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Edited by KellTheNoble: 10/2/2015 12:39:42 PM
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A Well Thought Out And Reasonable Sunbreaker Is OP Post

Yes, yes I know this Forum Topic of the Month but, just like that time of the month, its an ugly topic that is bloody and messy topic and not fun to talk about. Hammer of SoL Stands as the Ultimate PvP super. Providing a Bladedancer/Golden Gun hybrid of with a level of lethality usually reserved for raid bosses. Surpassing Bladedancers armour and gunslingers shot count. Should they choose to hold onto that Super, they get fast charging grenades, having two great PvP Nades in Fusion Grenades (with arguably OP Homing abilities, like a mini Hammer if you think about it) and the Incendiary Grenade, a powerful "two bounce" Grenade that borrows mechanics from the Halo Frag Grenade. Any Halo players knows how good these are. Very jealous Nightstalker didnt get the Void equivelent. Melee is VERY PvE orientated, however Melting Point can help a team take down an armoured "Slayer super" like Arc Blade, Sith Lightning and Hammer Of Sol itself. Causterize proccing on All fire abilities is insanely good. Synergy runs rampent in Sunbreaker. Truly, it is a strong Class. Perhaps too strong in PvP. [u][b]I propose PvP nerfs ONLY[/b][/u]. The super remains the same in PvE content. Those Nerfs Being: Reduced armour in Sunbreaker (1.25x~1.33x) should be enough. High Impact snipers should OHK in the Head. Four hammers in Crucible without Forgemaster, 5 with it. 6 only while in a sunspot the whole time. Fusion/Magnetic/Flux grenades shouldn't have that homing ability period, but thats another topic. Incediary Grenades are fine Give the Melee ability some reasonable form of lunge distance. Before the "Hunter Main Crybaby" Comments come flying at me with the force of a Hammer: Yes, I have succesfully ran away and sniped multiple sunbreakers Yes, I have Shut Sunbreakers out of their Super with my Bow. However I would prefer the instant and arrow hits a super, they get shutdown, currently this is not the case. Also, check my titan, I've enjoyed that OP super in PvP myself, I talk from experiance. Equally, I'm not a scrub, I am pretty good a crucible. Check me out. Weavile Wallace (obviously ) But many situations in destiny are CQB and do not provide the room to manoeuvre and dodge the Hammers. Your average engagement range in destiny is short enough for a Hammer to easily hit you before you have a chance to move. Especially with what feels like Grenade and Horseshoes built into. Do I want to see Sunbreaker nerfed into oblivion? No, it's nice to see a titan doing more than shoulder charge and panic slamming and placing a bubble only to get nova bombed. But I do want it more balanced. Reply in a reasonable, well thought out manner, and I'll have an intelligent discussion with you, overwise, I'll ignore the comment.

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  • I find it extremely stupid that people say "let titans have their op super we spent a year sucking." That's not the point. Nobody is trying to make people who play titans feel bad. The point is to make a fair and balanced multiplayer experience for [u]everyone[/u]. The fact it that the sunbreaker has the highest and fastest kill potential out of any super that stays after activation. The only times i have seen a sunbreaker killed is when 3 at least 3 people in my team are shooting at them or a sniper that gets a couple shots in at very long range(which, by the way, is rather difficult due to the way destiny maps are shaped). I don't play titan, i main warlock, but i can say there is a reason nobody is complaining about stormcallers or nightstalkers. They don't kill entire teams effortlessly. If your team cas been completely wiped out by a storm caller, that stormcaller is either amazing or your team sucks. We get almost no damage reduction compared to sunbreakers. Rethink your argument.

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  • Sunbreaker seems to be designed with Mayhem in mind, or vice versa. Even casuals need to get kills sometimes, otherwise they'll stop playing.

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  • Edited by H_TOWN_BALLA_80: 10/2/2015 4:31:29 PM
    I'll qualify what I am about to say by noting that my main character is my Warlock and I played on him since Day 1 of release until TDB when I finally started making other characters, the last of which I made was my Titan and I just happened to use him last night when I played as I am building him right now (he has borrowed weapons to help him look like my main but they belong to my Warlock). My Titan is not my main yet he has the best K/D of all my characters for PVP simply because by the time I made him I didn't suck at PVP anymore (well I was on the upswing anyway, I wish we started a Y2 K/D that would show where I truly am right now). Hopefully one day my Warlock PVP K/D can be pulled from the gutter but he suffered the brunt of my being horrible in Crucible at the beginning. So I say all that to say that Titan is not my main and I am not a God in PVP but I am decent to pretty good now. Usually have kills in the mid to high 20's, etc. Annnnnnnnnnnyway, I came here to say that all of this uproar about HoS is laughable IMO. As noted I am not a PvP God and Titan is not my main so I feel like I have an actual perspective here. Even at my above average to "good" skill (definitely not elite) I take down HoS Titans constantly. It's seriously not hard. I'm an auto rifle user, always have been even when they were nerfed. I stay back, tag em with SUROS Y2 and voila, typically I win. If I have heavy, even easier. Occasionally I am near a Titan right as they pop it, 2 close range shotty blasts, done (possible dance emote may ensue as that is just funny when it happens). When I personally use it, sure I get double kills and sometimes triple kills but hey I get those without a super and/or when I use any other super. So, I really don't see the difference. I think everyone is pissy because Titans have a ranged attack now. Simple, stay back and range. Run if need. I had a HoS activated Titan chasing me in Rift last night. You know what I did? I ran. Yep, had him chase me across the map till it ran out, as soon as it did I turned, and killed him. Easy as that. You don't have to stand there and get killed. Run. Get to tha choppa! RUN! People forget this concept. Everyone wants to stand their ground. Have fun dying then coming on here to complain and ruin the game with more nerfs yay! (Not saying you personally, using the generic form of "you"). I have personally used every super to kill a HoS Titan as a counter as well (minus Defender bubble obviously). The ONLY super that had a hard time killing the HoS Titan was Golden Gun and I had the Aclyophage helm on for 4 shots instead of 3 and it took all 4 shots. So, maybe buff GG to do slightly more damage if anything to fix this. It would still 1 shot anyone else but would make sure to kill HoS Titans at that point. Or, if you want, wear Nighthawk, I would assume that would do the trick. Point is there is a counter to everything. You (again generic you) are either too lazy or simply unable to figure it out. I'm nowhere near an elite Osiris runner and I figured it out. As a community we should all STFU about nerfs. This is a video game based on fuqng space bullshit where apparently creatures can breathe in space, there is noise in space, water on the moon and all kinds of bullshit that is no where NEAR real life. So, since we are in this ultra fictional world, I WANT guns like Thorn, Vex, etc. That is what makes this game fun. If people want PvP to be "realistic" guns with "realistic" damage and all this bullshit, GTFO of here and go play CoD. God damn what happened to simple common sense? EDIT: Just checked my DTR just our of curiosity. Says I am a rank 20 with "High Skill" don't know how accurate that is though. I feel like I am indeed "skilled" but not sure if I would say "High Skilled" but anyway, FWIW, that is what I am ranked at right now. But I am always hard on myself so who knows, maybe I just keep telling myself I suck haha.

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    • Edited by Enryu369: 10/3/2015 8:45:12 AM
      [spoiler]repoted for being a annoying "Sunbraker OP troll"[/spoiler]

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    • Can't everyone just suggest tune ups for old sub classes rather than this?? We already know a nerf is already in coming... And the more complaints the harder the nerf (old suros and various other weapons)

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    • Watch DattodoesDestiny's vid about OP Sunbreakers and he will break down why they really are not...their kit is not very good in PvP, Striker Titan is much more effective. QQ already.

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    • Omg the -blam!-ing Crucipussies never stop do they. Muted

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      • The only thing I have to say is this needs to be handled carefully. Because the super is pretty much the only strength to the subclass. The melee is not good in pvp, grenades are fine (agree on the fusion grenade but again that's for later). I think cauterize working on grenades and melee is fine because those aren't all that strong or at least op. And the super is incredible. Definitely too good to an extent. The armor reduction needs to happen in an intelligent way. But the thing is you look at something like voidwalker and blade dancer. Those entire subclasses are geared for pvp. Their perks are crazy strong and while they have been rebalanced my point remains that to an extent the sunbreaker super needs to be strong because overall the subclass isn't crazy good and most of the perks are geared towards the super being good.

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        • I don't think a super that grants 7 mini tracking nova bombs, armor of light, and hungering blade at the same time is OP, I mean that seems pretty balanced to me.

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        • Idk what y'all be shooting at but golden guns take out sunbreakers with ease

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          • I have to respectfully disagree

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          • Edited by Orisha Oya: 10/3/2015 6:06:46 AM
            Sunbreaker has made me strongly dislike titans... Not the class... The people who main the class. The class is objectively OP relative to any other subclass, which they should embrace and enjoy. But it's as if they feel that admitting it will prompt Bungie to immediately nerf the class beyond recognition. Prior to ttk, they suffered delusions of being an unfairly disadvantaged class, and now they suffer delusions that hunters are, in fact, the consistently woeful ones whenever you state the fact that, objectively, the class is overpowered. The part that really makes me dislike them, though, is just how distasteful their responses are to any perceived attack on Sunbreaker. Chillax. Respect to any titan who can either admit their new subclass is OP or disagree amicably.

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          • I'm a hunter. I do think it should be nerfed. Decrease the timer, up the fire rate. Say, 5 seconds to throw a maximum 25 hammers? Great for pve, cool in pvp as well. Also make em disappear afer bout 25 feet. and remove the grenades and horse shoes effect. makes it impossible to escape em. I was literally sniper distance from him, jumped away behind cover. Hammers flies over the cover, explodes for no reason.

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          • It [i]does[/i] need a bit of balancing

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          • Bitch ass hunters always complaining

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            • No crucible in a whole is fūcking broken

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            • im not saying anyone is defending their class. to be fair, the titan's core abilities as sunbreakers are terrible in pvp. in a way, their supers are okay i feel in a normal game. but in a game like mayhem? good lord, they tank supers and heavies. my god. also the super kind of "balances" the poor core abilities. to also be fair, the other subclasses of titans are not that good, in pvp the better of the 2 is the striker class. now that, that was okay (imo i never had issues getting kills with the fist of havoc, in fact i got a decent amount). hunters. no complaining if you main nightstalker. why? cuz it was made to be a "team" player. arcblade + mask of the third man was/is OP and is golden gun. i have yet to see if a sunbreaker can tank a golden gun, but if it can, its really unfair when every other super in the game can destroy any other person with a super on. (besides radiance but thats cuz its like a over time thing) Golden gun, 4 shots, 4 kills and you dont need to be that decent with guns to do it. aim assist makes it alot easier to kill things in crucible. pretty OP. good lord i could go on about hunters, but well everyone has bitched about them enough. Warlocks! stormtrance, really good super. in pve clears adds like mad, in pvp kills guardians pretty fast as well. imo perhaps one of the best rounded class thus far, good dps, okay damage reduction, landfall can nuke a bunch of people, and even the grenades are decent, the thundercloud grenade may seem OP but it takes a moment to happen, giving adds and even players time to get out of it. radiance, self rez/radiant skin, self rez is self explanatory (haha geddit?) radiant skin, fantastic damage reduction, capable of taking alot of things and combined with flame shield makes you next to unstoppable, unless of course, another super comes about. and nova bomb, fantastic to murder a whole load of people due to the aoe, as long as you dont die using it. aoe can even grow more if you use shatter on your nova bomb, kicking more ass. personally using voidwalker i loved using the nothing manacles and the scatter grenades, i lovingly call it the "personal wolfpack rounds" haha. now if you look at the classes that have a "timer" on their super (sunbreaker, bladedancer, gunslinger, stormtrance and sunsinger) all of these have a activation time, and if you can slay said guardian during that time, you dont need to deal with that super (unless you kill them too fast and they still have it) except... sunbreakers (i have tried) whist activating super can even take a rocket. ive also tried the quiver on nightstalker to see its effects and well... i get nuked out of the air regardless. tho once again, great against adds and bosses, probably now something you should use in pvp, unless your a deadshot with that quiver. anyhow... its slightly a problem, def more so in mayhem, otherwise, really i find it fine. most of the time i dont care what super it is, i still die by it sooooo... (that and really, i hear the sound of one and run the other way. if they activated it, chances are i wouldnt be able to kill them before they did me.) gosh im tired, this probably wont make too much sense but meh XD if you wanna know what class i main i generally play pve and used to play bladedancer alot, but now the nigthstalker due to its long range invisiblity ability, it helps with teamates alot. in pvp i actually prefer the voidwalker over striker, why? cuz of the "personal wolfpack rounds" ;) besides that, defender titans are a personal second in pve, due to their ability to tank so much. so before you call me out on my "hunter bitching" i love all the classes, but to me, balance is balance. nerf it to slightly outmatch arcblade and golden gun its fine,but now, its a walking tank, literally, playing it is awesome, receiving? not quite XD

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            • Black spindel oeänehits a hammerbro

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            • I'm going to be honest... This is stupid. Every time there's an update someone is always complaining about something being too op. A weapon, a super, a specific perk to any of these and then this stuff is nerfed into nothingness while real problems are left in game.... So with that in mind, here's my intelligent argument as to why I strongly disagree with this. I'm a day one player and an avid Titan fan that also has a hunter and a warlock. Ive played with all of them. The Titan has always had the short end of the stick. Hunters have arc blade that can be perked to go for miles and a golden gun that can be upgraded to 4 shots with the right helmet with unbelievable range. Both of these can be hard to kill. The Warlock can revive and throw a thousand grenades while being almost impervious to dps unless you're right on top of them and ready when they resurrect. They also have a nova bomb with killer splash damage that can take you from behind rocks while making the wielder a damage sponge. Now they have an arc based super they learned from watching too much Star Wars and the hunters are going full Robin Hood out there. But what has the Titan had all this time? A bubble shield and a ground slam. While havoc can be killer and demolish an entire team it's a one shot, no room for error. You mess up, that's all you get... And I really don't think I need to go into the limitations of that ward bubble. Can't take it with ya when you leave the area.... Now we have something that's finally more on par and everybody is gonna lose their minds. This super doesn't have the range of golden gun nor the splash damage of nova bomb. It doesn't revive and doesn't dance either. All these other supers were seen as Op too but there were always ways around them, to deal with them. There will be ways around this super too. Quit expecting this game to always be tailored for people that complain because somebody beats them in pvp and play. It's called a 'SUPER' for a reason....

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              • I do think striker was a top 3 pvp class, and it still might be. But was it super offensive fun? No. I actually agree with what you're saying, but I'd like to see no health regen after a kill just like GG. I don't mind extra armor because the hammers have to travel. Nightstalker I feel like could use a couple adjustments. You touched on the most pressing one.. the second your super hits it should tether. I too often hit right next to a sunbreaker only to be killed before my super hits him when my arrow has landed right next to him. Either make it automatic or give nightstalker armor until it tethers?

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                • For an increased melee lunge I wouldn't mind a tiny bit less armor on the super, we got cauterize anyways. I don't think the number of hammers should be touched though. Overall I don't get any more kills with the hammers than I did with gg. That's mainly cause I can't run into that many guardians to begin with and the hammer isn't good for running and jumping targets. I disagree about the comment in which Sunbreakers are better than gunslinger and blade dancer. By your own logic shadow shot should be nerfed as well then. In my honest opinion though I feel that at long range gg is better and at very close range blade dancer is better it is only because Sunbreaker is good at mid range where a lot of engagements take place that it is so good.

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                  • The whole damn game is broken, not just the Titan super. Fact us 99.9% of the OP cries are from PvP players who don't want to alter their style of play. Do not want to watch the enemy and find their weakness then exploit it. All they want I'd for the weapon that kills them to be nerfed into insignificance so they can keep playing their way. I swear almost all f them are part of the Participation Ribbon generation, who want every thing dumbed down to their level.

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                    • As a Titan main I support a PVP only nerf for Sunbreaker.

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                      • I've been with game since launch, was one of the original 100 members of shadow ravens...big pvp guy and I've seen this "only in pvp" idea multiple times... Sorry to tell you but bungie doesn't give a shit. Plain and simple. If they did we would have a multitude of playlists not the hand full during vanilla and the two or three from the taken king. Where is the no super playlist? The swat/hardcore like modes Big team Snipers only Doubles King of the hill Etc Why only weekly rotations for the modes people really like? Where is the clan support for pvp? And before you guys start with the "its NOT HALO" drivel... No it not halo, but it also has less than half the game modes any other fps pvp game has. Hell I think it has half the amount halo 1 had! With the vast amount of fps pvp games on the current market and from the last ten years there is no excuse as to why we haven't seen more from destiny on the pvp side.

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                      • In PvP they are only good because of the super, everything else is lack luster about it

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                        • People need to realize that titans are the FASTEST class But NOT the most maneuverable There is a difference

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