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originally posted in: Larger Fireteams for Explore
7/29/2014 11:31:14 PM
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Answer is still no
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  • I guess someone's only friend is his right hand, again.

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  • Nope. I left handed:) only me

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  • Haha!

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  • Haha

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  • Just out of curiosity, why would you not want this? What would you have to lose?

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  • Too big , too many choice

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  • I understand why you think it may be too big but what do you mean by "too many choice" if you don't mind me asking?

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  • [b]CaramelRanger asks: How large are the “raids/dungeons” going to be?[/b] The Raid team is very cagey with the details they want to share pre-launch. The most satisfying and rewarding aspects of the Raid require that we let you experience it fresh, so you can figure it out for yourself alongside a crew of your friends. They are easily the largest, most complex, and challenging single activity we have ever attempted to build. They’re designed to punish your for failure, and reward you for planning, cooperation, skill, and execution. Good luck! [b]smerfsoccer09 asks: can you explain the “Golden Chests”? I have 2/5 but no clue what they are.[/b] Each destination has several hidden Gold Chests for you to find. They have treasure inside, and if you collect them all, you might earn yourself a bigger prize. There are also other treasure chests spread out all over the worlds of Destiny. Some of them are hidden fairly well, and a lot of fun to find. I like to pretend that I’m Nicholas Cage, hot on the trail of ancient secrets. [b]WandlerKyle asks: How does the PvP play out with different leveled guns?[/b] There are a couple of PvP flavors in Destiny when it comes to power level. The standard Crucible playlists disable Level Advantages to ensure a fair fight. Iron Banner, a timed playlist, turns power on, inviting players to test out their best guns and gear. Like most activities in Destiny, both are optional. Like all activities, they both feature unique gear you can use to show other players what you’ve been up to when you head back to the Tower. [b]Xenoblade013 asks: Will the Destiny Companion App come to Windows Phone 8?[/b] For Destiny’s launch, we’re supporting Android and iOS. Windows Phone is obviously on our radar – we see requests pop up from time to time – but right now the team is focused on the two announced mobile platforms, and the desktop version of the Destiny Companion. [b]Issam asks: Will Destiny feature a traditional single-player campaign, or will it be a mix of co-op as seen in the Beta?[/b] The story missions in the Beta are indicative of the overall structure of Destiny’s campaign missions. You can head out alone, and all of the private moments, like cinematics and climatic encounters, are yours and yours alone. Those moments will often come before and after your adventures move you through crossroad spaces, where other Guardians are out on their own adventures. [b]Mostafa Hani Sobhi asks: Will the game feature more character customization options?[/b] The Beta was a small sampling of the armor, weapons, gear, and abilities you can earn in Destiny. Typically, the higher level the gear, the more unique and creative it will look! Some players have already found some of the really crazy looking stuff in Beta (you can look, but you can’t touch!). [b]The general complaint with Destiny has been the lack of a proper chat system. Will there be team chat in multiplayer and proximity chat in story missions in the final game?[/b] We’ve seen the feedback, and there’s quite a bit of ongoing discussion happening around this right now. I don’t have a definitive decision, but I can say that the team wanted to err on the side of promoting and fostering positive communications between strangers in the world, and knew that friends were going to find simple and effective ways to enable voice chat with friends through the Fireteam audio channel, and platform chat. We hear you, though. Please keep sounding off with feedback. We’re just getting started! [b]Why can’t we name our Guardians? Will that option be available in the full game or are we stuck with our Gamertags/IDs?[/b] The team thought a lot about how best to have players identify themselves in the world. Ultimately, we’ve landed on PSN ID and Xbox LIVE Gamertag, so other people don’t have to manage a third list of identities (real name, platform tag, Destiny character name). [b]Will the Tower Hub be expanded in the full version (because of the closed doors that were present in the beta)?[/b] One of those doors already opened up in the Beta! But the Tower has a few other surprises… [b]How long will the campaign be?[/b] As the Beta revealed a lot about the story and I loved it! We’re aiming for a substantial story campaign, and the mileage you get will vary :-). If you finish it as fast as possible and never go back, we want it to feel satisfying. If you want to go back and experience it in a different way, be that by selecting a different difficulty, as a different class, with your friends in tow, or via some stuff we’re doing in the Director to switch it up, you’ll get even more out of it.

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  • Edited by Gruntzo: 7/30/2014 1:59:31 AM
    What's this got to do with too many choices by having larger fireteams in Explore mode?

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  • You have a small size cake and you have choice : A) you cut it alone, and you eat and enjoy to fullness ! B) you can share to your 1-2 friends, still enjoy the cake. C) you can share 4-6!friends but left nothing for you. You just said buy again or make again. It consume time and energy. Your friends might gone by time it finish !

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  • Edited by Stogie: 7/30/2014 1:22:23 AM
    @AuriSakura Also, Skyrim is one of my favourite games, but contrary to your logic it would be my favorite game by far if I could play it with friends. Also if you are comparing the game to a cake, I don't understand the "buy again or make again" part.

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  • mean it consume lots time to make over. Maybe Bungie need another 2 year? By that time, other game might have same pattern.

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  • Edited by Gruntzo: 7/30/2014 1:22:41 AM
    Just because the feature of being able to play with more than 2 friends is there does in no way mean you HAVE to use it. You can still play with up to 2 friends or by yourself but take other people who want to play with more than 2 friends into consideration such as myself. This feature will not affect people such as yourself negatively, at least from my point of view, and I believe it will only benefit the community.

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  • [u]Exactly[/u].

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  • Edited by Stogie: 7/30/2014 1:22:07 AM
    @AuriSakura That makes absolutly no sense as I would enjoy the game more with all my friends. That's that. You can't make that comparison about a cake and a game. By your logic, all MMO's would be the most empty, awful games in existence.

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  • It not the how you gonna play the game, it all about how you enjoy that game to fullness. I remembered clearly that I saw my daughter was training with her sniper on last Thursday. She shot every mob in that path and not giving any chance to others player to shoot at. Then one of player come to her and try to block her out and use knife stab on her character over 15 minutes. That called frustration. If your team is 6 killing all mob might be sound good, but soon you all might just added PK mode in game. So it not gonna happen .

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  • Edited by Vulper: 7/30/2014 11:39:23 AM
    There's a simple solution to this, increase enemy difficulty/quantity. Most games that I can think of do one or the other, or both.

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  • I completely agree.

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  • Just see what Bungie gonna do about it but I sure they will not

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  • That's why the forums are here, though. To be able to bring problems that were found in the Beta to Bungie's attention and let them fix it. Hopefully they realise that a lot of people agree with me and create larger fireteams for Explore mode.

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  • Frankly I don't care too much one way or the other, it was just the solution that came to mind.

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  • Maybe it will be done for mercury , Saturn and reef. Who know

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  • If they do not do this for the planets that were available in the Beta the I hope they will do so with the rest of the planets.

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  • Bungie is capable of this ^. They did it in Halo: Reach. The level of difficulty provided by the enemies increased as the number of players did. 4 players on Legendary was incredibly hard. The "stealing" of kills will happen regardless of number of players.

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