I’ve played some RPG’s in my time as a gamer and after experiencing the Beta I’d like to make a small but dangerous suggestion. Add a permadeath option. I’ve felt permadeath / hardcore mode create a powerful immersive experience. I’v jumped for joy beating a hard boss, I’ve screamed my lounges empty on near death close calls and I’v cried real tears after experiencing a virtual death. There is a noticeable shift in decision making when every choice, every move, every bullet can make the difference between life and death.
Probably not something you’d want to make available for the player at the very start of the game when they are making their first character. Possibly an unlock at lv 10.
The gaming landscape has shifted over the last decade and a half. Twitch, YouTube, Bungie.net and other online tools allow players to share their virtual experiences. There has never been a better time to take advantage of the accessibility these technologies and allow a small but enthusiastic number of players rick it all… and maybe, [b]truly become legends[/b].
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I would like to see some penalisation to dieing, but not a permadeath. I was thinking more along lines of skill progression penalties, like you use to get in some RPGs where exp was knocked off you along with resources. In this case all your skill advancements that aren't locked in and upgraded yet.