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#feedback

由RoCCa_ToP_SHoTTa编辑: 12/18/2014 9:42:09 PM
10

Problems with New Raid Weapons... Please read

So I have 4 of the 5 current raid weapons after completing the raid this week and last, and I've noticed a few weird things. Hunger of Crota: -Only holds 4 rockets in total? This is the lowest in the game I've ever seen, even going back to the rare blue ones! -Only holds 6 rockets in total when using armor with increased heavy ammo... -Still think the stats on the stat bar should change to be in line with what the description is. Swordbreaker: -Definitely needs a range increase above and beyond hand loaded perk to be effective against charging knights with swords and to be on par with the other legendaries. Song of Ir Yut: -Says only 37 in the mag, but clearly holds 87 when fully loaded. Haven't found anything else weird about this one Light of the Abyss: -Has 7 in the mag to start, but with extended battery it only adds 1 to the clip, and does not increase reserve ammo at all! -Only holds 20 shots in total -Ceramic jacketed rounds say they will allow to hold more in reserve, this actually only increases the reserve to 21, by one single round! I cannot comment on the sniper as I do not have it yet. In conclusion I must say I was also pretty disappointed with the overall stats of each of the raid guns compared to other legendaries that you can obtain through much easier methods. It seems they are underpowered for what they were supposed to be... why is that? Also, we were told that raid weapons and exotic weapons would be MORE powerful than legendary weapons, but all three types max out at the same damage, can you explain this to us as well as I feel like we all missed something? Thanks for your time: Rocca_top_shotta

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