im not sure the limiting the amount of trials people can play is a smart thing to do. i mean, typically devs want people to play their game alot. Also, if u change match making to SBMM, people will abuse the system by intentionally losing to lower their stats then they will get easy wins.
IMO match making should be separated in tiers. people in higher tiers get exclusive COSMETIC items. im a 2.4-2.5 kd trials player, smashing bad players is not fun. In fact, its a waste of time for both teams and both teams would prefer a more competitive and close game.
An example of my ideal trials would be divisions named Bronze, Silver, Gold, Plat, Diamond, Masters, Challenger. (the league of legends ranking system). Players who go enter a division get a corresponding emblem proving they made it to that rank. However, to minimize boosting, players would only be able to player with people in or beside their division(ie silver can only player with bronze-gold players. Players would be promoted by winning games, not going flawless. Flawless would act identical to the current system.
HOWEVER, this system has flaws such as lag in high tiers, boosting, non-mics, smurfs, etc. Every system will have errors to it. I just believe this system maximizes fun while making it more fair.
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Too much work, bungo can't handle.
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I know. It's just my ideal system