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Destiny

Discuss all things Destiny.
Edited by Superiority: 10/23/2014 8:42:21 AM
183

"it's all playable terrain"

The title and vid are just a starting point for the larger discussion. Read all the Edits for the big picture. We were told this (title), in direct commentary from Bungie. "It's all playable terrain". All the people that like the game and hate the whiners, that's fine. But we were sold an open world to explore, and that's a -blam!-ing fact. It is the reason I preordered the game. I love sandbox games (Fallout4 woo). This is false advertising, and the vocal majority of us (the whiners) have a right to whine until it's fixed. There are kill walls EVERYWHERE. [b]EDIT 1:[/b] a lot of you are commenting about how people are reading too much into the sandbox promise. Well... There are loot chests spawning on visibly walkable areas right in front of you, behind kill walls. This game was intended to be much bigger and more free roam. That is what I preordered. Not this pseudo borderlands [b]maze of kill walls[/b]. [b]EDIT 2:[/b] Loot chests behind kill walls is just one example, that players can go see for them selves. A lot has come out the past few days supporting this aswell. Place holders on the Disc, AMA, the game tester. These are the most famous ones. But just [i]look[/i] at the game. These guys made [b]Halo[/b], and you think this is what the game was supposed to be? [b]EDIT 3:[/b] people seemed to want even [i]more[/i] "proof". There are secret areas of the game you can glitch into and walk around in. [b]BIG[/b] areas. If that's not proof of an intended bigger more open world then I don't know what is guys. [b]EDIT 4:[/b] Theory: we know now Bungie made this amazing open world with Halo levels of story. But perhaps it wasn't ready in time. And instead of an extention/delay being granted, Activision used a contract clause about deadlines to seize control and butcher Destiny up into little pieces for max profit. [b]Updating Edit:[/b] 23/10/14: https://www.youtube.com/watch?feature=player_embedded&v=UZ5BpeHVTWY Watch this (long) video in its entirety and you will have your mind blown. Wake up people. Person: [quote]I dont think there are kill areas[/quote] me: [quote] You don't think there are any kill zones!!??!! Jesus titty -blam!-ing Christ they are EVERYWHERE. [i]Especially [/i]on the Moon and Mars. Bloody hell squire...[/quote] [b]Final thought:[/b] So what's to be done? How do we get our sandbox? We need to pressure them into working on a full redeploy of the original concept. We don't [i]want[/i] your DLC, spend that money on the original concept being redeployed instead. There is precedence here, with big games such as SWTOR, RIFT, Star Trek online, the ending of Mass Effect 3, all getting redeployed or receiving a massive overhaul within 18 months of release. We will happily grind the loot cave until then, if we know it's coming. See you star side, Guardians.
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  • Watch and listen carefully at 2:20 and on. "All of this, is playable space. We hope to send you there ONE DAY. it is playable geometry that you COULD go to. We COULD go there right now. " You are blatantly misquoting him in your thread and making him out to be a liar. The above is his EXACT statement from the video, which mind you is being said as he is on the spot on stage while playing a scripted demo designed to show certain mechanics of the game. He very well may have been able to step off that cliff, as that demo may not have had an invisible wall installed yet. Maybe it was there, and he was referencing their intent to remove some/all of the constraints one day. His point was from a development perspective: what you see is made of playable geometry. If they needed to open the world more, we could go there without any additional installation of new areas or space. Everything you see has surfaces a player can move on, walk over, has texture and isn't some sprite painted picture. It COULD be played on, and they HOPE to send us to those areas one day. I've got a whole thread going about this exact misquote and how people are up in arms about something they haven't taken the time to understand in context. Much of this community is letting their experience with the game become ruined over a "lie" that never happened. [url]http://www.bungie.net/en/Forum/Post/73174190/0/0/1[/url] As to loot chests spawning behind kill walls well, those loot chests are going to have spawning rules within specific zone radii. If they are near the edge of a map, they may spawn on the other side of a kill wall because that surface is still solid and viable solid space. Some of the kill walls may have been added after some of the spawning rules. You don't know, I don't know what the creative decision making process was behind some of those walls. However that happened, is no indication that this guy lied. I feel sorry for this dude and how the community is portraying him. For anyone who played WoW... what the heck was the point of Silithus, The Blasted Lands, Ungoro Crater, The Maelstrom, I could go on and on... what was that area between Azhara and Felwood and Ashenvale that never even had a name but was still on the map.... until content was developed for those areas, they were useless and meant nothing. Developing areas that are already "there" for later use is nothing new. Just be patient.

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