We have tried strict SBMM and we have tried CBMM. Neither worked. (See post here: https://www.bungie.net/en/Forum/Post/260961555/0/0).
Both had issues, whether it be connection, playing with lower skilled friends, etc.
Because of this, I have been asking for something more sophisticated for a long time. Loose SBMM and future fireteam size preferential matchmaking are two middle ground ideas, and I'm happy Bungie is trying something new and moderate, and I'm happy they had the foresight to give themselves ways to iterate the search criteria in real time.
I know the whole "SBMM vs CBMM" debate is gonna ruffle some feathers, but let's keep it civil and take a minute to realize that this is a middle ground that [i]might work[/i].
And if it does, more people play. And I don't know about you guys, but I want more people to play.
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They need to forget about lobby balancing and focus on fixing the sandbox interaction between players. Destiny's PvP feels less like a PvP so much as it does a gimmicky cheese arena filled with OHK guns ran full time, janky movement encouraged (both defensively and offensively) by the overly-generous hit registration of pretty much all weapons, TTK power creep of primaries to help them keep up with special weapons and aforementioned movement, third party software abuse running basically unchecked, etc. Crucible's problems with matchmaking seems trivial in comparison to these things. Player combat in general needs an overhaul.