JavaScript is required to use Bungie.net

命运

讨论与《命运》有关的所有事。
2/3/2015 2:11:20 AM
6

The way to make Destiny last 10 years

Destiny in it's current state remind me a lot of Diablo 3 when it first came out (not the auction house obviously) but just that the story was bad, there wasn't much to do, and the loot system was broken. They listened to their fans though and made major changes to the loot system and to the game overall and now the replayability of that game is crazy so here is what I think. Bungie should introduce randomly generated "dungeons" where we could run strikes for level 30 and higher players with better bosses and better loot. Of course they would have to take the time to build some new areas and new loot but it would extend the life of this game like crazy in a really fun way instead of the artificial way they do it now. What do ya'll think? Would you want procedurally generated strikes?

发贴语言:

 

遵守游戏礼仪。发送贴子前请花点时间阅读我们的行为准则 取消 编辑 创建火力战队 贴子

查看完整话题
  • Diablo 3 was built around the concept of random dungeons. In addition, being a primarily 2D game also makes procedurally generated locations far easier to do. Since Destiny wasn't architected like this, I doubt it will be doable (from a practical point of view). A more likely option would be to randomize the enemies and objectives for strikes and raids. Or at least create some more variety in the possible encounters. That, along with some new skulls could go a long way. Since there is a potential 6 month gap between House of Wolves and the next DLC, my guess is that during the summer Bungie will add additional difficulty tiers to the raids along with some new mechanics.

    发贴语言:

     

    遵守游戏礼仪。发送贴子前请花点时间阅读我们的行为准则 取消 编辑 创建火力战队 贴子

你没有权限查看此内容。
;
preload icon
preload icon
preload icon