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Edited by Hydrilus: 7/17/2018 5:40:12 PM
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(Fantasy Topic) - Create Your Own Exotic Item (Weapons, Armor)

In the spirit of the "Go crazy with the exotic perks" topic found here ([url]https://www.bungie.net/en/Forums/Post/247063694[/url]), this topic is dedicated to posting your ideas for a new generation of exotic items that [i]actually[/i] feel exotic! These should be focused on things that actually affect gameplay (mainly weapons and armor) but feel free to expand into Ghosts, Ships, Sparrows (and make them affect gameplay in more exciting ways than they do now!) or something completely new as well. As discussed in the topic above, current exotics don't go nearly far enough, and for some that may be considered over-used in places like the Crucible (The Colony, Graviton Lance...), an exotic or two made to counter those items could go a long way towards creating more varied loadouts and balanced gameplay. Post your ideas here! _______________________________________ [u]Base requirements for new exotics:[/u] [b]Name your exotic![/b] [b]Provide some context behind the idea[/b] --- what situations, if any, have you been in that helped inspire this idea? Where do you see it being useful? [b]Up to 3 perks total[/b] --- can be a mix of unique exotic perks and more basic weapon perks like Lightweight --- can be PvP focused, PvE focused or a mix [b]Must also come up with a counter-exotic[/b] to balance the scales against whatever advantages your exotic provides (unless yours is strictly, specifically PvE focused and provides no PvP advantages, or, if your initial idea is already a counter-item to something) --- It doesn't need to be the same item type, you can make an armor piece that counters a weapon, or vice versa --- Try to be creative here - if you have an exotic weapon that shoots Nova Bombs or something, try to avoid creating a counter-item that simply nullifies them --- Try to come up with perks that are specific enough to counter your item, but also general enough to be useful (and fun) in other situations as well, they don't need to be purely defensive in nature Side note: When it comes to anything numbers-related in this stuff (cooldowns of perks, how much a perk affects something, etc), just do your best to be somewhat reasonable, and be open to alterations. Looking forward to your ideas!

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  • The Mind Castle - Exotic titan helmet "Carry not a sword, but bring the wall." -Unknown titan. Perk 1, Siege: Lose your exotic weapon slot for an additional exotic armor slot. Secondary exotic armor abilities are amplified. ( Think an extra grenade for armamen tarium with reduced cooldown, or health regain with mask of the quiet one on all void weapon kills).

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    • Vortex Colapse (Scout rifle) Exotic perk (The blinding void) Creates a small void orb on Kills Thath implodes After being shot Blinding all enemies whithin area ______________________________________ Lost in time (side arm) Exotic perk (timerift) Kills with this wapon crates rifts thath Slows down enemies and deals No damage Ps enemies drops the rift Effective for killing rushing enemies

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      • Hunter Killer Exotic chest piece for Titans Perk: Deletes a hunters game account and Bungie account every time they cry nerf on the forums.

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        • Edited by madgamer438: 7/19/2018 6:58:45 AM
          [b]Titan Super Jet Pack[/b] chest piece! Enables Titans with an unlimited flight and hover capabilities! (More down below, keep reading!) Also grants lightweight and aerodynamics to improve flight speed and maneuverability! To aid in maneuverability and ensure unlimited flight, this chestpiece has a limited Life exotic perk which will allow the Titan to equip more than one exotic armor piece, but only a certain single exotic armor piece, that armor piece is the Lion Rampant. The Jump Jets help to make the unlimited flight possible in conjunction with the Titan Super Jet pack! Only drawback is that the superlight armour makes the Titan susceptible to extreme damage! This damage can also occur by flying fast and running into objects, such as a wall or other debris. Health regeneration is slowed while in flight, but returns to normal when on the ground! [spoiler]Let's face it people, there has to be a drawback/s to this one, otherwise it will never get off the ground with Bungie, Literally![/spoiler]

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        • The Infinitium: Warlock Chest Armor Description: It really is such a simple cycle. Perk: Infinite Ammunition: Primary weapon kills give bonus Special ammo. Special weapon kills give bonus Primary ammo. Appearance: Looks like a World War II trenchcoat, with ammo pouches, a satchel, and a canteen. On the back, there is an insignia of a dragon biting its tail.

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        • [b][i]Hypernova[/i][/b] [i]The Light, in it's purest form, is just as powerful and dangerous as the Darkness...[/i] Kinetic Scout Rifle [MIDA archetype.] Exotic Perk: [u]Quasar Round[/u] [i]With a full mag, press the RELOAD button for 5 seconds to load the entire magazine into the chamber all at once, allowing you to fire a devastating stellar burst that disorients, weakens, and blinds targets.[/i] Intrinsic Perk: [u]Forbidden[/u] [i]This weapon's Quasar Round perk is disabled in Crucible and other related activities. Instead, landing precision hits may disrupt targets' radar.[/i] Other Perks: [u]Explosive Ordinance[/u], [u]Armor-Piercing Rounds[/u] ______________ [b]Description:[/b] A sleek, futuristic looking rifle with pulsing yellow lights along the side, and a starburst-shaped scope. Default color is midnight blue, and the rounds fired are pure bright white, energy style rounds. ______________ [b]Lore Tab:[/b] [i]The Light, in it's purest form, is just as powerful and dangerous as the Darkness... Ever since that time I tried to load a Nova Bomb into my rifle (and of course died in the process), I have been studying the properties of non-elemental Light energy. That one Guardian causing the Traveler to wake helped, and I managed to secure a few small shards of it. They are such amazing things, both metallic and ceramic, seemingly weightless yet somehow indestructible (for something that nearly blew itself up, that is even more amazing!), and full of the strangest energy patterns. My Ghost keeps warning me not to do this, but I ignore her. The past 6,287 resurrections were worth it in the end. - Unknown Warlock[/i]

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          • Edited by Antic Archon: 7/19/2018 1:57:45 AM
            Elemental Hellfire Exotic Auto Rifle Energy Weapon Obtained through Exotic Quest “Let it Rain.” Inscribed on the left side of the weapon. Impact 15 Range 35 Stability 35 Handling 65 Reload Speed 70 Rounds Per Minute 1200 Magazine 90 Intrinsic perk: Elemental Hellfire: Every shot inflicts a different damage type between Solar, Arc, and Void. Perk tree one: Will of Nature: Every Solar shot is a projectile, every Arc shot is hitscan, every Void shot has negative recoil. Will of Nurture: Every shot is a high speed projectile, with moderate recoil. Perk tree two: Convergence: Every shot deals minor extra damage against unshielded targets.(7%) Divergence: Every shot that matches the target’s shield deals moderate extra damage. (25%) Perk tree three

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          • [b][u]The Erinyes[/u][/b] Disclaimer: this weapon does not represent Omolon's product design and was made without consent. Use caution. Exotic rocket launcher with three barrels. Clearly an Omolon design but the gritty color scheme and rough angles suggests an unauthorized attempt at something....nasty. Exotic perk: Vengeance This weapon fires an energy projectile and has three different modes depending on the element. Solar explodes violently and leaves flames on every surface the blast touches. Arc fires three smaller projectiles that explode into sharp, smaller, bouncing shards. Void projectile explodes like any other but it has a blinding effect twice as big as it's blast radius.

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          • Sweet business: Explosive rounds Every 3rd critical shot gives you a round in the chamber from thin air. Firefly Each bullet has a different element. Hip fire gives you homing bullets

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            • [b][u]The One and Only[/u][/b] - exotic Ghost Context: As Guardians, we should have only one Ghost that is OURS, not multiple that we're constantly swapping out for different subpar perks. So, the idea behind this is an exotic Ghost that is customizable with various mods and catalysts to make it your own, with the perks you want, WHEN you want them. Here's what it would have: [b]- 3 Mod slots[/b] This would be for the basic, boring Ghost stuff such as 10% bonus to Glimmer, showing resources within 30 meters, and of course new stuff like bonuses to materials from dismantled items, etc, those types of things will be turned into Ghost Mods, BUT, with one change...none of it is planet-specific. We're tossing that bs out the window. [b]- 4 Exotic Catalyst slots (yes, FOUR)[/b] We're gonna be able to trick out our Ghosts exactly how we want with some neat functions in these slots, which wouldn't be unique to just one ability in each slot, you'd be able to hover over it and choose from a variety to equip in each slot - things like: - Reductions to respawn times - increased overshield duration after reviving someone - extra lives in non-respawn zones - various offensive and defensive buffs like heal-over-time effects, small damage shields, etc - then quality of life stuff like auto-decryption of engrams, storing custom-loadouts of gear, etc Ghosts should be able to assist and enhance us in cool and helpful ways, in PvE and PvP. This would be a way of doing that. [b]- Shell slot[/b] This would be where you customize the look of your Ghost with ornaments and/or shaders. - - - - [b][u]Walk-in Closet[/u][/b] - exotic Ship Context: For starters, I'd love for ships to have an actual function in the game but, that would require an overhaul of how the game is designed, so, since we're restricted to them simply being for looks, there isn't too much they can realistically affect when it comes to improving gameplay, so I've thought of some more passive quality of life stuff for them instead (these wouldn't all be on one ship, just potential ideas for a variety of new ships), such as: - Increases to inventory space - Increases to Glimmer cap - Ability to fast-travel into more specific areas of maps, and/or directly to Public Events - Kinetic, Special and/or Heavy weapon ammo drops to your location - Direct access to your vault - Direct access to certain NPCs on other planets, or the Tower and more... Ships would have anywhere from 1-4 of these kinds of perks assigned to them. - - - [b][u]Last, Sparrows...[/u][/b] They are far too boring. "Improved Dodging?" C'mon Bungie... New Sparrows should have perks such as: - Speed boosts based on a button press - Some basic weaponry - Increased armor and shielding (but perhaps at the cost of no weaponry) - Two riders (allows a friend to ride, and also shoot) - Various short-term guardian and/or weapon stat increases upon dismounting Sparrow and more... Sparrows definitely need some spicing up!

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            • The... S U C C: It’s a vacuum Description: Cleaning the galaxy one avenger at a time. Perk: Suction, if enemy’s get close to you you succ em up into the storage tank, and then can shoot them back out. So instead of reloading you have to suck more enemies in to add more ammo. And can hold a max of 20.

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            • Edited by Ghostfire239: 7/18/2018 4:31:39 AM
              [b]Krevik’s Stride[/b] (Hunter Leg Armour) “He just wouldn’t stay in one spot.” - Unknown Hunter Perk: [b]Blink-Step[/b] Turns Dodge into a Fallen Captain teleport.

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              • Name: Volt Weapon type: liner fusion rifle Mod: arc Exotic perk: rail gun The volt is made from a bunch of various rifles packed into one small handcannon When firing from the hit the bolt will shoot out a liner fusion rifle bolt Name: eclipse Weapon type: side arm Mod: kinetic Exotic perk: sun and moon Dual wield two sidearms “sun” has solar damage “Moon” has void damage Cannot aim with this weapon Reloading has a unique spin animation

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                  Not sure what to call it, but my idea for an Exotic would be to combine The Last Word and The First Curse into one gun, and how they behave depends on if you're firing from the hip or ADS. Essentially make it a Lightweight or Precision frame with extreme hip-fire accuracy and stability, but it then gets the damage and RoF of an Aggressive frame when ADS with a decent loss to stability, but a big boost to range. And you could give it plenty of perks to synergize, like Quickdraw or Snapshot, Moving Target, Hip-fire Grip(and an extra hip-fire perk), etc. Or you could literally just take all the perks from both guns and throw them into one. Though that would really only benefit the ADS version because it'd get a fully replenished mag with extra range and stability after a headshot kill.

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                  • Moment of Silence Hand cannon Has silencer 10 rounds Has all three elements you choose, last bullet has all elements at the same time Solar- burn so DoT Arc- shock so stunned Void- disorients Precision kills give you 20% more super than other kills and you go invisible for 15 seconds after reload. Choose between Rampage, Kill Clip or Outlaw Has a Cayde-6 keychain hanging off of it.

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                    • Edited by Trafalgar_Lou: 7/18/2018 12:54:55 AM
                      Came up with a few a while back. Haven’t thought up much lore though. Savathuns seeker Savathuns seeker is an exotic taken hobgoblin linear fusion rifle ‘She’s close now, ever closer to closing the gap. From her world to ours, from throne world to home world. She’s close’ Exotic perk: ‘blight of passage’ ‘This weapon fires 3 weaker shots that track enemy’s. If equipped on death this weapon fires automatically’ ——————————————————— Phalanx anti flank The phalanx anti flank is an exotic cabal shield in the heavy slot ‘To defend oneself is one thing, but to defend an empire is another, and to defend an empire is everything’ Exotic perk: ‘bash to be future’ ‘Swinging this weapon unleashes a powerfully shield bash pushing enemy’s backwards. Take less damage from behind while stowed’ ——————————————————— fragile abyss Fragile abyss is an exotic void trace rifle ‘The loneliness of the long night is only temporary, for others may peer into the void’ Exotic perk: ‘vortex void’ ‘Enemies killed by this weapon create a small black hole pulling near by enemies towards it. Enemies caught in the pull and disoriented for a short time’ ——————————————————— Glacial Arbiters Glacial Arbiters are warlock exotic gauntlets. ‘Omolon have perfected liquid fuel coolant in order to transform arc energy to sub zero temperatures’ Exotic perk: ‘thaw through you’ ‘Charged melee hits freeze enemies for 3 seconds. While melee is charged coldheart can be reloaded unbelievably fast’ ——————————————————— Drone Reflector Drone reflector is a solar grenade launcher. 1 round in the mag. “Smoke, smoke rising from the fire and flames of my foes’ Exotic perk: ‘airborne reflection’ Grenades fired from this weapon become a hovering drone that shoots projectiles in all directions that ricochet of hard surfaces. Drone remains airborne for 6 seconds. ——————————————————— strafing Endeavours Strafing endeavours are exotic hunter boots ‘Move as swiftly as the architects allow it’ Exotic perk: ‘rollward bound’ Dodge further while damaged ——————————————————— Brawn Ditto Brawn Ditto is an exotic Titan helmet ‘Remember the times of old? Weapons and blessings to all’ Exotic Perk: ‘Weapons of light’ ‘Passing through ward of dawn grants a boost to weapon damage for you and allies for a short time’ ——————————————————— Aspect of summer Aspect of summer is an exotic sniper rifle ‘Don’t fly to close to the sun’ Exotic perk: ‘singular aurora’ Aiming down sites creates a beam of light blinding any enemy Caught in its gaze. ——————————————————— Mark of the dexterous Mark of the dexterous is an exotic Titan mark ‘The walls didn’t build themselves you know, it was bruit strength and the will of many titans that we stand here today’ Exotic perk: ‘swift fabrication’ ‘Barricade can be placed unbelievable fast’ Exotic perk: ‘the life exotic’ ‘This can be equipped at the same as another piece of exotic armour’ ——————————————————— Journey into light bond Journey into light is an exotic warlock bond ‘I had to cover my eyes at first, was it the sun? No it wasn’t bright enough. a ship passing perhaps? No it couldn’t of been’ Exotic perk: ‘dedalus diminish’ ‘Removes Icarus dash cooldown’ Exotic perk: ‘the life exotic’ ‘This can be equipped at the same as another piece of exotic armour ——————————————————————— Cloak of mirrors Cloak of mirrors is an exotic hunter cloak ‘Shadows cast in even the darkest of places’ Exotic perk: ‘mirage step’ ‘Dodging casts a reflection of yourself to confuse foes. Reflection lasts 3 seconds’ Exotic perk: ‘the life exotic’ ‘This can be equipped at the same as another piece of exotic armour’ ——————————————————— Ahamkaras cradle Ahamkaras Cradle is an exotic bow. The bow is made it of Ahamkara bone and makeshift rope. Exotic perk: “Mass extinction” “Arrows fired from this bow push enemy’s backwards pinning them against walls. Pinned targets take double damage from any source” ——————————————————— Ether Prime Ether Prime as an exotic bow Exotic perk: “Trip shot” Arrows fired from this bow are fallen trip mines. Two arrows must be fired to set up the trap. Firing two arrows across from each other will connect then with a red trip wire. Enemies caught in the wire explode’ ———————————————————

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                      • I want one of those Jacobs' hand cannons from Borderlands that is thrown and explodes like a grenade when reloaded and has elemental damage. *end of thread*

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                        • I’ll try. [i][b]Salem’s Fury[/b][/i]- New Weapon type: Wrist Dart [i]Madness will overtake them all.[/i] Special Weapon Stats: Impact: Minimum Range: Infinite Stability: About halfway. Fires straight but trajectory begins to dip over time. Capacity: Each dart is reloaded after every shot. 30 reserve ammo Reload: 1.5 seconds Fire rate: see capacity Perk: [i]Paranoia[/i]- Enemy’s shot by a dart will receive adverse effects on their mental status and Radar and HUD are rendered chaotic. Effects last 7 seconds* Pve: Hitting an enemy (except bosses) causes them to attack each other! Pvp: Hitting another guardian with a dart causes the radar to blip wildly in all directions and EVERY player’s name and health bar becomes red on the effected guardian’s screen! *Additional info. To prevent over spamming in Crucible, hitting the same enemy repeatedly in that one life will eventually build their immunity that lessons the effects by 1 second per shot. Lastly. It would attach to your wrist a little similarly like Ezio’s hidden blade! Lol. Send your feedback!

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                          • Pulms bandolier Perk - pressing LT/L2 throws with the arcstaff, pressing it again will tp player to foe, (has to hit an enemy to activate) Can crit, if crit kilked, overpenatraits to next target. This would use a fair amount of super energy to use max throws at 3 per super, (including tp) If you miss with the throw, it would instantly return to you and part of the energy too.

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                          • gjallarhorn except the rocket turns around mid-air and flies straight at you and instakills you.

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                          • Khvostov 2.0 Exotic auto rifle Rainbow burn perk - (Arc, Solar, and Void damage is present in all shots fired)

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                          • I actually just wrote a post for this a little bit ago. Up to you if you want to read it. It includes a few weapons, additions to existing exotics, and a campaign idea https://www.bungie.net/en/Forum/Post/247038749/0/0

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                          • Also, I made a class a while back: Class: Breaker Description: an alien entity with a tail instead of legs and has the ability to manipulate space and time. This class has a standalone race also called breaker. Visuals: The armor is very similar to Croats End with ornaments, but has a tail instead of legs. It is very alien-like. Class Abilities: Armor Increase: Gives the wearer a regenerative overshield that lasts for 45-60 seconds(haven't decided). OR Speed Increase: Gives the wearer a x2 speed buff for the same amount of time. Void Class: PortalMaster Super: Two Options: Dark Realm OR Portal Cut Dark Realm is an AOE super that takes any enemy in its radius to a realm where the PortalMaster has a larger size, more damage, and health. The PortalMasters guns are not usable here, only abilities, which have no cooldowns. Enemies can fight back, but mostly die. Lasts for 15 seconds. Portal Cut: An AOE super that cuts enemies in half, doing damage, slowing them and removing jump abilities. Lasts until death. Melees: Animation is like the Stormcaller animation, but pulls the arms away from each other. Displace: Move and damage an enemy away instantly. Rip: Confuses and damages enemy. If a kill, rips them down the middle. Pop: Causes a small hand explosion. Damages with an AOE attack. Grenades: I couldn't come up with grenade i ideas, I'm not that creative when it comes to explosions. Same for all subclasses. Solar Class: FlameWhipper Super: Whip Pack: Essentially Spider-Man's suit from Infinity War. Allows the user to whip enemies, cling to walls and swing from ceilings. The whips suspend you in air like multiple legs. Melees: Whip: a medium distance melee that does damage and confuses enemies. Grab: Pull an enemy towards you and damage and confuse it. Absorb: On a successful melee kill, the user is granted a 1.5x speed buff and overshield. Not-fatal melees do not use the charge. Arc Subclass: LightMover Super: Contact: An AOE super that makes enemies in a certain radius rise for 1.5 seconds, and crash to the ground, dealing damage and stunning. Melees: Push: pick up an enemy and send them backwards. If the enemy hits a wall, it does damage. You can only lift enemies up to captain level. Crush. Crush enemies, causing stun and damage. On a kill, the enemy explodes. Fling: Fling an enemy upwards, causing the same amount of damage when the land as push. So tell me what you think.

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                          • You linked me here, so here I go: [b][i]Untrue Perception: Exotic Hand Cannon[/i][/b] [i]This world of yours... is not the way you see. -Unknown[/i] PERK: Realization: When damaged by this weapon, your vision is blurry and distorted. PERK: Acceptance: Getting a kill with this weapon starts a stackable speed buff. Stacks up to 3x. (SPEEEEED)

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                          • Edited by Latrodectus5002: 7/17/2018 9:23:41 PM
                            [b]Fury Dove - Energy Hand Cannon[/b] [i]Even the most peaceful of us, have the power to kill[/i] [b]Exotic Perk: Dove Takes Flight - [/b]Weapon gains a boost in range & accuracy while user is in-air [b]Other Perks - [/b]Under Pressure & Pulse Monitor ——————————————————— [b]The Groundhog - Kinetic Auto Rifle[/b] [i]”Welcome to my burrow”[/i] [b]Exotic Perk: Marmot - [/b]Weapon gains a small boost to damage while user is on the ground [b]Other Perks - [/b]Threat Detector & Snapshot

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                          • Edited by Hydrilus: 7/17/2018 6:53:57 PM
                            My two exotic ideas (initially posted in the exotic perks topic linked in the OP) are intended to be counter-items to The Colony and Graviton Lance. [b][u]The Honey Badger[/u][/b] - exotic boots Context: Counter-item to The Colony spider bombs! Perks: - Increased Resilience - "Honey Badger Don't Care" - Homing projectiles have a high chance to either be kicked away or absorbed as ammo, up to 2 projectiles every 2 minutes. Lasts for 8 seconds after the first projectile hits, then the 2 minute CD begins. So, basically, this applies to Spider Bombs, homing rockets like we saw in Forsaken footage, up to 2 pieces of the skip grenades, some PvE attacks from Hive, Taken, Cabal, etc, anything that can track a target. Grenade-related stuff, if absorbed, would recharge your grenade energy by a bit. - "Family Feast" - While your super is active, nearby allies gain the "Honey Badger Don't Care" perk. A family of honey badger's is certainly one you don't want to mess with. - - - - [b][u]Distorted Perception[/u][/b] - exotic helmet Context: Counter-item to Graviton Lance Perks: - "Vex Simulation" - Taking fire from void energy weapons immediately triggers a scattering of 4 perfectly convincing decoys/simulations that take random actions (some will simply run away, some will jump around, return fire, etc). Simulations will also interfere with the enemy's auto-aim assist. Decoys last for 6 seconds before disappearing. 90 second CD. - "Eye of Osiris" - Decoys mark the enemy that initially triggered them, as well as any other enemies within their view as they scatter, for 8 seconds. - "Reboot Sequence" - Decoys destroyed by enemies reduce the CD of "Vex Simulation" by 10% for each one destroyed.

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