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Edited by DE4THINC4RN4TE: 7/17/2015 9:55:21 AM
38

Solution to the Black Hammer Nerf.

This is a good solution.

80

This is an okay solution, but it needs some work.

111

This is a bad solution.

530

[spoiler]tl:dr at bottom.[/spoiler] So we all love (or would like to love in the future) our Black Hammers, right? It's a great raid sniper with a really powerful perk. Now Bungie has decided that a potentially bottomless magazine is far too OP. Here's the thing: They're not wrong. In it's original form, Black Hammer makes short work of slow moving bosses with a lot of health. On account of the perk, you often never have to do much in the way of playing the game in a form resembling what Bungie designed. Bungie's solution makes sense from a balancing point of view. Just make it so their's a limit on the amount you can fire off before you must fire ammo by essentially getting rid of the reload animation while the perk is active. Easy enough, right? One problem. This gets rid of the "novel" part of the gun. A gun with unlimited ammo? Crazy awesome! It's almost like a souped up Icebreaker. So how do we keep the novelty while making it balanced? [b]You just make the gun have high damage drop off when the perk is active.[/b] This forces you to get close to utilize the perk that makes Black Hammer so special. I'm not talking at the level of a shotgun, just enough that it requires you to dance a bit more from whatever enemy it is your trying to take down. Closer to the range of a scout or pulse rifle. Just close enough for the enemy to hit back. Maybe it will inspire some creative team work in order to use it more effectively. Right now you just go far away and fire away. This takes care of that while retaining the uniqueness of the gun. Being in close proximity (relative to any other sniper at least) also gives the name of Black [i]Hammer[/i] a little added meaning. So, good idea? Bad idea? Needs some work? Vote away. Let Bungie here our voices. [quote]tl;dr Make Black Hammer have higher damage drop off while the perk is active instead of getting rid of the unlimited ammo ability. Forcing people to get just close enough where the enemy has the chance to hit back to use it will fix the current issue of people just staying still off in the distance whittling away at an enemy's health while keeping the novelty of the gun.[/quote]

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  • Recently bungie said they were going to NERF my black hammertime... Sucipicious ikr, let me investigate more........ The black hammer has three shots in the mag Three is the number of sides on a triangle A triangle is a polygon The word polygon has three syllables When u hit three crit shots with the blackhammer it says PRECISION MAG BONUS, which is three words Suspicious? I thought so too Precision mag bonus has 17 letters Bungie loves the number 7 17-7=10 Bungie is one word 10+1=11 There are 11 letters in the word blackhammer What does this mean? I don't know, lets dig deeper Weapon The blackhammer is a weapon Weapon had 6 letters Bungie Bungie is 6 letters You obtain the blackhammer from normal mode crota Normal Normal has 6 letters Does the fact that the blackhammer is a WEAPON created by BUNGIE that u got from NORMAL mode seem fishy The three words that all connect to the blackhammer all hav 6 letters mean the blackhammer is 666???!??!??!! If the blackhammer is 666 then bungie knew it was illuminati Bungie was NERFING the illuminati Was this b/c the illuminaties at activision told them to??? Does this mean activision made bungie try to conceal the prescience of the illuminati in this game and their company?????!!??!? I think so too The NERFING of the blackhammer is..... LOOMNATI CNFRMD

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