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Edited by Schecter: 7/26/2016 11:35:09 PM
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Bungie, PLEASE bring back Nightfalls!

Bring back the original Nightfall Strikes.

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Leave Nightfall Strikes how they are.

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Okay, so I've given this spiel multiple times on my stream and last night, I decided I'd just post in the forums about it. So anyone who played Destiny during Y1 will remember how great Nightfall Strikes used to be. It pains me to see the condition in which the Nightfall Strikes of Y2 Destiny are in, because I know very few people who still actually complete the Nightfall each week. During Y1 Destiny, weekly strikes were something nearly EVERYONE did every single week, and here's why: 1.) Loot - Yes, loot. If you didn't get AT LEAST one exotic item per week across all three characters, that was considered a bad week. I mean c'mon! Loot drops used to be so great in the Nightfall! Even if you didn't get an exotic, you'd get a crap-ton of Strange Coins, or a decent Legendary gun. Now, what do we get? Ghost shells? Turd-tier legendary armor that's not even max light? Sparrow tool kits a.k.a. Sparrow horns???? Get out of here. 2.) Experience Buff - Who else remembers how sick it used to be during Y1 to rock the flaming blue head after completing the nightfall? In the early days of Destiny, if you had that, you were the envy of the Tower. Everyone wanted your help to beat the Nightfall. This buff gave you 25% experience bonus to leveling gear and all factions (except Iron Banner, if I remember correctly). I understand Bungie implemented the ability to use Motes of Light to level things up, but they also took away one of our favorite reasons for doing the Nightfall every week! 3.) The Challenge - Nightfalls used to be painfully difficult. Those of us who are more "hard core" players appreciated these challenges and eagerly tackled them every week. I still remember how vicious sword Vandals and Thrall used to be with Arc Burn and Lightswitch modifiers on! Not to mention, if your whole team wiped, you went back to orbit and had to start over! I like the addition of some of the new modifiers of Y2, but now that you can just run through Nightfalls wiping as many times as you need to regardless of the modifiers, they've just become more of a pain in the butt than anything else. Please, Bungie... Give us back our Nightfall Strikes in all of their previous Glory! Don't worry, we don't have Ice Breaker anymore, so we can't sit in the back and cheese them. Bring back the Nightfall experience buff, but make the Motes of Light worth a tad bit less experience so they can't be abused in conjunct with the Nightfall experience buff. Bring back challenging modifiers like Lightswitch and the original damage multiplier for burns. Punish our fireteams without mercy if we wipe, and for crying out loud make the loot worth it! Even if hardcore players obtain every single exotic and/or legendary weapon or piece of gear that they want, I can practically guarantee you will see a dramatic increase in the amount of players completing the Nightfall each week, if not just so they can get the Nightfall buff for the week. That alone makes it worth it. AND ONE MORE THING. I really miss the Weekly Heroic Strikes and the guaranteed 27 Strange Coins we could get each week! Could we have that back too, please? I know Rise of Iron is less than two months out, but this would satisfy so many of us die-hard Destiny players. Thank you. [Edit] Many comments I have seen have said things like "Y1 Nightfall loot was not better than Y2." REALLY!?!? Because yes it was. I'm sorry your luck is/was terrible, but almost everyone I know got at least one exotic item per week. The last exotic I saw drop from a Nightfall was over a month ago. It wasn't even me, it was another person in my group and it was a Hereafter. Oh yeah, real top-tier. Y1 was better loot and higher chance for exotics. No comparison. [Edit #2] Y1 Nightfalls were so easily soloable due to the fact we had Ice Breaker. That's not to say there aren't great players out there who could still solo Nightfalls without it, but now that Ice Breaker is a distant memory, it significantly increases the difficulty of Nightfalls. That's my point, they should be harder. They should not be soloable but if they are it should be immensely difficult. Also a lot of you guys brought up a good point, returning to orbit is a pain, I agree. The strike should still restart from the beginning, but not go to orbit. That should be a thing. No checkpoints. The S.A.B.E.R. strike would be obnoxiously hard at the warsat part. But again, that's the point. The Nightfall should be super challenging and the reward should be worth the struggle. Experience buff, high chance for exotic drops, large amounts of Strange Coins/Motes of Light or whatever, etc.
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#Destiny #Endgame

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  • Honestly dude the blue fire was the only reason i would do nghtfalls

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    • also, please give us back matchmaking for nightfalls. that shit was legit.

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      • My thoughts 1) 500- 1000 faction rep for completion like it used to (this is the biggest thing I miss.) 2) the xp buff would be nice, but not a major issue. 3) if you are 335 you should get 335 gear 4) going to orbit was more frustrating than challenging, not a big deal either way. 5) maybe have the 20 strange coins be guaranteed along with another loot drop like normal

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      • Bump

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      • No. Last night me and my friends decided to do nightfall. We killed to glares and had the other down to a quarter health. Me and one friend die. My other friend proceeds to one v one a colossus. Easily the hardest nightfall to ever be here.

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        • I miss the difficulty. Wiping infinitely is no fun. Make it punishing! That kept us engaged! Now it's just a bother to run one. You don't get a flaming helmet, you don't get good drops, and it's stupid easy to just wipe if you mess up.

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        • Edited by Madlax72: 7/28/2016 3:59:16 PM
          I miss the Y1 content. Me and my group always ran Nightfalls and Weekly Heroics on Tuesday and then finished each of the 2 raids 3 times the days after. Bungie got so many things right from the start, there was no need to change it.

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        • They should compromise and have 2 lvls of night falls. The kiddies and softies would get the current nightfall with the same rewards offered now with no blue aura and the bang out tryhards (like myself) could be offered the original NF in its original form for better rewards (lol yeah right) and the aura. Reintroduce it in D2. Simple and fair.

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        • Please bring back old SUNBREAKER NOW!!!! #satire

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          • It's not that I don't want nightfalls to be relevant again... I just don't want them wasting time on things like that at the moment. I want them focusing on "rise of iron" so it's not a complete bust, and after that it's on to the next destiny which comes out next year which I prefer them get it right this time around so no time wasted on petty things

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          • I just want matchmaking tbh

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            • Edited by Nathan Wrath: 7/28/2016 3:55:55 AM
              Agreed except for #2, I agree that the blue flames would be nice to have again but xp received was compensated so that it's actually more. I think completion of nightfall should come hand in hand with the blue flames, and I also think trials flawless run per week should have something similar, to differentiate who has had a flawless run on that character that week.

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            • Edited by A Wild Zebra: 7/27/2016 5:54:12 AM
              Edit: I found It! It will be quoted below. An updated Version will be below the OG version of you want to give that a read as well! I made a post expanding on this idea proposed by another forum-goer a few months ago, but I doubt I can dig it up. If I can you'll see it here instead of what you're reading now. [quote][b]Title ~[/b] Continued Nighfall altercation ideas! [b]Body ~[/b] So, some of you may have seen the topic about how to improve nightfalls that was trending recently. All credits go to OP. I think that I can improve the basic idea of how to "fix" them. The new and improved Nightfall(s) would have 3 difficulties. Pretty much like the weekly Heriocs used to be. The difficulties would be as follows: 280 light, 290 light, and 310 light. The 280 light nightfall would reward items from 280-295. This difficulty would remain as it is now. Exotics can only drop at 290. Upon completion, you are rewarded with 5 moldering shards. This'll help low light players get more rewards from Oryx. The 290 light nightfall would reward loot from 290-300. This difficulty would also remain as it is now. Exotics can only drop at 300. Upon completion, you are rewarded with 10 moldering shards. This will also help with low light players get ready for hardmode. Now this is where it gets interesting! The 310 light difficulty would reward loot from 310-315. Exotics would be guaranteed to drop at 315, if you get lucky enough to receive one. Ghost shells can drop up to 320, and drop at a minimum of 315. Now, when this difficulty is selected, the game reverts back to "classic nightfall", so when you wipe, you're returned to orbit. Upon completion, you are rewarded with 10 motes of light, 20 strange coins, and 25 legendary marks. This difficulty nightfall would only be able to give rewards once a week between all three characters. So, this is my opinion on how to improve nightfalls. If you have any thoughts on how to improve the nightfalls further, leave them below! Again, all credit for the idea of changing the nightfalls goes to the OP of that topic. I just put my own spin on things. Have a good day all![/quote] [b]Updated Version ~[/b] (For Rise of Iron DLC) (I'm keeping Moldering Shards as an example for whatever material we could be using the the Fallen Raid if there are materials like that) The new and improved Nightfall(s) would have 5 difficulties. Pretty much like the weekly Heriocs used to be. The difficulties would be as follows: 280 Light, 310 Light, 330 Light, and 355 Light. The 280 Light Nightfall ~ This difficulty would remain as it is now. The lowest Light level items can drop at in this difficulty is 290, with the maximum Light level items can drop at is 300. Upon completion, you are rewarded with 5 moldering shards. This'll help low light players get more rewards from Oryx. The 310 Light Nightfall ~ This Difficulty would also remain as it is now. The lowest Light Level items can drop at is 315, with the maximum Light level being 325. Upon completion, you are rewarded with 10 moldering shards. This will also help with low light players get ready for hardmode. The 330 Light Nightfall ~ This difficulty will revert the Nightfall back to the Y1 version. The lowest Light level items can drop at is 335, with the Maximum being 345. Ghost shells can drop up to 340, and drop at a minimum of 335. Now, when this difficulty is selected, the game reverts back to "classic nightfall", so when you wipe, your fireteam will be returned to orbit. Upon completion, you are rewarded with 15 motes of light, 10 strange coins,(Only for the first character that completes it) and 20 legendary marks. (Also, only for the first character that completes it) This mode is for Guardians who need that extra boost in light, but can't handle the challenge of the 355 Nightfall. The 350 Light Nightfall ~ This difficulty will also revert back to the Y1 Nightfall style. The lowest Light items can drop at 350, with the maximum Light level items can drop at being 355. (Yea, I know) Again, when this difficulty is selected, the game reverts back to "classic nightfall", so when you wipe, your fireteam will be returned to orbit. Upon completion, you are rewarded with 35 motes of light, 25 strange coins, (Only for the first character that completes it) and 40 legendary marks. (Also, only for the first character that completes it) This mode if for Guardians to try and grind up to 355, but have already done the raid! It's also for those of you who like a challenge! (Me included :P) So, those are my ideas to improve the less-than-great Nightfall situation we have going on. If you liked the ideas, like this post or give it a bump so it can be shared with others! If you disagree, please let me know what you would change! (In a civilized manner, please!) Game on Guardians!

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              • Streamer.....more like unemployable

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                • YES!!! I loved the Taken King and the majority of the changes, but the Nightfall changes SUCKED. Here comes a small rant.... I remember one of the vidocs or articles for TTK a Bungie dev (pretty sure it was Mr. Smith) said that they didn't want people to feel like they need to do this whole "Tuesday Ritual" where they grind out the Nightfall three times first thing every Tuesday, so they made it so you got rewards only one time across the account and you would not get the blue flame anymore. But now we have other "rituals" that have replaced the "Tuesday Ritual Nightfall", so why couldn't we have the Nightfall ritual back?? :-(

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                  • Agreed, I want the experience buff returned.

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                  • I have to agree. They just don't feel like Nightfalls anymore. I miss the blue flames, and I honestly miss the "everybody dies and you wipe" thing too. It was fun and stressful and hard. Now, there's no real difference between the Nightfalls and weekly heroic strikes. It's kind of sad to be honest.

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                  • I am down for everything except the wipe = back to orbit. If HM raids do not do it, why would nightfalls, especially how some are unbalanced. I.e, void burn when it is archon; first part of saber being planetary distances harder than the rest of the strike.

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                    • Agreed bump

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                    • they've made everything easier for the skill base that is most abundant (the average gamer). So that just makes everything feel watered down. Nothing like how destiny used to be. GIVE US THE CHANCE TO SELECT DIFFICULTYS FOR NIGHTFALLS WITH HIGHER REWARDS.

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                      • I remember getting ascendant shards. So the loot wasn't always so great... However, they need to have deprecate difficulties or something. What we have now is so easy... No wonder we get a 305 ghost from it. Nightfall should be end game stuff. Make it retardedly difficult Bungie! We might complain, but it will be better than this.

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                        • Agree with this heavily! I remember doing my first nightfall the 2nd week game launched and it was devil's lair and it was so hard having to hide in that tiny room left of the final boss room. Taking turns popping out to kill adds. Finally killing him was so satisfying felt like a true achievement. I can't remember last nightfall I did if I'm honest!

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                          • I agree. I miss being returned to orbit. It's far more satisfying than dying and spawning at your last checkpoint. You could manually orbit, but it feels counterproductive.

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                          • Hear, hear!

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                          • Bring back DESTINY

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                            I don't care about getting exotics from nightfalls, I want emote packages

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