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originally posted in: "it's all playable terrain"
10/15/2014 9:06:58 PM
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Watch and listen carefully at 2:20 and on. "All of this, is playable space. We hope to send you there ONE DAY. it is playable geometry that you COULD go to. We COULD go there right now. " You are blatantly misquoting him in your thread and making him out to be a liar. The above is his EXACT statement from the video, which mind you is being said as he is on the spot on stage while playing a scripted demo designed to show certain mechanics of the game. He very well may have been able to step off that cliff, as that demo may not have had an invisible wall installed yet. Maybe it was there, and he was referencing their intent to remove some/all of the constraints one day. His point was from a development perspective: what you see is made of playable geometry. If they needed to open the world more, we could go there without any additional installation of new areas or space. Everything you see has surfaces a player can move on, walk over, has texture and isn't some sprite painted picture. It COULD be played on, and they HOPE to send us to those areas one day. I've got a whole thread going about this exact misquote and how people are up in arms about something they haven't taken the time to understand in context. Much of this community is letting their experience with the game become ruined over a "lie" that never happened. [url]http://www.bungie.net/en/Forum/Post/73174190/0/0/1[/url] As to loot chests spawning behind kill walls well, those loot chests are going to have spawning rules within specific zone radii. If they are near the edge of a map, they may spawn on the other side of a kill wall because that surface is still solid and viable solid space. Some of the kill walls may have been added after some of the spawning rules. You don't know, I don't know what the creative decision making process was behind some of those walls. However that happened, is no indication that this guy lied. I feel sorry for this dude and how the community is portraying him. For anyone who played WoW... what the heck was the point of Silithus, The Blasted Lands, Ungoro Crater, The Maelstrom, I could go on and on... what was that area between Azhara and Felwood and Ashenvale that never even had a name but was still on the map.... until content was developed for those areas, they were useless and meant nothing. Developing areas that are already "there" for later use is nothing new. Just be patient.
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  • Edited by talemyn: 11/7/2014 8:45:17 PM
    I'm seconding [b]DogEatsChildre[/b]n . . .I was just about to type up the same thing you did . . . thanks for saving me the time. ;) Nothing like a quote taken out of context to cause a good ruckus . . .

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  • I understand, but they won't remove Kill Walls for that. I'm sorry. Adding areas are awesome and fun, but you can't just remove a Kill Wall. That's like taking the kill towers out of Borderlands, pointless.

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  • Thx, you saved me the trouble of typing up the same thing.

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