This isn't CoD. This is Destiny. [b]Using space magic is what defines Destiny and what sets it apart from other games.[/b] Putting PvE and PvP together does not work. You cannot reconcile the two - they have completely different needs and skill requirements. Placating to one hurts the other when they are tied to the same sandbox. You'd think after 3 years of repeated failure to balance the two together that you'd have learned this lesson by now....
[b]The Bungie Update mentioned ability "tweaks", but it ALSO mentioned the fact that abilities like our grenades and melees should be "rare". [/b]This is clearly a PvP decision due to the excessive whining about grenade and melee deaths. This decision is made at the expense of PvE, which is the actual game. [b]Destiny isn't about guns - it's about Nova Bombs, Golden Guns, Tripmines, Axion Bolts, and Fists that frequently induce Havoc.[/b]
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TLDR; [quote] [b] whining [/b][/quote]
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You're claiming that ability recharge rate is based entirely for the benefit of pvp, and yet we have only had one pve activity to test in the beta and they've already boosted the damage and super recharge. If you don't actually sample the new changes in a variety of pve experiences your claims are unfortunately premature and ignorant.
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7 RepliesWhat I dont understand is why Bungie messes up everything that everybody looks forward to: - Supers - Grenades - All the Exotics Is this a new business model!?
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13 RepliesEdited by KitsuneSonow: 8/11/2017 6:21:54 PMWhy do people keep comparing D2 to a CoD game? No, seriously, since when has CoD been known slower, more tactical gameplay and require gun skill? Any game play I have seen is always people running around, killing people in under a second, and getting kill streak rewards every minute or so. If anything D1 is more like CoD and D2 is more like Halo.
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Destiny is about being a great action game. That is first and foremost. It is also a first-person shooter with varying elements of 'rpg' tools. Destiny is not about guns OR abilities. It is about both being combined in the same universe. It appears that they (the dev team) are taking a route of making abilities slightly less common but more worth using. On a personal note, I would much rather have abilities that are more worthwhile to use at the cost of being slightly less common in comparison to abilities that are common but not worth using. You can't have them be both common and worth using because then weapons become much less important. It's a balancing act of abilities versus weapons. I expect the Destiny 2 launch and the subsequent couple months to be quite rough as the sandbox team tries to find a balance point.
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you do realize that in that update they mention grenades getting a faster cooldown, you may have then missed what this potentially means. A separation between balancing in pvp and pve. I can't confirm it, however, it does sound from the information they provided that this separation can be done and is being done as we speak.
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5 RepliesBy your logic then, Halo wasn't about guns, it was about plasma grenades and (later) "abilities". Mass Effect isn't about guns, its about abilities like cloak, and of course grenades CoD isn't about guns, its about grenades and "abilities" So, is there any FPS game out there that IS about guns?
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2 RepliesI would prefer more focus on gun skill than ability spamming in PvP like we have in D1, but for PvE I agree we should have out abilities more often, that's what makes it fun
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You do understand there's amour mods to decrease cool down on abilities
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One of the few opinions regarding the direction of D2 I fully agree with.
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15 RepliesWhile yes, our abilities are what makes the game unique, that isn't an excuse to make them brokenly powerful. People cry about challenge, but there is only so much you can do to make things challenging when the abilties are too good or synergize too well. Hell, the Arcstrider right now seems like the funnest most punch heavy class in pve, with the combo system being a major plus to variety in using powers. And they've added all these different ways of using our older powers both as a team and solo. No its not CoD, I agree, but I think it healthy for the game to scale things in a measured way, so we don't just incinerate our enemies and become bored with doing so. Your powers should feel like they do something, bit at the same time, the enemies should feel threatening, so when they are toppled, it feels like an accomplishment. We still have two more full games in this series before we hit that ten year journey, how about we not box them into a corner on how our powers develop only to satisfy a momentary lust for blowing things up. Sure, that's fun to turn your brain off sometimes, but I want more creative things to be done with the light, not the next noob tube class that trivializes the content.
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11 RepliesIf people are truly upset by this, as some are expressing, it is not merely enough to post about it on here. You need to send a clear message by not buying the game until Bungie actually fixes it. I'm not trying to tell anyone what to do, I'm just telling you all what the solution is. And there IS another option to playing this watered down game, and that option is to simply stay away, and not play until they do something. Quite honestly, nothing has impressed me about D2. Everything from the new weapon system, the reworking of the old-now-new supers, dumbing down of skills, the teamshot-oriented PVP, the slow and tedious PVE, to the latest revelation that they're actually going to bring OLD gear back and force us to grind to get it - again. Quite literally, I cannot point to any single thing about D2 that is a clear upgrade. Even the graphics are not a hands down improvement. I don't feel like I will be missing out on anything come September 6th.
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1 ReplyI always thought destiny was a first person SHOOTER... with space magic. I liked destiny 1 up until the current game we have and I liked the destiny 2 beta. The pve was fun and the pvp wasn't a nade/super fest. Having a gun game with abilities thrown in was way more enjoyable to me then having an ability game with a few guns every now and then. Last thing is, the ability cool down in the D2 beta was the same cool down time of starting a new character in D1... imagine that
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1 ReplyI don't understand how Bungie keeps trying to take away everything fun from their own game. "rare but worth it" That is just dumb. I really do not understand this company. I get more and more confused every single time they say something like this. Why? Why? Why?
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13 RepliesBungie makes a space magic game but sweaties want destiny to be no space magic. I suggest you sweatybois move on to another straight up shooter and leave all the fun to us.
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1 ReplyIf the newest iterations of COD did not have "space magic" would this even be a conversation? COD tried to be Destiny first... Just sayin...
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1 ReplyYou wouldn't make Jedi and Sith abilities rare in a Star Wars PvP game to focus on "gun skill". Bungie wants to attract eSports. That's cool. But have they considered that maybe they have a better chance of getting on the radar by NOT looking like just another shooter? Personally, if I'm flipping through channels and I see shields flying, flaming swords and arc staffs, I'm stopping to watch. But watching people play yet another shooter isn't going to catch my attention.
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I guess we will see how much more damage the abilities do to see if the trade-off was worth it. If it turns out that we get shafted, then I say we have a talk. If the abilities turn out to be an even steven trade-off with time then we are cool.
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9 RepliesThey lost machineguns for pvp too I think.
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Makes me wonder what sort of PVE experience Bungie are planning on delivering i.e. strikes and raids. Way I see it is it's either gonna be a slow painful process or a watered down one, neither really appeals to me.
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Yeah, I dunno bro. Realistically most players sit on their Super and sit on their grenades until a moment of emergency or maximum effectiveness. Itll probably force you to put yourself in less holes like that and take less risks. But as somebody who does like to hold their abilities for the biggest boom, I can see how that increased recharge would make you a little bit anxious. The biggest difference we'll see it is certainly PvP and you dont seem to care as much about it.
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11 RepliesEdited by TeddyBundy: 8/11/2017 6:08:12 PMExactly. The Beta was watered down to no end. The superhero feeling was nearly gone. That's why I hated it and if they won't change it immensely, I won't buy it for full price...I'll go and buy a used copy for 30-40bucks a week later because Ebay will be full of them due to the disappointment of many players.
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2 words for you "separate balancing" Separation is confirmed by Luke in the IGN QnA so quit ya complaining because any changes made are separate.
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18 RepliesYou see, this is what happens when you lock yourself in the basement for too long!! CHANGES TO ALL COOLDOWNS HAVE BEEN SPED-UP!! Including supers as we will all see in the PC beta! So why does this thread even exist??? I posted a video in case you can't read you can see pictures that might help you understand better!
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2 RepliesMeh this could go both ways, players in Destiny 1 relied so much on grenades and supers that you people have forced this on yourself, now deal with primary weapons and infrequent nades/supers