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#feedback

12/22/2014 12:38:50 PM
84

Has Anyone At Bungie Ever Fired A Weapon?

I've been inspecting the weapons Destiny has to offer since its release, and I've noticed three recurring archetypes for Automatic Rifles: High Imact/Medium Fire Rate Rifles, Low Impact/ High Fire Rate Rifles, and Very Low Impact/ Very High Fire Rate Rifles. Along with this, I've noticed that there is a recurring pattern of Stability involved with each of the Auto Rifle archetypes. It seems that the [i]higher[/i] the Impact of the Rifle, the [i]higher[/i] the Stability. Now, this also relates to Rate of Fire, though I'll save that for later. Since all of these weapons operate on conventional technology, that is, bullets, that means that the [i]higher[/i] the Impact, the [i]bigger[/i] the round being fired. To fire bigger rounds, you need more motive, gunpowder, otherwise you'd be moving the round at much slower speeds, therefore sacrificing Impact. More gunpowder means [i]more[/i] motive, and for every [i]action[/i] there is an equal and opposite [i]reaction[/i]; that [i]reaction[/i] is what we call Recoil. So, the [i]bigger[/i] the round, the greater the reaction, which means more Recoil. Why is it that weapons like the Suros Regime and Shadow Price fire such high Impact rounds with [i]no[/i] Recoil, while Rifles like the Hard Light and Monte Carlo fire such a small round and suffer [i]ridiculous[/i] Recoil? It should be the exact opposite! *As for Rate of Fire, I've drawn an analogy to spare you the unnecessarily long explanation: a Socom-14, a deviation of the popular M-14 Rifle platform, fires the 7.62mm, which is our real-life High Impact Rifle, a few rounds go off in quick succession and its barrel jumps from the center of a red-bull's eye to the highest of its rings. An AR-15 fires the smaller 5.56mm, our real-life Medium Impact Rifle, and its barrel jumps from the bull's eye's center to the ring just above. The recoil has even less effect when firing something like a PX2, a submachine gun since it fires a pistol round, the 9mm, making it our real-life Very Low Impact Rifle. So, why did Bungie purposefully re-arrange these real-life Impact/RoF/Stability correlations for their designs? Not only are they inaccurate, it completely skews the balance of the game, making the Suros and its High Impact associates top-notch, and weapons like the Hard Light and Monte Carlo completely unusable! TL;DR: High Impact weapons should have [i]greater[/i] Recoil than Low Impact weapons even when factoring in Rate of Fire. Low Impact/High RoF weapons are unusable thanks to this deliberately inaccurate design. Bring balance to the game, Bungie! - Sincerely, someone who wants to like the Hard Light
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  • Edited by Silvurphlame: 12/22/2014 11:51:17 PM
    An interesting read. But your flaw is presuming that the weapons should be based on conventional technology. Why? Because they aren't [i]frickin' lasers[/i] (on sharks :)? This game takes place a unspecified amount of time in the future. But the Traveler ushered in a three century period of unparalleled prosperity and technological advance, so it's at least that far into the future. Even post collapse, guardians are still able to flit from planet to planet, even when any two given planets could be on opposite ends of the damn solar system, like it ain't no thing. Let's give them some slack on having somewhat unrealistic weapons properties. Besides Suros looks like a classic sci-fi ray gun anyway. I'm happy to assume it incorporates something a little beyond "convential" technology. :) EDIT: for clarity and to say "realism in a game should never trump pure fun and blowing shit up."

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