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#feedback

8/3/2014 4:47:14 PM
15

warlock melee

wtf is the range on the warlocks melee? I think added graphics would be cool. generally it takes two normal melees to kill an enemy. even with a warlocks melee ability: 1) the overload time after using it increases for your next melee 2) it doesn't so enough damage where you get killed by whoever else because it's taking longer for you to get your second melee hit in. long story short, warlocks lose most of the 1v1 melee battles even when using the melee ability. weak. (this is whenever we we're both at full health and smashing melee)

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  • Is it just me or the warlocks melee seem to have a "vacuum effect" where it pulls in targets? It's not overly noticeable but if you're just a couple meters away, it seems like it pulls them in. I have found that you have to be mobile when in a 1v1 melee battle. Especially against Titans. If you just melee and just stand there, you're going to get smacked good. I have noticed in my short play time that you either damage with weapons to lower HPs and then strafe left or right with a melee finisher to win. Or if strictly in a melee battle, you need to be "dancing" (strafe left or right to throw off person's target tracking) to win the 1v1 battle. That's how I won most 1v1 melee battles. If standing still, I melee, they melee, I die. Remember Aim Assist is hella strong in this game, so you have to combat that too. Also you have a quick window to get a rapid double hit if you time it right. It kind of reminds me of the covenant blades of old in Halo 2 before they were changed.

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