here is a type of trading i think would work. no not the kind of trading where you can just throw gear around all willy nilly, but a more strict trade mechanic that requires items of near equal value to be traded.
so what i propose here is fair, and non game breaking trade system. lets say some one has an exoctic gun worth 5000 glimmer / 500 marks what ever the exchange rate works out to be and i want that gun. in order for the trade to go threw i would have to put up gear near equal to that amount.
so for example, lets say i have a rare lvl 15 bazooka, and my friend has a rare lvl 14 machine gun. i dont want the bazooka and he does not want the machine gun so we would be able to trade those to each other. we would not be able to trade something for nothing, and would not be able to trade items with to large a gap between them.
edit: people would not be able to just straight up trade glimmer or marks for items.
thoughts?
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Edited by Jarac Rassen: 7/29/2014 3:16:34 PMTo be fair, if you have so much time that you have to work, why are you concerned with getting loot in a videogame? That loot needs to be earned the good old fashioned way: playing the game. That's how it should stay. Maybe if it's white or green gear, it can be traded. But I have a bad feeling from playing MMOs that allowed trading, that it will be exploited.