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4/1/2019 9:09:50 PM
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Again, you keep acting like weapon rolls and the networking dictate everything and there's no skill and strategy. If that were the case then kdrs and win rates would be a lot more even between people but they're not. You are just delusional if you actually think pve takes more skill than fighting othet humans.
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  • I didn't say weapon/armor rolls and networking dictate everything because that would be foolish. I was being hyperbolic by saying the aforementioned eliminates any skill, coordination or synergy to be had in a game mode like the Crucible. Why reposition and flank your enemies when you can Super, run in, get 4-5 kills, and then move back, keeping your team safe an in a position they could hold in less amount of time? [quote]You are just delusional if you actually think pve takes more skill than fighting othet humans.[/quote] That's also not what I said, that's what you said. I said that PVE would improve immensely in quality if there were no PVP aspects to consider. Bungie could actually deliver on that power fantasy without having to worry a whole lot about balance because of the existence of the Crucible. I'm pretty sure I read somewhere from a few places that Crucible was shoehorned last minute in Destiny 1, so I'm really not even surprised to see it as piss poor as it is currently.

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  • Quit being hyperbolic then. I'm not putting words in your mouth, you're just exaggerating massively then acting like I'm mischaracterizing you by taking your words at face value.

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  • If I have to tone back my obvious hyperbole because you're taking everything at face value, the problem is you for not being astute. What isn't hyperbole is how mindless the game becomes when you have mechanics that go against what you, as the player, is capable of. The Crucible is a shit show with very little strategy, coordination and teamwork involved (I'm using wordage so that even the likes of you could appreciate) with the help of weapon and armor rolls - of which there's barely any for a looter shooter - as a substitute for what should be proper positioning, reflex, communication among your team and mechanical aim. The Crucible is a literal babyfied FPS multiplayer PVP experience.

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  • [quote]If I have to tone back my obvious hyperbole because you're taking everything at face value, the problem is you for not being astute.[/quote]That's a pathetic cop out for you not being able to articulate what you actually think, or an excuse to cover up your shallow perception of the game after being called out for it. It's not my fault you suck at crucible to the point where your subconscious protects your fragile baby ego by making you think it's only because of weapon imbalances or networking that causes you to lose and play poorly. Go ahead and keep your weak implied insults coming though, as if that changes you being a bitter noob who doesn't grasp how to actually play pvp well.

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  • [quote]That's a pathetic cop out for you not being able to articulate what you actually think, or an excuse to cover up your shallow perception of the game after being called out for it.[/quote] "Shallow perception of the game" What is there to grasp? I'm acutely aware of what the game is, what is has - or doesn't have, and how it works. Calling me out for what? Insulting your precious game mode? [quote]It's not my fault you suck at crucible to the point where your subconscious protects your fragile baby ego by making you think it's only because of weapon imbalances or networking that causes you to lose and play poorly. Go ahead and keep your weak implied insults coming though, as if that changes you being a bitter noob who doesn't grasp how to actually play pvp well.[/quote] "It isn't bad, you just suck!" I think it's interesting that, when an argument for how much of a dumpster fire the Crucible is, your conclusion is that I must suck. Your stats, according to Guardian.gg - Control: 1.71KDA - Clash: 1.67KDA - Iron Banner: 2.15KDA My stats, guardian.gg - Control: 1.37KDA - Clash: 1.70KDA - Iron Banner: 2.14KDA I won't specify anything else because I don't touch the terminal cancer that is Competitive so there's no recorded logs on my end and if there are, it's very, very outdated. So now that we got that ego stroking out of the way, how about you actually address the issue of the Crucible instead of the people that participate within it? The meta is not going anywhere for one. It will remain the same for the reminder of Destiny 2's lifecycle because the weapons are just too good at what they do. Matchmaking is a nightmare, with no SBMM or anything of that ilk in place to moderate any kind of balance; it's either roll or get steamrolled. Close games are the outlier in Destiny 2 - laughable. No standardization of weapons means anything goes, which means imbalance is a commonality in Destiny 2. The power fantasy that the game promotes is immediately snuffed out by the balance required in the Crucible, so any power you feel like you might have is absolutely worthless in the Crucible. Instead of improving Trials of the Nine so that it's back to its former glory as it was in Destiny 1, they chose not to re-implement it at all. Clans? Nowhere to be found. Destiny 2 is taking 1 step forward, 2 steps back. This was [i]painfully[/i] apparent for months and months. Inexcusable game design.

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  • Edited by Burma Jones: 4/4/2019 10:38:51 PM
    If you want to compare stats, two things. There is some similarity in our aggregate stats but if you look at my KDRs in recent matches I'm obviously far outperforming you. You also seem to have hidden your stats from Destinytracker so I can only assume you're hiding low Elo/bad stats. You keep implying there's little to no skill or strategy in crucible. I don't care if you want to backpedal and say "Oh I was just being hyperbolic, that's on you for thinking my words mean anything," either way you are just wrong. It's obvious your opinion is that crucible sucks, and that's fine. On some level I would agree. The matchmaking is inconsistent, the networking is bad at times, the tick rate should be upped, and pinnacle weapons are arguably too strong and only serve to drive more casual players away and keep the overall numbers down. But for you to pretend the reason crucible sucks is because it takes little/no skill, has no strategy involved and that weapons and the netcode are the major determinant in who wins or loses is bogus. There're a lot of mind games, tactics, strategy and skill beyond aim and reaction time that goes into doing well in pvp and you are ignoring that or simply can't comprehend that. That's why your thinking/perception is just shallow. Yes, there are games where you have warping players and ghost bullets that can hold you back from performing. Yes, there are games where your team is constantly dying and ignore objectives and heavy ammo. In general though, if you are actually good at the game and know how to use cover, predict spawns, play the objective, have good aim, you will tend to affect the outcomes of your games a lot more and feel genuine efficacy rather than feel like matchmaking dictates all of your matches. As for the whole "power fantasy" argument I keep hearing, it's not really supported by reality. For quite a while now, nerfs to guns or subclasses (with the notable exception of Nova Warp, which is getting buffed soon), have been done in ways that explicitly only affect crucible or pve (e.g. shotgun range nerf only active in pvp, MG reserves and boss damage nerf only affect pve). I think the pve is quite easy. With a coordinated team, almost every boss in the game, even in raids, can be taken out in one phase, or mere seconds in some cases. Lower difficulty pve like strikes or adventures are easy to the point where you can use any subclass and weapons and still breeze through the content. Bungie nerfing cluster bombs or machine guns, or the shotgun rework at the start of the season didn't change pve being easy. The reason they did those nerfs was not for pvp, it was clearly, and they even stated this, to bring more weapon balance to pve. The content is too easy and using certain gear made everything trivial. The whole "pvp ruins power fantasy" argument just does not hold water. The only credible evidence in favor of that argument is Nova Warp. Outside of that, Bungie has largely kept the pve and pvp sandbox adjustments separate for months now.

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  • Edited by Rokon: 4/6/2019 1:09:41 AM
    [quote]If you want to compare stats, two things. There is some similarity in our aggregate stats but if you look at my KDRs in recent matches I'm obviously far outperforming you. You also seem to have hidden your stats from Destinytracker so I can only assume you're hiding low Elo/bad stats. You keep implying there's little to no skill or strategy in crucible. I don't care if you want to backpedal and say "Oh I was just being hyperbolic, that's on you for thinking my words mean anything," either way you are just wrong.[/quote] The reason why you're outperforming me in recent stats is because I haven't touched the Crucible in weeks, that much is clear. Moreover, I don't hide my stats. I don't know how to nor do I care to, because I don't base my argument on the skillset of the person whom I'm arguing with which is what you seem to be doing. You know what they say about people who assume, though. [quote]You keep implying there's little to no skill or strategy in crucible. I don't care if you want to backpedal and say "Oh I was just being hyperbolic, that's on you for thinking my words mean anything," either way you are just wrong. It's obvious your opinion is that crucible sucks, and that's fine. On some level I would agree. The matchmaking is inconsistent, the networking is bad at times, the tick rate should be upped, and pinnacle weapons are arguably too strong and only serve to drive more casual players away and keep the overall numbers down. But for you to pretend the reason crucible sucks is because it takes little/no skill, has no strategy involved and that weapons and the netcode are the major determinant in who wins or loses is bogus. There're a lot of mind games, tactics, strategy and skill beyond aim and reaction time that goes into doing well in pvp and you are ignoring that or simply can't comprehend that. That's why your thinking/perception is just shallow.[/quote] I'm not wrong though, it's a demonstrable fact that the Crucible requires little to no skill, both mechanically or strategically in order to achieve any sort of win, and to continue to defend its glaring flaws which are prevalent down to the fundamental level of the game shows your ignorance. Oversized hitboxes, aim assist and bullet magnetism that's directly tied to the Range stat of your gun, effectively making the requirement of actually aiming your weapon less and less of a priority the more Range you have on your weapon - My Blast Furance has maxed out range, and it is at this point that I don't even have to try to aim to get precision damage; on top of what you've already mentioned with awful matchmaking, the laughably inexcusable networking, the fact that Bungie has a boner for taking heavy weapons and slotting them to secondary and primary weapons for no other reason than to make people happy, even if at the cost of gameplay balance. Pinnacle weapons sound interesting on paper but in practice it only serves to dominate the Crucible, and unless you already own one, you're going to have a severe disadvantage over someone who does because if they have it, chances are that they're pretty damn good in using it either. Something something gun doesn't equate to skill something something, good guns make bad players good but makes good players great. Player influence may play a part in victories, but it is secondary to the equipment and abilities you are given as a player, and I defy you to prove to me otherwise. The prospect of having a game mode where you have no light to use would have been an amazing concept but instead we're rotating 2-3 game modes once in a blue moon with a monthly Iron Banner that hasn't changed up their equpiment in a long time, and only recently did we see anything we haven't already seen since Forsaken launched back in September. [quote]As for the whole "power fantasy" argument I keep hearing, it's not really supported by reality. For quite a while now, nerfs to guns or subclasses (with the notable exception of Nova Warp, which is getting buffed soon), have been done in ways that explicitly only affect crucible or pve (e.g. shotgun range nerf only active in pvp, MG reserves and boss damage nerf only affect pve). I think the pve is quite easy. With a coordinated team, almost every boss in the game, even in raids, can be taken out in one phase, or mere seconds in some cases. Lower difficulty pve like strikes or adventures are easy to the point where you can use any subclass and weapons and still breeze through the content. Bungie nerfing cluster bombs or machine guns, or the shotgun rework at the start of the season didn't change pve being easy. The reason they did those nerfs was not for pvp, it was clearly, and they even stated this, to bring more weapon balance to pve. The content is too easy and using certain gear made everything trivial. The whole "pvp ruins power fantasy" argument just does not hold water. The only credible evidence in favor of that argument is Nova Warp. Outside of that, Bungie has largely kept the pve and pvp sandbox adjustments separate for months now.[/quote] And that's great, except it only took them literally 5 years to do what they should have done now. If it takes them this long to realize that maybe PVP and PVE are completely separate entities, then I shudder at the thought of what Destiny 3 might actually look like. For the longest time however, PVP was the main culprit to why that power fantasy never felt good. Everything is easy to do now because we're at a light level that meets or exceeds the content that requires it, and those activies are so outdated that the newest weapons will obviously excel at what they do. It's the same reason why I can Vault of Glass on Hard now and still dominate with my equipment because it's improved. The mechanics of the raid are no different than what they were back then, give or take a change or two. Lastly, I'm not going to ever keep Bungie on their word because they've lied time and time again and they have no one to blame but themselves for making the community as skeptical towards them as they are now. I don't give a shit what they claim to say in any of their TWAB because they've given me no reason to believe them, but they've given me plenty to be skeptical.

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  • If you keep loosing in crucible, doesnt the other team have more coordination and startegy than your team? Like use your brain cells for once

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  • Edited by Rokon: 4/4/2019 7:51:41 PM
    [i]I have complete control of what my team does in a game where you're placed in a team with people you've never met.[/i] Practice what you preach.

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