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Destiny

Discuss all things Destiny.
Edited by D4rkFr4g: 10/25/2014 9:12:45 PM
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Destiny's Core Story

I’ve seen many people on the forums and in game who have missed the core story to Destiny. Instead they say “Destiny has no story”. I find most people rushed through the game as quickly as they could. They didn’t stop and think about the things they were seeing during the missions and tuned out the loading screen dialogs. I didn’t start piecing a lot of it together until my second play through as I rushed through the main game trying to get ready for the raid. You are supposed to be experiencing the story through the eyes of your guardian. You need to pay attention and experience them. There’s a lot going on in Destiny and it’s not all told to you in the cutscenes/loading screens either. Here is a condensed version of the core story to Destiny. There is more to it than just what I put here but I did not detail the in between parts. This guy does a good job at detailing everything more fully if you want to go more in depth. [url]http://www.bungie.net/en/Forum/Post/71798165/0/0[/url] [spoiler]You are a guardian who is awoken in a time where everything is unfamiliar to them. You find out there are enemies and the traveler and are told to start fighting. Which is just what you do. We’ve been dead for a long time and know nothing of the modern state of the world or the history anything dealing with the Traveler or what has happened since it’s arrival. You are told that mankind has no hope to survive the oncoming darkness now that the traveler is dormant. You set out to see what you can do. You find a warmind is still active. This could be a valuable tool to help in the fight so you seek to find more and activate the array that gives the warmind access to reach the other planets. On the moon you find out the Hive are actively draining the light from the traveler which you put a stop to. The traveler now can begin to heal but you need to slow down the approach of the darkness and the Vex. You do this by striking at the heart of the black garden. A move that will cripple the Vex for the time being. Now the traveler has the time it needs to heal. Mankind now has hope, a chance at fighting back against the darkness. All of this is because of your actions as a guardian. The story as is today is about fighting for survival and restoring hope. [/spoiler] Now I’ve shown this to people and they claim that this is not in the game. So I’ve compiled all of the quotes from the cutscenes/loading screens/mid mission dialog that detail everything about this story. [spoiler] [quote]You are a guardian who is awoken in a time where everything is unfamiliar to them. [/quote] "Well, you've been dead a long time. So, you're going to see a lot of things you won't understand" (Dinklebot - Mission 1) [quote]You are supposed to be experiencing the story through the eyes of your guardian. [/quote] Embark on an epic action adventure with rich cinematic storytelling where you unravel the mysteries of our universe and reclaim what we lost at the fall of our Golden Age. ([url]http://www.destinythegame.com/game[/url] Bold new world Section) [quote]You find out there are enemies and the traveler and are told to start fighting.[/quote] "Its armies surround us. The Fallen are just the beginning." (Dinklebot - Speaker Intro) "You must push back the Darkness. Guardians are fighting on Earth and beyond... join them." (Speaker Introduction) [quote]We’ve been dead for a long time and know nothing of the modern state of the world or the history anything dealing with the Traveler or what has happened since it’s arrival.[/quote] "Well, you've been dead a long time. So, you're going to see a lot of things you won't understand" (Dinklebot - Mission 1) [quote]You are told that mankind has no hope to survive the oncoming darkness now that the traveler is dormant.[/quote] "Welcome to the last safe City on Earth -- the only place the Traveler can still protect. It took centuries to build. Now... we're counting every day it stands" (Dinklebot - Mission 1 End) "There was a time... when we were much more powerful..." (Speaker Introduction) "The Darkness is coming back. We will not survive it this time." (Speaker Introduction) [quote]You find a warmind is still active.[/quote] "The legends are true. A warmind did survive the collapse. Rasputin. An AI built to defend Earth. He faced the darkness and survived." (Dinklebot - "The Warmind" Mission ) [quote]This could be a valuable tool to help in the fight so you seek to find more and activate the array that gives the warmind access to reach the other planets.[/quote] "Guardians...had codes to a hidden array that could connect us to other colonies in the system." (Dinklebot - "Last Array" mission) "The array it's controlled by Rasputin, the last warmind. He won't let me in. But it's connecting to defense constructs all across the system. There could be something out there." (Dinklebot - "Last Array" mission) [quote]On the moon you find out the Hive are actively draining the light from the traveler which you put a stop to.[/quote] "Nothing is more important now. We believe the hive are engaged in a ritual that is draining traveler of its light. Whatever power they wield must be understood and destroyed" (Speaker - "Chamber of Light" mission) "It's a shard of the traveler. They were using it against the traveler. Devouring its light. But we freed it." (Dinklebot - "Chamber of Light" Mission) [quote]The traveler now can begin to heal but you need to slow down the approach of the darkness and the Vex.[/quote] "Find the Black Garden. Rip out it's heart. Only then will your traveler begin to heal." (The Stranger - "A Stranger's Call" Mission) "If we pull this off, we can save the traveler. If not the Vex will seize our worlds." (Dinklebot - "The Black Garden" mission) [quote]You do this by striking at the heart of the black garden. A move that will cripple the vex for the time being.[/quote] "The shroud of darkness is lifting and light returns to the traveler." (Dinklebot - "The Black Garden" mission) [quote]Now the traveler has the time it needs to heal. Mankind now has hope, a chance at fighting back against the darkness. All of this is because of your actions as a guardian.[/quote] "For centuries we feared the forces of darkness massing against us. We sought to hide and cower beneath a broken god. No more. These guardians show us what we are, what we have always been, and what we will be again. We are what remains of the light and we will not be stamped out." (Speaker - End speech) [/spoiler] There are a lot of unanswered questions still, but this is the beginning of a larger over-arching story. Answers will come with time. Now you may not like the story detailed above or think that it could be better. Those are your opinions and you have every right to them. Destiny has a story though and I look forward to finding out more in the expansions. Edit: This post is not about whether the story is good or bad. Your opinion on it is your opinion. If you think it could be better go and post some constructive feedback in the #Feedback section of the forums. Give examples of what Bungie could do to make it better, don't just say it sucks as that helps no one.

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  • Edited by ArchonInterface: 11/12/2014 8:01:41 AM
    D4rkfr4g, thank you for compiling the story in as concise a manner as you did. It has made it much easier for me to visualize where we are at in the story. My first time through as a Warlock I caught everything that happened but none of it connected. I had a ton of legendary titan gear and exotic gear for both titan and Hunter so I decided to play through as a Titan upon my purchase of the Armementarium from Xur and already knowing the story I was able to pick on so many things that just didn't seem to fit right. Not in a this a huge plot hole, or this is bad storytelling, but a kind of, Oh shit man, this is hella bad, why are we not gathering an army of guardians 3 million + strong and organizing them into a warfront to fix this shit? These are heavy players that threaten our existence and the Vex are the only enemy so far that we get to touch on and we have so far only killed something that may or may not be a one per universe existence(black garden) and weve broken a single vault. I am psyched to no end to get to fight all the larger threats that were outright spelled out for us but that we've been given no clue as to their purpose goals or strengths. The Vault of Glass and the black garden are just pieces of a much larger Vex threat and I am positive the Vex are probably the second weakest of all the enemy races and there are plenty of other posts explaining how powerful the Vex are

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  • You don't understand good story telling. A first in a trilogy or series needs a complete beginning and end story that also sets up the world and introduces potential future conflicts.

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    • destiny has no story. it has a series of events that occur.

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      • Look, if I'm Awoken, I remember how to talk, why do I not know what the -blam!-ing Awoken are? You just except a story that only holds together if you ignore massive plot holes, my example just being one. They are nice things, the building relations between you and Dinklebot, Grimoire cards, etc. However, I just went back and played Halo 3, the -blam!-ing story is amazing and the cinematography is amazing. This is one step above absolute crap and we shouldn't settle for that.

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          If anyone bought this game for the story, i apologize if i sound like an ass, but then they are straight up idiots. It might say rich cinematic story on the back of the box, but that's just marketing crap. Dstiny is a shooter focused on its multiplayer gameplay so the fact that there are any cinematics is a plus. And i think the cinematic cut scenes are designed very well. After i finished the story missions i also thought it was a bit light on content, but then i reminded myself that Bungie would want to focus more on the ambient design, and wanted the player to enjoy the end game content more. The worlds are giant and lush, and very stable, but no one wants to give any credit for these. If you want a game which prides itself on its story telling then wait a couple of weeks, but not every game has to cater to every aspect a game can have. And thanks for the post OP, i interpreted the story the same as you havee and i look forward to how it evolves

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          • Edited by Tut813275: 11/10/2014 12:29:47 AM
            This is very very vague. Go through and ONLY read the dialogue. This story tells you nothing because when you beat story mode you don't know what happend really. You only know what they tell you which is very close to nothing.

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            • Edited by DarthV0ider: 10/27/2014 6:35:44 PM
              I think Destiny does have a decent story, it was just presented clumsily and without characters. I don't mind being challenged to think outside the box to find a story, and realize that as a video game about shooting things, my expectations should be reasonable (even for the creators of Halo, arguably the most cinematic FPS of all time [Halo 2 or 3 being especially epic]), but I couldn't shake the feeling that what my guardian did in the story had no impact; at least none that is clear in Destiny 1. I think some character development would have gone a long way towards making the story a more memorable one. For example, if Rasputin had been handled like the AI was from System Shock 2, popping up on a video screen to taunt us and Dinklebot (AI bullying!) as it locked down the Array or Clovis Bray, the story would've hit harder! I needed a villain in this game so badly! A cold, calculating Vex AI versus this oddly human Ghost and/or quirky, human-made Rasputin. Siphon Queens monologging me as they drain the Traveler, before I blast them in their hideous faces with a Nova Bomb. How great was the character of the Arbiter from Halo? Master Chief is practically as faceless as any of Destiny's guardians, yet Chief is such a popular character. I maintain Chief's character is developed largely through his interactions with Cortana and the Arbiter. THAT'S what was missing from Destiny's story; memorable characters the audience can connect emotionally with. Gives any story more impact, and is why Destiny's story isn't being well-received, in my opinion.

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            • To bad Destiny has no story.

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              • "Destiny is a next generation first person shooter, with rich cinematic storytelling set in huge worlds to explore." Ha....ha....hahahahaha

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                • When is destiny coming out?

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                  • For only $19.99 get 10% more of the story.

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                    • Edited by Trance Circa: 10/27/2014 4:24:09 AM
                      Please stop trying to defend the story. Its okay to admit its bad and still like the rest of the game. I was pretty disappointed with the story but the gameplay is fun at least. Edit: I now read your whole post and saw it was not about whether it was good or not. Apologies.

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                    • Here's my take on the story. It was good, not the standard Bungie set with Halo, but enjoyable. Nice cutscenes, pretty good acting except for Dinklage at times. And people have said this before and I agree with them: this is just a stepping stone, the first chapter of an overarching story. I enjoyed replaying the missions with my three characters, granted just a normal playthrough, heroics, and bounties. The queen's wrath got old fast. I saw the campaign and it's replays as a COD campaign: I can play it, turn off my brain, and I really don't have to care what's going on. Going back to the story, the ending was good too. It was exactly the same as CE's ending. You defeated the immediate threat and you go off on new adventures. Refer to the lines "Halo. It's finished." "No, I think we're just getting started." That's basically what the stranger says, "Good job, but you're not done yet." Finally, the lore could've been presented in a better way. The Grimoire approach was the best they could do under time constraints, but leaving the game to see it is stupid. There's my two cents.

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                      • Edited by FlexibleConch44: 10/26/2014 1:11:14 AM
                        I had no complaints about the story. I like the idea of adding multiple stories that create an over arching storyline and that will add more to the game world. Plus if you look at the Grimore cards, there are sections for Mercury, Jupiter, and Saturn. Possible planets that the Darkness took and possibly more exciting enemies to fight. Also, Bungie wants you to create your own personal story from your personal experience in Destiny. Your suppose to find your DESTINY, hence the title of the game. I would also like to point out that Halo CE was the same way in how many questions it generated. NO ONE complained about that. Same with Half-Life, Portal, and Left 4 Dead. Did anyone complain......No, they didn't. They all became great games, so don't say that the story is crap. You want a shitty campaign; Go play CoD! Could it have better representation? Yes Is it a bad story? No Let Bungie and the Community do their magic and you find that Destiny is pretty Damn good.

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                        • If a game advertises itself as having a "rich,cinematic story" then i expect one at launch. You can't justify a 10 hour long story from a game with a 500 million dollar budget and 5 years of development. This story is downright amateurish and painful. Throughout the campaign, you dont know what you are doing or really care about anything. I find it hard to believe that after being dead for 1,000 years,your character has no questions whatsoever about what's going on. They have no reaction to being dead for 1,000 years, they're like"yea,this is cool". Being an awoken at the start just breaks the lore,since according to the grimore the awoken came about from people who tried to escape the collapse on ships and got to the asteroid belt before god knows what happened. So awoken being on earth makes no sense. The missions are all copy/pasted from the last one you did. You don't even get told or see what you recovered. In the cutscene where you meet the exo stranger,you're asked [quote]Have you heard of the black garden? [/quote] To which your ghost replies: [spoiler]We've heard the rumors.[/spoiler] What rumors? I didn't know there was a black garden. Am i suppose to know this stuff before i start playing? One mission that made me say "what?" Was the dust palace mission. Where your ghost says [spoiler]Golden age relics,research on the traveler,This place could be a gold mine[/spoiler] Wait so you're telling me the ghosts, the very things created by the traveler itself , they don't even know its origins and history? What the -blam!-. Wait,if the traveler can revive people ,how does it even lose fights? I don't even know what the darkness is. Why is it after the traveler? It raises more questions than answers: What is the darkness? Why does it want to destroy the traveler? What is the origin of the vex,cabal,fallen,and hive? Why does the darkness need 4 different armies? Why did these factions side with the darkness? If these factions are all part of the darkness, why are they always killing each other? ^^The main story should give you some form of answer to these questions. I should not have to pay to get an answer.

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                          • I entirely paid attention to the story. It just wasn't very good. Just from the standpoint of a story (either in the story itself or it's delivery which is what I like to talk about). The villain is often unclear and constantly changes with little to no warning or real reason as to why. The Vex, who don't get introduced until halfway through, quite suddenly become the main antagonist with absolutely zero demonstration as to why. Your exposition-bot throws in a few sentances about how dangerous they are, then random exposition girl shows up to affirm that they are, in fact, very dangerous, and I'm sitting here going, "Well, I just slaughtered them en-masse with absolutely zero difficulty and there is nothing else in the in-game lore establishing these guys as main threats. They weren't mentioned until now." It just feels like a couple kids on a playground going through some made-up world of theres and just as they get bored they decide to fabricate a new evil which they can vanquish. In Halo, the enemies work because you SEE how dangerous they are. Your introduction to the game is in a ship fleeing from a lost battle then being promptly abandoned when the covanent track them down and begin tearing their ship apart from the inside out. You see first hand as they kill off soldiers and civilians, you experience the overwhelming presence of a powerful and technologically superior force. The flood are introduced halfway through Halo as well, but there's buildup to it. There's mentions of a hidden weapons cache that humanity has wrenched from the hands of the covanent. Then there's reports that the humans are missing and as you investigate their disappearance you get a series of clues that the flood ripped apart not only your allies, but the covanent as well, establishing them as a major threat before they ambush you. The Vex are literally introduced through a few lines of dialogue, the game then pats you on the head and says, "Yep, these guys are the REAL threat, go play with them now." Another issue is that NO questions are ever answered in game. You go through the whole thing never knowing anything and never caring that you don't know anything. Most of the NPS's seem to delight in telling you how they can't tell you anything and the only way to get ANY lore out of the game is by leaving it to go check out the website. That's bad design. And even the cards don't tell you much. Sure they tell you that "such and such bad guy is REALLY a bad guy," but again, it's all done through clunky exposition and it's never shown. Sure, this particular Fallen captain may have slaughtered millions of people, but there was nothing about the mission to hunt him down that would have ever led me to such a conclusion. I can't recall the name of a single enemy I fought (other than the generic race title) because none of them had that much meaning or purpose. They were each hastily introduced then immediately killed off. That's not good story telling. Am I supposed to create my own story? How? There's the single player campaign which is a crafted story. Then there are the strikes, which are crafted stories, then there is the raid, which is a crafted story. At what point am I supposed to be having this freedom to "create my own story", because all of it is hand-crafted for me. You know why Obilvion allowed you to create your own story? Because you could look in a random direction, start wandering and end up knee deep in a host of sidequests that not only flesh out the universe, but actually create a sense of, "I'm having an impact on this world." What impact do we have here? None. You can gather a resource, or kill a few enemies that seem to come out of hidden cloning bays. There's no stories to craft outside of what is handed to you by Bungie. Whether or not the story is good or bad is beside the point of it being terribly delivered. A lot could be forgiven if the story was delivered well. The balance between mystery and answers is just flat out bad.

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                          • If I beat a game but still wouldn't be able to explain to a stranger the plot of it, there is something wrong with the story.

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                            • You shouldn't be able to put it all I couple of paragraphs. They conveyed it as an epic layer saga with beginning middle and end. The was maybe residue of story but the cut scenes were paper thin and you know it. Nice try but the story is worse than cod campaign. There is no emotional content no connection to any character.

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                              • It's like I said on Twitter a while ago. You just play a few missions until they tell you it's over. Nothing ever affects anything

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                                • Yeah I got that after the first play through. So was confused when everyone bitched about there being no story. Plus the cards are a good way of padding out the story and lore. Before everyone starts abouf having to exit the game to read them and so on. You can read them when your on a train or bus or even sitting on the loo.

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                                • When people say theirs no story they mean it's not interesting. It's so boring and lackluster that the story is completely negligible. Now, the younger players on here might've taken that literally, but that is what we meant originally.

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                                  • Edited by Orin: 10/23/2014 11:10:05 PM
                                    The fact that you can pretty much tell all the story the game gives you in one (albeit long) paragraph, is testament enough to the shortcomings of the story in Destiny. A little more explaining would go a long way. I'd rather have longer (skippable!) cutscenes that tell a much more detailed story. I think, honestly, it's not really a story that's missing. You can call anything a "story". It's the LORE that is missing from the core game. You get very, very little lore from the story. If you want to find anything out, you have to piece together item descriptions, and read the grimoire cards. These are things that should be explained in cutscenes, and/or by your ghost whilst hacking/unlocking, who instead gives us lines like "Doctor Shim? Nevermind that.". Why is the warmind important? why did people build the warmind? What exactly happened to earth and the other planets? What are some finer points about the enemies we are fighting? Most/all of these answers are in the grimoire, but should instead be in the game.

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                                    • Edited by Mikelo: 10/25/2014 7:53:59 PM
                                      "Now I’ve shown this to people and they claim that this is not in the game. So I’ve compiled all of the quotes from the cutscenes/loading screens/mid mission dialog that detail everything about this story." Who told you that? People (or at least me) say Destiny lacks story because it's bad, and boring, and has a lot of clichés, and a bad ending, and is short, very, very short. Not because we don't see the story, i mean, i can't imagine someone trying to destroy the Black Heart without knowing what the hell is that. Or someone doing the Old Russia missions of Rasputin without knowing what a warmind is or who Rasputin is.

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                                      • Your story is a paragraph long. Im not sure if your slightly retarded or if your simply oblivious of what was advertised to use, but I dont believe at all that Destiny's pre-launch 2013 story was immense and highly detailed. 1 -blam!-ing paragraph isn't the story we were promised! The game is rated Teen.. not Mature. They realized they could make a lot more money by appealing to a younger audience. Halo = awesome with Mature rating. Destiny = not so much with Teen rating.

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                                        • Well done. Well done.

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                                        • Edited by PacFrog: 10/25/2014 7:31:45 AM
                                          The problem most people seem to be having with game's storytelling value; is that the game's missions don't seem to contain a whole lot in the way of segues from one activity to the next and how they are delivered to the player fail to engage and immerse. In most story driven action games you have some sort of plot reveal through an in between mission character interaction. There is no such device present in this game. Instead of direct interactions with the Tower's Non player denizens, we are treated to a loading screen with ofttimes dryly delivered dialogue that creates a disconnect between the player and his or her Guardian-persona and makes it difficult to become immersed in an otherwise lore rich universe. Pair this with the fact that these 'telegraphed' dialogue segments seem to always take place during the travel animations that serve as a distraction during loading times and it's easy to see why people are having a hard time deciphering a plot. Why the heck would the Guardian already be on their way to the moon BEFORE knowing there is anything there needing their attention? This would work if all the missions were offered in the same manner as the scouting errands; but sadly they are not. If the goal is to have the player see Destiny's universe and story through the eyes of the Guardian then the absence of direct and personal character interaction defeats this aim soundly...

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