After making Traveler-knows how many subclass ideas, I've decided that now, I want to think of some crazy exotic weapons. Feel free to comment your own!
I'll probably be adding new ones of my own every so often, so check back here every so often if you're interested.
Link to Subclass ideas: https://www.bungie.net/en/Forum/Post/250165239/0/0
[b]PRIMARY[/b]
SMG: [b]Blowtorch[/b]
[spoiler]Element: Solar
Impact: Low
Rate of Fire: 1000 rpm
Magazine: 50
Intrinsic: Unquechable Flames: This weapon continuously emits a stream of superheated plasma. This plasma deals increased damage to minions of the Darkness.
Trait: Unstable Fuel Cells: When this weapon is reloaded, you throw the used fuel cell wherever you are looking. The fuel cell explodes on impact, and deals more damage the more fuel is left in it. This wastes all unused fuel in the cell.
Catalyst: +20 Mag size, +40 range
Catalyst Perk: Binding Flames: Enemies damaged by this weapon take Solar damage over time. Thrown fuel cells gain a larger explosion radius, and also apply damage over time.[/spoiler]
Hand Cannon: [b]Death Sentence[/b]
[spoiler]Element: Void
Impact: Very high
Rate of Fire: 80 rpm
Range: Yes
Stability: No
Handling: 35
Magazine: 6
Intrinsic: Executioner: This weapon fires slower, but deals much more damage (deals 108 precision, 70 body in pvp). Precision kills increase reload speed.
Trait: Judgment: Precision kills increase precision damage by 20 percent. Stacks up to five times.
Catalyst: +25 stability and handling
Catalyst Perk: Jury: Judgment can now stack up to 10 times, and you gain more range with each stack (no damage falloff at 10 stacks).[/spoiler]
Pulse Rifle: [b]Exodus[/b]
[spoiler]Element: Arc
Impact: Medium-High
Rate of Fire: 390 rpm
Intrinsic: Words of Wisdom?: This weapon contains the AI core of Failsafe. When you are critically wounded, she will say something nice to lift your spirits. When you get a precision kill, she will say something sarcastic to motivate(?) you. (When she speaks in her "nice" voice, you gradually recover health. When she speaks in her "sarcastic" voice, you gain more damage.)
Trait: Hello, Captain!: When this weapon is first drawn, you gain 10 seconds of greatly increased range and stability.
Catalyst: +30 stability and range
Catalyst Perk: Neural Link: Stronger effects when Failsafe speaks.[/spoiler]
[b]SPECIAL[/b]
Shotgun: [b]Riot[/b]
[spoiler]Element: Kinetic
Impact: Low
Rate of Fire (hip-fire): 400
Rate of Fire (ads): 50
Magazine: 32
Intrinsic: Bullet Hell: This weapon fires extremely fast in full auto from the hip, at the cost of reduced projectile count (5 pellets per shot in a pentagonal spread). While aiming down sights, this weapon fires 8 shots per trigger pull, resulting in a wide spread of 40 pellets.
Trait 1: Rampage
Catalyst: +16 Mag size, +20 stability and reload speed
Catalyst Perk: Onslaught[/spoiler]
Sniper Rifle: [b]Deadly Precision[/b]
[spoiler]Element: Void
Impact: High
Rate of Fire: 60
Magazine: 4
Intrinsic: Full Metal Jacket: Shots fired from this weapon pass through all physical and energy barriers, as well as enemies. Shots gain increased precision damage after passing through energy shields.
Trait: Shield Disruptor: Precision shots instantly break enemy energy shields, and cause a shield explosion, regardless of the shield's element.
Catalyst: +30 stability and handling
Catalyst Perk: Kinetic Accelerator: Shots deal increased precision damage after passing through physical objects.[/spoiler]
Fusion Rifle: [b]Supercharger[/b]
[spoiler]Element: Arc
Impact: Low
Charge Time: 500
Magazine: 5
Intrinsic: Overclocked: Once fully charged, the trigger can be held longer to overcharge the weapon. Doing so increases the ammo cost, but greatly increases damage. (After the base charge time, the weapon can be charged for up to 5 more seconds, after which it automatically fires. Damage is increased by 100% per second, and draws one more shot per second of extra charge.)
Trait: Energy Recycler: Overcharged shots pierce enemies. Kills with overcharged shots return ammo.
Catalyst: +2 magazine size, +20 range and stability
Catalyst Perk: Charge Booster: Shots can now be overcharged for 7 seconds, and now deal +120% damage per second of overcharge.[/spoiler]
[b]HEAVY[/b]
Trace Rifle: [b]Of Light and Dark[/b]
[spoiler]Element: Light (Solar), Dark (Void)
Impact: Low
Rate of Fire: 1000 rpm
Magazine: 100
Intrinsic: Perfect Symmetry: This weapon can fire either a beam of pure light or pure darkness. Holding reload swaps between the two. The Light beam deals less damage, but heals you when you damage enemies. The Dark beam deals much more damage, and pierces enemies.
Trait: One and the Same: When your super is fully charged, hold reload to load your super energy into this weapon, fully reloading the magazine, and causing it to fire a devastating beam of both Light and Dark for 20 seconds.
Catalyst: +25 Mag size and stability
Catalyst Perk: Amplified Light and Shadow: Light beam heals faster, Dark beam deals increased damage for every enemy currently caught in the beam.[/spoiler]
Rocket Launcher: [b]Hypernova[/b]
[spoiler]Element: Solar
Inventory: 3
Blast Radius: 100
Velocity: 5
Intrinsic: Annihilation: Fires a small star, which erupts in a massive explosion on impact. This explosion has a blast radius larger than any other explosive weapon in the game.
Trait: Gamma Ray Burst: Upon detonation, the projectile releases a beam of concentrated solar energy at every enemy in its radius.
Catalyst: +1 inventory and +25 velocity
Catalyst Perk: Collapsing Star: Before detonating, projectiles pull enemies toward the epicenter.[/spoiler]
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Edited by TachyonTinMan: 1/4/2019 4:06:00 AM[b]HEAVY[/b] Trace Rifle: The Minds Eye [spoiler]Element: Arc Impact: 6 body/ 9 crit Range: 72 Stability:70 Reload: Speed: 46 Handling: 42 Magazine: 112 Rounds per minute: 1120 Reserves: 100 Aim Assist: 90 Recoil Direction 85 Intrinsic Perk (Caged The Mind) This weapon fires a beam of concentrated Radiolarian fluid; Killing Vex will exorbe the Radiolarian fluid and add 10 ammo to it's reserves on every Vex kill Extended Barrel Weighty barrel extension. Increases range, Decreases handling speed, Moderately controls recoil. Enhanced Battery Damage: Strong battery life. increase magazine size whilst taking damage. Trait: Traitorous Mind: Does 10% more damage against all Vex enemies. Combat grip: This weapon's recoil direction is more vertical, Greatly controls recoil Catalyst: Does an extra 5% damage on Vex and decreases the amount of damage Vex do to you, whilst decreasing the attention Vex pay to allies in your fire team. (750 Vex Kills and Complete all Vex base nightfalls) [/spoiler] *I will also be working on lore for this weapon*
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Id love dual wielding sidearms tbh
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The bunge Exotic shotgun Does no damage but nerfs fusion rifles by 5% with every shot
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1 ReplyThe Blowtorch smg sounds exactly like a Tediore gun from Borderlands minus throwing the gun itself to reload. Pretty cool
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Handcannon basically sounds like a 110 that spawns in with Kill clip already turned on. I want it now.
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Edited by Cynozure: 12/23/2018 3:45:19 PM[b]Queen's Promise[/b] [b]SMG[/b] Element: Void RPM and Impact Same as pre-nerf Mida mini-tool. Heart's Promise: Kills with this weapon causes Void explosions to activate (on headshot. Similar to Firefly) causing void to be spread among enemies. Another headshot once target is primed causes detonation of void.
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Edited by TheKaijuGojira: 12/23/2018 1:58:13 AM
TheKaijuGojiraLove-hate relations with Tokyo since ‘54 - old
Name: Behind The Scenes. Weapon Type: Single Shot Grenade Launcher Intrinsic/Surprise: Holding X to reload your launcher to use up your ability grenade. Trait/Psyche: If your successfully hit two enemies or more, your weapon automatically reloads. -
[u]Pain and Suffering[/u] Dual wield handcannons. Boom. Instant cool factor
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1 ReplyThat Death Sentence Hans Cannon sounds like a pain in the ass to go against in Crucible.... [spoiler]But hey, I’m digging the idea.[/spoiler]
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5 Replies
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1 ReplyI'd like to see a linear fusion/ scout rifle combination. May have to sit down and hammer this out.
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1 ReplyThe Zf-1 Replay Button: The ZF-1 can be set to so that the first round fired acts as a beacon for guided bullets, causing all subsequent shots to home in on the original one's impact point. Rocket Launcher: The ZF-1 features a small yellow rocket which devastates any target it hits. Arrow Launcher: Zorg demonstrated that from the sides of the ZF-1 were two launchers with a total of 10 arrows, 5 in each launcher. The arrowheads were each either explosive or had poisonous gas heads. Net Launcher: For non-lethal takedowns, the ZF-1 is also known to have a net launcher to capture, rather than kill the target. Flamethrower: Zorg's personal favorite, the ZF-1 features a short ranged flamethrower. Ice Cube System: A new device the ZF-1 possesses is a weapon able to freeze people. Exotic weapon. If you choose said weapon, no other slots are available. Courtesy of the fifth element and Zorg.