad at first, until you realize what it costs to buy the first resource. Each one costs 10 enhancement cores, 25 Planetary Materials, and 10,000 (yes, that's ten thousand) Glimmer. If you need ten of these to get the last piece you need, you'll end up paying 250 Planetary Mats, 100 Enhancement Cores, and 100,000 (one hundred thousand) Glimmer. And that might not sound too bad. But you need two of those final resources, meaning that instead of 10 of the one before, you'll need twenty. This will cost you 500 Planetary Materials, 200 Enhancement Cores and 200,000 Glimmer.
This is what the last two of ten steps in Masterworking a single piece of armor is. If you wanted to masterwork a whole set (helm, arms, chest, legs, class), it would cost you 2,500 Planetary Materials, 1,000 Enhancement Cores and 1,000,000 Glimmer. And that's just for those last two resources you need. That doesn't count the fact that you have to use the resources you need ten apiece of on your armor just to get to the step where you have to spend ten of them for the other resource. Oh, and there's an inventory cap on both of these resources, both I believe are below 30. So don't get your hopes up on stockpiling.
Just to sort of let you guys know what you're in for if you haven't started yet.
Edit: I know you shouldn't expect to Masterwork an armor set in the first week. I know the mats drop from other activities. This post is about the fact that the community begged Bungie to tone down Masterworking cost and they responded by increasing it exponentially and complicating it.
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#destiny2
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Yeaaaa, I'm just gonna go get enhancement prisms from the nightfall stuff rather than buying them. Then again I'm not really focused on fully upgrading any armor till I hit the higher levels anyway. (Granted I do occasionally upgrade them, but only up until it costs cores in which I'd rather save up for the upgrade modules)
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1 ReplyIt’s pretty bad. I believe the raid and high level nightfalls will help lower this though by dropping useful stuff. Still a ton of work though.
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18 RepliesHigher nightfalls award these rare materials commonly and you can run 5 a week per character. Your entire wall of text was moot.
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3 RepliesIt costs 1 enhancement core to buy the material get it righ
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[quote]Hi, there. As I'm sure many of you have already realized and some of you might soon realize, Armor 2.0 isn't all it's cracked up to be. Either through massive blunder and mis-execution, ignorance of players' outcry for a nerf to the cost of a Masterwork, or as an act to deliberately infuriate players, Bungie has once again taken a very simple problem with a very simple solution and somehow made it much, much worse. Without really talking about what else makes Armor 2.0 a disaster (like arbitrarily attaching elements to mods for no real reason than to artificially inflate gameplay time or changing the amount of dice you have to roll to get a piece of armor you want from two (perk slots) to six (attribute rolls), I want to go over the most glaring issue. The one the community has been begging to be fixed since before I started playing again in Forsaken after my post-Vanilla hiatus. In it's old state, Masterworking a single armor piece costed a significant amount of enhancement cores, a relatively rare resource. Enough, in fact, that I never bothered to Masterwork a single armor piece because I could not justify the time spent versus the reward. After listening attentively to it's community, Bungie changed that system by adding two new resources with which to upgrade armor, one of which costs some of the other and the other of which costs enhancement cores. The problem arises in how the cost of the two interact. The resource you need to finalize a masterwork costs ten of the resource before it. And that doesn't sound too terribly bad at first, until you realize what it costs to buy the first resource. Each one costs 10 enhancement cores, 25 Planetary Materials, and 10,000 (yes, that's ten thousand) Glimmer. If you need ten of these to get the last piece you need, you'll end up paying 250 Planetary Mats, 100 Enhancement Cores, and 100,000 (one hundred thousand) Glimmer. And that might not sound too bad. But you need two of those final resources, meaning that instead of 10 of the one before, you'll need twenty. This will cost you 500 Planetary Materials, 200 Enhancement Cores and 200,000 Glimmer. This is what the last two of ten steps in Masterworking a single piece of armor is. If you wanted to masterwork a whole set (helm, arms, chest, legs, class), it would cost you 2,500 Planetary Materials, 1,000 Enhancement Cores and 1,000,000 Glimmer. And that's just for those last two resources you need. That doesn't count the fact that you have to use the resources you need ten apiece of on your armor just to get to the step where you have to spend ten of them for the other resource. Oh, and there's an inventory cap on both of these resources, both I believe are below 30. So don't get your hopes up on stockpiling. Just to sort of let you guys know what you're in for if you haven't started yet.[/quote] Wow. Good point. Theres NOTHING WORSE THAN FEELING POOR, ESPECIALLY IN A GAME! THE GAME IS SUPPOSED TO MAKE ME FORGET ABOUT MY PROBLEMS...NOT ADD TO EM
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2 RepliesBwahaha I knew they'd -blam!- this up.
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1 ReplyEven if they halve the number of resources needed and added more stockpile ability, this would still hurt your recourses. Makes everyone question the time investment v reward achieved and to me at the moment it wouldn't be worth it, but there are possible other ways to receive those last two recourses you need other than upgrading previous recourses.
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First thought - omg grind... all my saved 300 cores crap now. Couple of minutes later - -blam!-it, love this game, long tern grind - ok, im in!
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People need to calm down, it's only day 3. Play the game and you will get upgrade materials over time .
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Do heroic menag every week. First run of the week is a guaranteed masterwork item depending on your rune setuo
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14 RepliesEdited by Bodhi: 10/3/2019 8:18:18 PMWhat you're ignoring, which is glaringly obvious after playing for an hour and looking at the activities is; The rewards for the max level of Nightfall: The Ordeal (a 980 light level activity) are those masterwork objects. What does that mean? That means that the developer is telling you: Reach maximum light level (currently 960 from pinnacle rewards) first, level your seasonal artifact until you are getting at least +20 light level from it, and only then should you be considering masterworking your armor. Seeing as there is nearly no possible way for you to have completed either of the first two steps, you should not be considering masterworking any of your armor, you are still leveling up. Chill out, play the expansion, play the raid, get your armor to 960 and your artifact to +20, then worry about min/maxing your mods. Until then don't worry about it, or better yet don't whine about something that is so far beyond your current ability to even maximize the effectiveness of that it shouldn't matter. If you somehow were at a level after grinding Nightfall:The Ordeal at 980 for weeks on 3 toons you'd be able to masterwork all your armor and would have stuff to do so laying around until you got your next god roll. It isn't even the end of week one yet, so sit down, and play the game. Otherwise you sound like a kinderguardian who stole a warlocks calculator to find out how much glimmer it would take to buy a billion sparrows from Amanda. Edit: I checked your account for information on who was posting this kind of thing: You currently have a single toon (At writing you are an 898 power Exo Hunter). You're not even at the soft cap. Give Ikora's calculator back bro. She has been looking for it all day.
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7 RepliesRemember to add that you are cherry picking right now and not showing the [i][b]whole scope[/b][/i]. Many of you fail to do this because.... [i][b]reasons[/b][/i]... Anyway, mind you to [b][i]also[/i][/b] mention how to micromanage your resources and provide tips on how to stay ahead.
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1 ReplyYou get stuff through ranking up in the "seasons rank", butthead. It really is grindy, yes. Why you fools have to exaggerate though is beyond me. Maybe if you actually looked in your menu or waited until you leveled up you wouldn't look like such a fool. You wrote this yesterday, but even as I type this you're still below 900 so you still don't know about the endgame as most of that doesn't even show on screen until you get there. But whatever. My armor is already superior to my best enhanced set from last season because I planned ahead just a tiny bit. I just unlocked the row of enhanced loader perks in my artifact this morning, so yeah... I'll have that soon too, and I don't even need rng to be on my side, I just have to put in the time. I have my own things about the game I don't like, but you and your ilk are just ridiculous with how you jump to conclusions before you get anything done.
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1 ReplyOn top of all this bullshit, there is the fact that we have to regrind exotic armor, aand I don't know for everyone else but I play quite a bit weekly and I haven't an exotic drop in -blam!- months now. AND add to this the randomness of the new armor 2.0 rolls... so what it's the chance I get the exotic that I want WITH the roll that I want? Below 0? Is that even possible.
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51 RepliesWow...Just wow. So 1000 cores just to get a set of 2.0 armour to the point where my pre-2.0 armour is now? Yikes.
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1 ReplyPlenty of ppl tried to warn the player base that armor 2.0 will be just a hoax, a currency sink & grind disguised as a "RPG"-feature. It adds nothing to the game other than making players grind more, which seems to be the main design goal for literally everything Bungie comes up with these days.
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4 RepliesYikes. Glad I didn't buy this mess. I thought Bungie was ridiculous when they added Enhancement Cores to the cost of Infusion, and was told by the Bungie Defense Force that I "just wanted everything handed to me". Yeah, no. Bungie just doesn't respect your time, gang. Keep on grinding.
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8 RepliesMost people are going to give up on this once they realize how much Bungee has increased the grind. And all for a handful of no-life you tubers to be happy.
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5 RepliesNot a single person can justify the cost of these resources. They can only mention how you should be only masterworking in the late game, totally ignoring the cost to actually masterwork or the massive time investment to even fully masterwork full sets. Good post. This should be brought to light so more people can see it and understand the level of commitment Bungie is demanding of the player so they can make a better informed purchase of Shadowkeep.
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Btw, the matching element mods are just to use less energy to install. They still have the universal ones. I know because I have both.
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1 ReplyYou’re taking the least effective way of masterworking and presenting it as the only way. There are nightfalls and season rewards that drop prisms and shards. You have every reason to be distrustful based on past experiences with the game but it’s not looking that unreasonable once you start seeing more of the system in place.
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1 ReplyIf these numbers are true, and that is a big if, then few people will be able to Masterwork one piece of armor much less a whole set. Sorry, but I will check this out myself.
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1 ReplyEdited by Destroyeur: 10/3/2019 12:25:15 PMJe me demandais, j'ai une armures complête que j'ai monté en pièce maîtresse avec des stats pour fusils d'assault, révolver, épée. Est ce qu'elle est dépassé par les nouvelles pièces d'armure de shadow keep ??
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Best part is we won't know if the armor we got is max tier armor until we spent all the resources to max it out. Not really a great system at all.
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1 ReplyI don't like it but honestly it doesn't take long to get cores. We get 9 daily from banshee on top of the frequent legendary dismantle. It doesn't take long to get to 900 using blue gear alone either, and resources drop like candy from random activities and patrols.
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Edited by Tziiware: 10/3/2019 3:30:56 PMCost of materials during years, just to be brought back at level 1 in shadowkeep launch by making everything and everybody 750, priceless.