"selfless scout "
" you know, a while back I met this extremely polite fellow, but for the life of me I can't recall his name... - cayde6"
Exotic scout rifle , similar stats to mida multi tool
Exotic perk: " here you go " while this weapon is equipped, picking up primary ammo when it's full will instead drop orbs of light for your fireteam.
Trait" don't mind me " this weapon does not take up your exotic slot
19 shots in the clip, and whatever perks
Note: Similar to how the jade rabbit has the rabbit insignia on it, this weapon will have the same emblem you currently have equipped
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Edited by Ogma: Destroyer of Worlds: 12/9/2018 6:07:23 PMI have armor ideas. Being Resourceful Basically it’s just Raider shields strapped all over your body. Effect: Super damage resistance because apparently those things are made of vibranium or some shit. That Purple Thing It’s just one of those purple shield things that Scorn Chieftans summon, but repurposed and worn like a backpack. Effect: Temporary immunity to you and nearby allies when super is cast. A Vex.... Clock? Found deep in the tunnels of Nessus, this thing does some weird timey-wimey stuff. It was fashioned into a Warlock robe somehow. Effect: When super is cast, temporarily disables unreasonably short BS timer mechanics when applicable.
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Edited by marlo321: 12/8/2018 4:37:03 PMr3p1icat10n Auto Rifle (think outbreak prime) Hits infect the target with SIVA nanites.(Targets have a red SIVA aura to locate them).Killing an infected enemy releases a SIVA blast (kinetic Firefly) and SIVA nanites that track, damage and infect nearby targets. The nanites will fade after a while but can be refreshed by shooting the target again. It's kind of a mix between outbreak prime, necrochasm and graviton Lance.
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3 RepliesThe Twilight Zone: Exotic Scout Rifle Flavor Text: There is a fifth dimension, beyond that which is known to man... Intrinsic: Serling Effect: Each bullet landed on an enemy will disorient them further. This stacks up to 3 times. Rifle: Polygonal Rifling Magazine: Extended Magazine Trait: Full Auto Trigger System Grip: Hand-Laid Stock RPM: 180 Magazine: 24 Lore Tab: There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man's fears and the summit of his knowledge. This is the dimension of imagination. It is an area which we call the Twilight Zone.
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1 ReplyEdited by MarsBlk: 12/9/2018 7:37:18 PMLast one. Never Go Quietly Exotic Lightweight Grenade Launcher Assault Charge: When grenade charge is full and a status grenade is equipped, hold down the reload button to load this grenade into your next round. Direct hits cause more damage and increases bonus debuff effectivenesss. Imagine... Some jackass is coming at your with their super and you want to suppress them but the damn thing takes too long. Well load this thing in and fire it at them, if they run this banks corners and has remote detonation. Its not a fancy exotic, but this would be clutch for people. The good part is that this would be the only debuff that actually works against majors if you direct hit them. It wont last as long but you will actually see the effects in action which is great if you want to slow them down for dps. Lore in reply
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2 RepliesAlright. Crummy writing but I had two ideas and I hate not finishing things. So without further ado: Dead And Buried Kinetic Fusion Rifle Sleek fusion rifle style frame with gears in the middle. The gun runs on a battery that charges from any dark or light element in the atmosphere. The gears spin to create an energy that propels bolts forward. These bolts have a chemical compound that once fused and oxidized combust and leave a gas with nasty effects. So it acts like a normal fusion where the bolts hit and causes instant death. But instead of an element its rudimentary science and knowledge of chemicals. Official perk: Cocktail Party: Kills with this weapon causes an explosion which will inflict surrounding targets with a medley of random status debuffs for a brief period. (Statuses include burn, poison, suppression, blind, confusion, weakened, etc.) Lore in reply.
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2 RepliesThe Circle of Stars "Oblivion offers solace. Take the gift! Take it!" -Unknown entity to Guardians who ventured into the Ascendant Plane Exotic Kinetic Scout Rifle -Aesthetic: Dreaming City Themed / Ascendant Taken Themed -Rate of Fire: 37 -Impact: 48 -Stability: 65 -Range: 70 -Handling: 50 -Reload: 60 -Magazine: 25 -Intrinsic perk: (Rays of Starlight) Explosive Rounds deal higher damage to taken enemies. The final round in the magazine deals 3x explosive damage. -Exotic Perk: (What Rays Cannot Touch) The magazine will always stay at 1. Once the final round is used, The gun becomes taken. In this mode it fires in full auto dealing extra damage to non taken enemies. This also drains the users health with every shot. This effect will stop once the player suicides with this weapon or reloads manually. -Catalyst: (In and out the rays) Killing a taken enemy while Rays of Starlight is active will cure them of their taken infection. however they will still be hostile towards you. Killing non taken enemies while What Rays Cannot Touch is active will turn them taken. These taken will be loyal to you and will fight until their death or until the user reloads, in which case they will dissipate.
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2 RepliesEdited by RPColten: 12/8/2018 4:14:24 AMLinear Fusion Rifle named "Gorgons' Touch" that combines a Vex slap rifle-styled weapon with a Guardians void light. Intrinsic Perk: (Three Sisters). Chaining precision hits add a stacking debuff to the target, slowing their movement and increasing damage taken for each precision hit. This effect stacks up to three times. I'm thinking 10-20-30% for each debuff stack. Void damage only gains half the benefits for each stack. Charge Time: 533 Impact: 41 Stability: 70 Range: 60 Magazine: [b]1*[/b] Reload: 10 Handling: 20 Unique Perk: Preaydith-Praeydith (How do you spell that name?) "Preyidith's Hand" Precision hits load one round into the magazine* from reserves. The idea would obviously be a long-range precision based option to compliment a team of damage dealers, much like how Tractor Cannon is a powerful close-range tool for players while still allowing it to hold its own weight.
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2 RepliesLever action fallen shock rifle, obviously made out of various parts but extremely well designed despite. The gun stock is well detailed. Name: Homefront "Survival is a matter of adaption." 140 scout rifle with hand cannon damage. Great hip fire. Wounded Animal: breaking shields with this weapon will cause an opponent to flinch and have a great decrease in mobility. Effects moving enemies more. Great for fast enemies and delaying annoying boss overshields for more dps with your kinetic or heavy. Lore: Look at this place. What was once probably a lush utopia of these people now an unforgiving wasteland. Ravaged by hubris. By despair. By darkness. I recollect times I lived out here. Abandoned by my outfit for being 'too weak'. Truth is there just wasn't enough ether to go around, and there were definitely favorites. I wasn't among the lucky chosen. Blaming myself. Fighting for scraps with other fallen like me. Or all of the desperate times I waited for Guardians to pick off Eliksni I once called 'brother' and 'sister' just to syphon that last bit of ether from their suits before it evaporated. Trying not to look into their eyes as they clutched for life, expressing betrayal, then ultimately a bitter understanding. That this is how far we've come now. This desolate poisoned land consumed us all and shows us what we really are. Tired. Alone. Survivors. But now that I walk these lands with people I once would've pointed my rifle at; watching people that look different from me clutch my hand in gratitude for chasing away whatever evil comes their way, I've gained a new perspective. This desolate land and its people are my house, and a good Eliksni protects their house at all cost.
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Edited by iwanttolikediescoob: 12/8/2018 2:28:06 AMExotic Scout Rifle: Daybreak Weapon Slot: Kinetic Manufacturer: Tex Mechanica Impact: 65 Range: 80 Stability: 55 Handling: 42 Reload Speed: 35 Rate of Fire: 150 rpm Magazine: 12 Appearance: The Daybreak looks like any lever action Winchester Rifle, it reloads the same way to. Meaning you load each round into the gun instead of changing an external magazine, which is why it has a slower reload speed. Intrinsic Perk: Thread the Needle; This weapon has a higher base precision damage. Shots from this weapon over-penetrates targets. Shot damage increases after hitting and passing through and enemy. Exotic Perk: Firefly; Precision kills with this weapon increase reload speed and cause the target to explode, dealing Solar damage to nearby enemies.
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Sunspitter Exotic auto rifle Exotic perk : every other round shoots a powerful explosive round. A fast fire rate that decreases while increasing in range and accuracy the longer it is shot. (starts at 720 -> 600 -> 450 -> 360. Fire rate changes ever .25 second, range/accuracy increase with each change of fire rate. Stats : impact of the fire rate type it cycles through Range : medium Stability : high Handling : medium Reload : High Clip capacity : 40 Perks : precision frame, Tap the trigger, firefly, ricochet rounds Gun design : dark colored traditional looking auto rifle with mystical glowing sun designs on it.
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2 RepliesEdited by MarsBlk: 12/7/2018 11:41:39 PMSorry for the spam of crappy exotics. im on a roll here. Four more and its complete. Mark Of The Blue Flower "They lit a path and so too will we." Exotic Mark Timur's Edge- While equipped, breaking a minion's shield with a bow has a chance to turn the target and surrounding minions of the blast against their allies temporarily. Guardian's affected by Timur's Touch are succeptible to giving or recieving friendly fire. Lore: The Guardian watched in horror as a scorn convulsed saying all sorts of nonsense with black veins traveled throughout his body from the entry wound of the arrow. A man sits on a rock, his bow caked with some sort of moss and flora but the wood seems to almost glow with life. "What did you do to him?" "Injected him with some truth." "Is he going to die?" "Only time will tell." He sensed the light coming from this man but he also sensed something else. Something enveloping and scary but almost comforting at the same time. "I know you saved me but there are a lot of rogue guardians out there who claim they're for us. Like that snake in the tower with his shady games. How do I know what side you're on?" "Yknow... I had a whole big crusade. I was going to help usher in a new 'golden age'. I... ended up questioning a lot of things I did... Forced me to leave and find her. And oh did she teach me about the light and its glory. Light without the Traveler. Peace within myself. With others. But out there I learned about things... Grave things... And it taught me things too." "The Darkness?" The man nods. "Y'see... We always try to find ways of cheating death. Always trying to be the top dog. But death is a part of balance. It makes way for other life to flourish, evolve. And everything dies, Guardian. Even you." The guardian takes a slightly defensive position. The man laughs a little at his gesture of caution. "I'm not a fan of the Traveler, but I'm even less of a fan of this Darkness business. If you ask me, the hive were right about one thing. The strong must destroy the weak. But what is the weak? Its the weak-minded. Those so obsessed with their own fear of obsolesence or convinced of their own superiority that they would deprive others of the experience of living. We must crush them with our light, our life, and our respective strengths; and accept our place in this whole thing. Live Die. Live again. Forever. You wanna know where I stand? Where everyone stands. In that area in the shade, where the ray of warm sunlight hits you just right. I heard about a Guardian thats been kicking all kinds of ass and taking it to everyone. Doing things I can only imagine... These are exciting times, kid."
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Weapon: Flamethrower that looks like a sawed off tweaked version of a Cabal flamethrower. Name: Bad Mama "You want my children? You have to get past these huge Cabal hands first." Trait: Mother's Rage: Short range wide spread burst of solar damage that causes burning and leaves sunspots upon death. Incendiary Mites: Heat conducting shrapnel stuck to opponent lowers the opponent's defense to solar based attacks after taking enough damage from this weapon. (Solar version of Tractor Cannon but after 3-5 direct shots with this weapon) Lore: "How is she?" "Good. Healthy. She misses you guys." "She still in jail now?" "She protected us from them. Shot her partners. Like that." -mimicks gun- "She wasn't a bad guy." "I know. But they wouldn't have understood that. They wouldve killed her without a second though or the Vanguard would've kept her alive and done... Maybe a lot worse. I kept her a secret for a while until my boss found out. Wasn't too thrilled but... She proved useful." "Why'd she do it?" "When Ghaul took over as the leader on their planet--- Ghaul? Big baddie? White face? Well... There was a lot of turmoil on her planet. It cost her her children. When she saw her comrades train their guns on you guys... She made a choice never to witness that again." "Will we see her again?" "Sooner than you think. She appreciates you guys trying to feed her and kept the toys. She couldn't eat that stuff though so she's bringing lots of cool stuff." "I dont like the Cabal for what they did. But I love auntie. You tell her that." "Tell her yourself. Here she comes."
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4 RepliesThe Ocelot 140 Rpm Handcannon with max range. Perk 1: This weapon has no fall off damage and has perfect in air accuracy. Perk 2: Precision hits increase precision damage until a miss. Stacks to 3.
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A bow that gains incindiary arrows that 1hk with a burn when picking up heavy ammo.
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3 RepliesHow about 2 SMGs like Risk Runner for solar and void. Both would work the same way as RR but with changes to their special damaging abilities. Solar smg: Fire Starter Exotic perk: phosphorous ignition While phosphorous ignition is active enemies hit will burn and enemies killed will explode in solar energy spewing fire around them that sticks to surfaces and lingers for a short time. Void smg: Darkside Exotic perk: evil presence While evil presence is active shots fired will aggressively track enemies and enemies killed will implode pulling nearby enemies towards the implosion point stunning them.
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2 RepliesI would love to shoot this bow. Name: A Revenant: Translated from Eliksni: "The strong will bow before the weak." Its a crafted wooden penobscot double bow. You get it from a quest in the farm which talks about a man and his unusual fireteam made up of a lightless guardian, a mechanic from Hawthorne, a Cabal mother figure and a rogue Eliksni that protected the outskirts from rogue guardians, enemies of the city and made negotiations to make places outside the city cohabitable for human refugees and alien ex-soldiers who were stranded/abandoned by their outfit or disillusioned from the war and decided to run. People believed them to be the resurrection of Takanome Rangers before their disappearance to find Lady Efirdeet's neutral commune outside the solar system. It is an extremely rare legendary with its own unique perk. The weapon has no sight marker except the wood grain that subtly marks the distances. 0-40m, 41-80m, etc. Unlike the other bows, this bow has an arched trajectory like a real bow. And works like an extremely fast grenade launcher. The two perks are: Orion's Draw: Switching to this weapon dramatically increases draw time for a brief moment but dramatically decrease hold time. (Good for fighting lion or a gl with concussion for a quick kill) Any bow could have this feature. Unique trait Spectre's Hand: This weapon decreases in accuracy and projectile speed the farther it travels but gradually increases in precision damage. It acts as a normal bow taking off 144 damage with a straight line and blinding speed from 0-40m but slows down after. But stacks up bonus in previous precision damage. 0-30m =144. (Fair engagement) 31-60= 187 (Gives them time to run) 61-90= 262 (to rival snipers) 91-120= 393 (Rare even in PvE) 120+= 626 (If you hit someone from this distance, you DESERVE the damage especially because it has FL speed at this point.) Fast handling due to it being made of wood, otherwise stats are right in the middle of No Turning Back and Arsenic Bite. Inventory size and aim assist lower. Max size of 45-50 arrows due to damage potential. Actual lore? Some dude got trapped in an explosion inspecting Archons Forge, lost his light. Spared a Fallen Vandal who then nursed him back ro health and became his mentor in scavenging, archery and survival outside having light in return. Said guardian vowed never to return to the tower until guardians found his hideout and killed his mentor. He became a guardian again, but only to bide his time; make his bow, then take his revenge in the crucible or join his mentor in an honorable death. After avenging his mentor and embarrassing the guardians he set to become a ambassador for anyone wishing for a golden age shared by all races outside the need of the Traveler and the Darkness. The weapon is called Revenant because a man who was thought to be dead came back and made a wooden bow; relic in the age of high tech guns. Preaching the ideas peace in times of war, and through these ways his dead mentor and those ideas live on. The arrows have a scavenger look. Using Fallen know-how with human ingenuity. Hard to use but useful if you master it. I know. Super long post lol.
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Also. I love your idea. An actual support weapon like how Lord Of Wolves USED to be. They need to bring stuff like that back.
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How about one that shoots out content?
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1 Reply"Scourge Launcher" Shoots homing screebs.
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Edited by Zuper Greek: 12/6/2018 4:53:09 AMPair it with Fighting Lion for infinite orbs lmaoooo.